public virtual void Write(BinaryWriter bw) { _sequenceIndex.Write(bw); _widthOffset.Write(bw); _offsetFromReferenceCorner.Write(bw); _overrideIconColor.Write(bw); _frameRate.Write(bw); _flags.Write(bw); _textIndex.Write(bw); }
public virtual void Write(BinaryWriter bw) { _name.Write(bw); _sequenceIndex.Write(bw); _typeFlags.Write(bw); _unnamed.Write(bw); _colorOverrideFactor.Write(bw); _unnamed2.Write(bw); _nearFadeDistance.Write(bw); _farFadeDistance.Write(bw); _size.Write(bw); _unnamed3.Write(bw); _minimumColor.Write(bw); _maximumColor.Write(bw); _ambientColor.Write(bw); _unnamed4.Write(bw); }
public virtual void Write(BinaryWriter bw) { _angle.Write(bw); _angleBounds.Write(bw); _argbColor.Write(bw); _block.Count = Block.Count; _block.Write(bw); _charInteger.Write(bw); _data.Write(bw); _enum.Write(bw); _fixedLengthString.Write(bw); _flags.Write(bw); _longBlockIndex.Write(bw); _longInteger.Write(bw); _point2D.Write(bw); _real.Write(bw); _realArgbColor.Write(bw); _realBounds.Write(bw); _realEulerAngles2D.Write(bw); _realEulerAngles3D.Write(bw); _realFraction.Write(bw); _realFractionBounds.Write(bw); _realPlane2D.Write(bw); _realPlane3D.Write(bw); _realPoint2D.Write(bw); _realPoint3D.Write(bw); _realQuaternion.Write(bw); _realRgbColor.Write(bw); _realVector2D.Write(bw); _realVector3D.Write(bw); _rectangle2D.Write(bw); _rgbColor.Write(bw); _shortBlockIndex.Write(bw); _shortBounds.Write(bw); _shortInteger.Write(bw); _tagReference.Write(bw); _tagSignature.Write(bw); _variableLengthString.Write(bw); _fiveEntryBlock.Count = FiveEntryBlock.Count; _fiveEntryBlock.Write(bw); }
public virtual void Write(BinaryWriter bw) { _anchor.Write(bw); _unnamed.Write(bw); _unnamed2.Write(bw); _anchorOffset.Write(bw); _widthScale.Write(bw); _heightScale.Write(bw); _scalingFlags.Write(bw); _unnamed3.Write(bw); _unnamed4.Write(bw); _singlePlayerFont.Write(bw); _multiPlayerFont.Write(bw); _upTime.Write(bw); _fadeTime.Write(bw); _iconColor.Write(bw); _textColor.Write(bw); _textSpacing.Write(bw); _itemMessageText.Write(bw); _iconBitmap.Write(bw); _alternateIconText.Write(bw); _buttonIcons.Count = ButtonIcons.Count; _buttonIcons.Write(bw); _defaultColor.Write(bw); _flashingColor.Write(bw); _flashPeriod.Write(bw); _flashDelay.Write(bw); _numberOfFlashes.Write(bw); _flashFlags.Write(bw); _flashLength.Write(bw); _disabledColor.Write(bw); _unnamed5.Write(bw); _hudMessages.Write(bw); _defaultColor2.Write(bw); _flashingColor2.Write(bw); _flashPeriod2.Write(bw); _flashDelay2.Write(bw); _numberOfFlashes2.Write(bw); _flashFlags2.Write(bw); _flashLength2.Write(bw); _disabledColor2.Write(bw); _uptimeTicks.Write(bw); _fadeTicks.Write(bw); _topOffset.Write(bw); _bottomOffset.Write(bw); _leftOffset.Write(bw); _rightOffset.Write(bw); _unnamed6.Write(bw); _arrowBitmap.Write(bw); _waypointArrows.Count = WaypointArrows.Count; _waypointArrows.Write(bw); _unnamed7.Write(bw); _hudScaleInMultiplayer.Write(bw); _unnamed8.Write(bw); _defaultWeaponHud.Write(bw); _motionSensorRange.Write(bw); _motionSensorVelocitySensitivity.Write(bw); _motionSensorScaleDONTTOUCHEVER.Write(bw); _defaultChapterTitleBounds.Write(bw); _unnamed9.Write(bw); _topOffset2.Write(bw); _bottomOffset2.Write(bw); _leftOffset2.Write(bw); _rightOffset2.Write(bw); _unnamed10.Write(bw); _indicatorBitmap.Write(bw); _sequenceIndex.Write(bw); _multiplayerSequenceIndex.Write(bw); _color.Write(bw); _unnamed11.Write(bw); _defaultColor3.Write(bw); _flashingColor3.Write(bw); _flashPeriod3.Write(bw); _flashDelay3.Write(bw); _numberOfFlashes3.Write(bw); _flashFlags3.Write(bw); _flashLength3.Write(bw); _disabledColor3.Write(bw); _unnamed12.Write(bw); _defaultColor4.Write(bw); _flashingColor4.Write(bw); _flashPeriod4.Write(bw); _flashDelay4.Write(bw); _numberOfFlashes4.Write(bw); _flashFlags4.Write(bw); _flashLength4.Write(bw); _disabledColor4.Write(bw); _unnamed13.Write(bw); _unnamed14.Write(bw); _carnageReportBitmap.Write(bw); _loadingBeginText.Write(bw); _loadingEndText.Write(bw); _checkpointBeginText.Write(bw); _checkpointEndText.Write(bw); _checkpointSound.Write(bw); _unnamed15.Write(bw); }