Beispiel #1
0
 public virtual void Write(BinaryWriter bw)
 {
     _sequenceIndex.Write(bw);
     _widthOffset.Write(bw);
     _offsetFromReferenceCorner.Write(bw);
     _overrideIconColor.Write(bw);
     _frameRate.Write(bw);
     _flags.Write(bw);
     _textIndex.Write(bw);
 }
 public virtual void Write(BinaryWriter bw)
 {
     _name.Write(bw);
     _sequenceIndex.Write(bw);
     _typeFlags.Write(bw);
     _unnamed.Write(bw);
     _colorOverrideFactor.Write(bw);
     _unnamed2.Write(bw);
     _nearFadeDistance.Write(bw);
     _farFadeDistance.Write(bw);
     _size.Write(bw);
     _unnamed3.Write(bw);
     _minimumColor.Write(bw);
     _maximumColor.Write(bw);
     _ambientColor.Write(bw);
     _unnamed4.Write(bw);
 }
Beispiel #3
0
 public virtual void Write(BinaryWriter bw)
 {
     _angle.Write(bw);
     _angleBounds.Write(bw);
     _argbColor.Write(bw);
     _block.Count = Block.Count;
     _block.Write(bw);
     _charInteger.Write(bw);
     _data.Write(bw);
     _enum.Write(bw);
     _fixedLengthString.Write(bw);
     _flags.Write(bw);
     _longBlockIndex.Write(bw);
     _longInteger.Write(bw);
     _point2D.Write(bw);
     _real.Write(bw);
     _realArgbColor.Write(bw);
     _realBounds.Write(bw);
     _realEulerAngles2D.Write(bw);
     _realEulerAngles3D.Write(bw);
     _realFraction.Write(bw);
     _realFractionBounds.Write(bw);
     _realPlane2D.Write(bw);
     _realPlane3D.Write(bw);
     _realPoint2D.Write(bw);
     _realPoint3D.Write(bw);
     _realQuaternion.Write(bw);
     _realRgbColor.Write(bw);
     _realVector2D.Write(bw);
     _realVector3D.Write(bw);
     _rectangle2D.Write(bw);
     _rgbColor.Write(bw);
     _shortBlockIndex.Write(bw);
     _shortBounds.Write(bw);
     _shortInteger.Write(bw);
     _tagReference.Write(bw);
     _tagSignature.Write(bw);
     _variableLengthString.Write(bw);
     _fiveEntryBlock.Count = FiveEntryBlock.Count;
     _fiveEntryBlock.Write(bw);
 }
Beispiel #4
0
 public virtual void Write(BinaryWriter bw)
 {
     _anchor.Write(bw);
     _unnamed.Write(bw);
     _unnamed2.Write(bw);
     _anchorOffset.Write(bw);
     _widthScale.Write(bw);
     _heightScale.Write(bw);
     _scalingFlags.Write(bw);
     _unnamed3.Write(bw);
     _unnamed4.Write(bw);
     _singlePlayerFont.Write(bw);
     _multiPlayerFont.Write(bw);
     _upTime.Write(bw);
     _fadeTime.Write(bw);
     _iconColor.Write(bw);
     _textColor.Write(bw);
     _textSpacing.Write(bw);
     _itemMessageText.Write(bw);
     _iconBitmap.Write(bw);
     _alternateIconText.Write(bw);
     _buttonIcons.Count = ButtonIcons.Count;
     _buttonIcons.Write(bw);
     _defaultColor.Write(bw);
     _flashingColor.Write(bw);
     _flashPeriod.Write(bw);
     _flashDelay.Write(bw);
     _numberOfFlashes.Write(bw);
     _flashFlags.Write(bw);
     _flashLength.Write(bw);
     _disabledColor.Write(bw);
     _unnamed5.Write(bw);
     _hudMessages.Write(bw);
     _defaultColor2.Write(bw);
     _flashingColor2.Write(bw);
     _flashPeriod2.Write(bw);
     _flashDelay2.Write(bw);
     _numberOfFlashes2.Write(bw);
     _flashFlags2.Write(bw);
     _flashLength2.Write(bw);
     _disabledColor2.Write(bw);
     _uptimeTicks.Write(bw);
     _fadeTicks.Write(bw);
     _topOffset.Write(bw);
     _bottomOffset.Write(bw);
     _leftOffset.Write(bw);
     _rightOffset.Write(bw);
     _unnamed6.Write(bw);
     _arrowBitmap.Write(bw);
     _waypointArrows.Count = WaypointArrows.Count;
     _waypointArrows.Write(bw);
     _unnamed7.Write(bw);
     _hudScaleInMultiplayer.Write(bw);
     _unnamed8.Write(bw);
     _defaultWeaponHud.Write(bw);
     _motionSensorRange.Write(bw);
     _motionSensorVelocitySensitivity.Write(bw);
     _motionSensorScaleDONTTOUCHEVER.Write(bw);
     _defaultChapterTitleBounds.Write(bw);
     _unnamed9.Write(bw);
     _topOffset2.Write(bw);
     _bottomOffset2.Write(bw);
     _leftOffset2.Write(bw);
     _rightOffset2.Write(bw);
     _unnamed10.Write(bw);
     _indicatorBitmap.Write(bw);
     _sequenceIndex.Write(bw);
     _multiplayerSequenceIndex.Write(bw);
     _color.Write(bw);
     _unnamed11.Write(bw);
     _defaultColor3.Write(bw);
     _flashingColor3.Write(bw);
     _flashPeriod3.Write(bw);
     _flashDelay3.Write(bw);
     _numberOfFlashes3.Write(bw);
     _flashFlags3.Write(bw);
     _flashLength3.Write(bw);
     _disabledColor3.Write(bw);
     _unnamed12.Write(bw);
     _defaultColor4.Write(bw);
     _flashingColor4.Write(bw);
     _flashPeriod4.Write(bw);
     _flashDelay4.Write(bw);
     _numberOfFlashes4.Write(bw);
     _flashFlags4.Write(bw);
     _flashLength4.Write(bw);
     _disabledColor4.Write(bw);
     _unnamed13.Write(bw);
     _unnamed14.Write(bw);
     _carnageReportBitmap.Write(bw);
     _loadingBeginText.Write(bw);
     _loadingEndText.Write(bw);
     _checkpointBeginText.Write(bw);
     _checkpointEndText.Write(bw);
     _checkpointSound.Write(bw);
     _unnamed15.Write(bw);
 }