public Asteroid(ARenderable model, Vector4 position, Vector4 direction, Vector4 rotation, float velocity) : base(model, position, direction, rotation, velocity) { _original = model; }
public Spacecraft(ARenderable model, Vector4 position, Vector4 direction, Vector4 rotation, float velocity) : base(model, position, direction, rotation, velocity) { }
public RenderCharacter(ARenderable model, Vector4 position, float charOffset) : base(model, position, Vector4.Zero, Vector4.Zero, 0) { _offset = charOffset; _scale = new Vector3(0.2f); }
public SelectableSphere(ARenderable model, ARenderable secondaryModel, Vector4 position, Vector4 direction, Vector4 rotation) : base(model, position, direction, rotation, 0) { _original = model; _secondaryModel = secondaryModel; }
public GameOverCube(ARenderable model, Vector4 position, Vector4 direction, Vector4 rotation, float velocity) : base(model, position, direction, rotation, velocity) { }