// Use this for initialization void Start() { if (instance == null) instance = this; abilityBehaviours = GameObject.Find ("Player").GetComponent<AbilityBehaviours> (); //input = GameObject.Find ("Player").GetComponent<InputHandler> (); uiIndicator.color = ImagiC; }
public IEnumerable <AbilityBehaviour> GetAbilityBehaviours(int executionStage) { return(AbilityBehaviours.Where(x => x.ExecutionStage == executionStage)); }