Exemple #1
0
        public ParticleCapturer(ParticleSystem target, AbcAPI.aeObject abc)
        {
            m_obj    = target.gameObject;
            m_abc    = abc;
            m_target = target;

            m_prop_rotatrions = AbcAPI.aeNewProperty(m_abc, "rotation", AbcAPI.aePropertyType.Float4Array);
        }