Beispiel #1
0
 public Asteroid(ARenderable model, Vector4 position, Vector4 direction, Vector4 rotation, float velocity)
     : base(model, position, direction, rotation, velocity)
 {
     _original = model;
 }
 public Spacecraft(ARenderable model, Vector4 position, Vector4 direction, Vector4 rotation, float velocity)
     : base(model, position, direction, rotation, velocity)
 {
 }
Beispiel #3
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 public RenderCharacter(ARenderable model, Vector4 position, float charOffset)
     : base(model, position, Vector4.Zero, Vector4.Zero, 0)
 {
     _offset = charOffset;
     _scale  = new Vector3(0.2f);
 }
Beispiel #4
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 public SelectableSphere(ARenderable model, ARenderable secondaryModel, Vector4 position, Vector4 direction, Vector4 rotation)
     : base(model, position, direction, rotation, 0)
 {
     _original       = model;
     _secondaryModel = secondaryModel;
 }
 public GameOverCube(ARenderable model, Vector4 position, Vector4 direction, Vector4 rotation, float velocity)
     : base(model, position, direction, rotation, velocity)
 {
 }