public PlayerDamageEvent(Player player, API.Server server, int damage, float knockback, HorizontalDirection direction, bool crit) : base(player, server)
 {
     Damage    = damage;
     Knockback = knockback;
     Direction = direction;
     Critical  = crit;
 }
 public PlayerDisconnectEvent(Player player, API.Server server) : base(player, server)
 {
 }
Exemple #3
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 public PluginEnabledEvent(Plugin plugin, API.Server server) : base(plugin, server)
 {
 }
Exemple #4
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 public WorldEvent(API.Server server, Worlds.World world) : base(server)
 {
     World = world;
 }
 public PlayerUpdateInventoryEvent(Player player, API.Server server) : base(player, server)
 {
 }
 public PlayerDamageByPlayerEvent(Player player, Player attacker, API.Server server, int damage, float knockback, HorizontalDirection direction, bool crit) : base(player, server, damage, knockback, direction, crit)
 {
     Attacker = attacker;
 }
Exemple #7
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 public PlayerConnectEvent(Player player, byte slot, API.Server server) : base(player, server)
 {
     Slot = slot;
 }
 public PlayerKickEvent(Player player, API.Server server) : base(player, server)
 {
 }
Exemple #9
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 public ChestUpdateItemEvent(Player player, Chest chest, API.Server server) : base(chest, server)
 {
     Player = player;
 }
 public PlayerTeleportEvent(Player player, API.Server server) : base(player, server)
 {
 }
Exemple #11
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 protected PlayerEvent(Player player, API.Server server) : base(server)
 {
     Player = player;
 }
Exemple #12
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 public PlayerUpdateCharacterEvent(Player player, API.Server server) : base(player, server)
 {
 }
 public PlayerPingMinimapEvent(Player player, API.Server server) : base(player, server)
 {
 }
 public PlayerPermissionEvent(API.Server server, Player player, string permission) : base(player, server)
 {
     Permission = permission;
 }
 public PluginDisableEvent(Plugin plugin, API.Server server) : base(plugin, server)
 {
 }
Exemple #16
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 public TileDamageEvent(Player player, byte damage, Tile tile, Worlds.World world, API.Server server) : base(tile, world, server)
 {
     Player = player;
     Damage = damage;
 }
Exemple #17
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 protected NPCDamageEvent(NPC npc, int damage, float knockback, HorizontalDirection direction, bool crit, API.Server server) : base(npc, server)
 {
     Damage    = damage;
     Knockback = knockback;
     Direction = direction;
     Critical  = crit;
 }
 public PluginLoadedEvent(Plugin plugin, API.Server server) : base(plugin, server)
 {
 }
 public ProjectileModifyByPlayerEvent(Player player, Projectile projectile, ProjectileData new_data, API.Server server) : base(projectile, server)
 {
     Player = player;
     NewData = new_data;
 }
Exemple #20
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 public EntitySpawnEvent(Entity ent, API.Server server) : base(ent, server)
 {
 }
 public ServerUpdateEvent(API.Server server) : base(server)
 {
 }
Exemple #22
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 public WorldWireOperationEvent(Vector2D <int> start, Vector2D <int> end, WireToolMode mode, Player player, API.Server server, Worlds.World world) : base(server, world)
 {
     Start  = start;
     End    = end;
     Mode   = mode;
     Source = player;
 }
Exemple #23
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 public EntityEvent(Entity ent, API.Server server) : base(server)
 {
     Entity = ent;
 }
 public ChestOpenEvent(Player player, Chest chest, API.Server server) : base(chest, server)
 {
     Player = player;
 }
 public ServerChatEvent(Player player, string message, string format, Color color, List <Player> audience, API.Server server) : base(server)
 {
     Player     = player;
     Message    = message;
     Format     = format;
     Color      = color;
     Recipients = audience;
 }
 public NPCDamageByPlayerEvent(NPC npc, Player attacker, int damage, float knockback, HorizontalDirection direction, bool crit, API.Server server) : base(npc, damage, knockback, direction, crit, server)
 {
     Attacker = attacker;
 }
Exemple #27
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 public PlayerJoinEvent(Player player, API.Server server) : base(player, server)
 {
 }
 protected ProjectileEvent(Projectile projectile, API.Server server) : base(server)
 {
     Projectile = projectile;
 }
 public ServerWatchdogEvent(API.Server server) : base(server)
 {
 }
Exemple #30
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 public PluginEvent(Plugin plugin, API.Server server) : base(server)
 {
     Plugin = plugin;
 }