Inheritance: MonoBehaviour
    // Use this for initialization
    void Start()
    {
        if (instance == null)
            instance = this;

        abilityBehaviours = GameObject.Find ("Player").GetComponent<AbilityBehaviours> ();
        //input = GameObject.Find ("Player").GetComponent<InputHandler> ();
        uiIndicator.color = ImagiC;
    }
Beispiel #2
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 public IEnumerable <AbilityBehaviour> GetAbilityBehaviours(int executionStage)
 {
     return(AbilityBehaviours.Where(x => x.ExecutionStage == executionStage));
 }