public void StopAllAudioSourceOfType(AUDIO_SOURCE_TYPE audioSourceType) { switch (audioSourceType) { case AUDIO_SOURCE_TYPE.MUSIC: foreach (AudioSourceController audioSourceController in activeMusicAudioSourceControllers) { audioSourceController.StopClip(); } break; case AUDIO_SOURCE_TYPE.SOUND_EFFECT: foreach (AudioSourceController audioSourceController in activeSoundEffectAudioSourceControllers) { audioSourceController.StopClip(); } break; case AUDIO_SOURCE_TYPE.DIALOGUE: foreach (AudioSourceController audioSourceController in activeDialogueAudioSourceControllers) { audioSourceController.StopClip(); } break; } }
private AudioSourceController ReturnNewAudioSourceController(AUDIO_SOURCE_TYPE audioSourceType) { GameObject newAudioSource = null; AudioSourceController newAudioSourceController = null; switch (audioSourceType) { case AUDIO_SOURCE_TYPE.MUSIC: newAudioSource = ObjectPooler.Instance.CreateObjectFromPool_Reuseable("MusicAudioSource", Vector3.zero, Quaternion.identity); break; case AUDIO_SOURCE_TYPE.SOUND_EFFECT: newAudioSource = ObjectPooler.Instance.CreateObjectFromPool_Reuseable("SoundEffectAudioSource", Vector3.zero, Quaternion.identity); break; case AUDIO_SOURCE_TYPE.DIALOGUE: newAudioSource = ObjectPooler.Instance.CreateObjectFromPool_Reuseable("DialogueAudioSource", Vector3.zero, Quaternion.identity); break; } newAudioSourceController = newAudioSource.GetComponent <AudioSourceController>(); return(newAudioSourceController); }
private string ReturnAudioSourceNameType(AUDIO_SOURCE_TYPE audioSourceType) { string sourceNameType = ""; switch (audioSourceType) { case AUDIO_SOURCE_TYPE.MUSIC: sourceNameType = "MusicAudioSource"; break; case AUDIO_SOURCE_TYPE.SOUND_EFFECT: sourceNameType = "SoundEffectAudioSource"; break; case AUDIO_SOURCE_TYPE.DIALOGUE: sourceNameType = "DialogueAudioSource"; break; default: Debug.LogError("Incorrect Parameter passed in ReturnAudioSourceTypeName, was :: " + audioSourceType); break; } return(sourceNameType); }
public void LoadNewAudioData(AUDIO_SOURCE_TYPE targetAudioSourceType, AudioClip targetAudioClip) { if (targetAudioClip != null) { audioSourceType = targetAudioSourceType; targetAudio = targetAudioClip; } }
public void RequestNewAudioSource(AUDIO_SOURCE_TYPE audioSourceType, AudioClip targetAudioClip) { if (targetAudioClip != null) { AudioSourceController newAudioSourceController = ReturnNewAudioSourceController(audioSourceType); newAudioSourceController.LoadNewAudioData(audioSourceType, targetAudioClip); newAudioSourceController.StartClip(); AddNewActiveAudioSource(newAudioSourceController); } }
public AudioClip GetRandomClip(AUDIO_SOURCE_TYPE type) { switch (type) { case AUDIO_SOURCE_TYPE.GLASS: if (glassCollection == null) { goto default; } return(GetRandomClip(glassCollection)); case AUDIO_SOURCE_TYPE.WOOD: if (woodCollection == null) { goto default; } return(GetRandomClip(woodCollection)); case AUDIO_SOURCE_TYPE.KRIMSKRAMS: if (krimskramsCollection == null) { goto default; } return(GetRandomClip(krimskramsCollection)); case AUDIO_SOURCE_TYPE.PAPER: if (paperCollection == null) { goto default; } return(GetRandomClip(paperCollection)); case AUDIO_SOURCE_TYPE.METAL: if (metalCollection == null) { goto default; } return(GetRandomClip(metalCollection)); default: return(GetRandomClip()); } }
public void StopClip() { if (targetAudio != null) { audioSourceState = AUDIO_SOURCE_STATE.WAITING; targetAudioSource.Stop(); targetAudioSource.clip = null; targetAudio = null; audioSourceType = AUDIO_SOURCE_TYPE.NONE; AudioManager.Instance.RemoveActiveAudioSource(this); ObjectPooler.Instance.ReturnObjectToQueue(audioSourceNameType, gameObject); audioSourceNameType = string.Empty; } }