Ejemplo n.º 1
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 public PlayerDamageEvent(Player player, API.Server server, int damage, float knockback, HorizontalDirection direction, bool crit) : base(player, server)
 {
     Damage    = damage;
     Knockback = knockback;
     Direction = direction;
     Critical  = crit;
 }
 public PlayerDisconnectEvent(Player player, API.Server server) : base(player, server)
 {
 }
Ejemplo n.º 3
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 public PluginEnabledEvent(Plugin plugin, API.Server server) : base(plugin, server)
 {
 }
Ejemplo n.º 4
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 public WorldEvent(API.Server server, Worlds.World world) : base(server)
 {
     World = world;
 }
 public PlayerUpdateInventoryEvent(Player player, API.Server server) : base(player, server)
 {
 }
 public PlayerDamageByPlayerEvent(Player player, Player attacker, API.Server server, int damage, float knockback, HorizontalDirection direction, bool crit) : base(player, server, damage, knockback, direction, crit)
 {
     Attacker = attacker;
 }
Ejemplo n.º 7
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 public PlayerConnectEvent(Player player, byte slot, API.Server server) : base(player, server)
 {
     Slot = slot;
 }
Ejemplo n.º 8
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 public PlayerKickEvent(Player player, API.Server server) : base(player, server)
 {
 }
Ejemplo n.º 9
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 public ChestUpdateItemEvent(Player player, Chest chest, API.Server server) : base(chest, server)
 {
     Player = player;
 }
Ejemplo n.º 10
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 public PlayerTeleportEvent(Player player, API.Server server) : base(player, server)
 {
 }
Ejemplo n.º 11
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 protected PlayerEvent(Player player, API.Server server) : base(server)
 {
     Player = player;
 }
Ejemplo n.º 12
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 public PlayerUpdateCharacterEvent(Player player, API.Server server) : base(player, server)
 {
 }
 public PlayerPingMinimapEvent(Player player, API.Server server) : base(player, server)
 {
 }
 public PlayerPermissionEvent(API.Server server, Player player, string permission) : base(player, server)
 {
     Permission = permission;
 }
Ejemplo n.º 15
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 public PluginDisableEvent(Plugin plugin, API.Server server) : base(plugin, server)
 {
 }
Ejemplo n.º 16
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 public TileDamageEvent(Player player, byte damage, Tile tile, Worlds.World world, API.Server server) : base(tile, world, server)
 {
     Player = player;
     Damage = damage;
 }
Ejemplo n.º 17
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 protected NPCDamageEvent(NPC npc, int damage, float knockback, HorizontalDirection direction, bool crit, API.Server server) : base(npc, server)
 {
     Damage    = damage;
     Knockback = knockback;
     Direction = direction;
     Critical  = crit;
 }
Ejemplo n.º 18
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 public PluginLoadedEvent(Plugin plugin, API.Server server) : base(plugin, server)
 {
 }
 public ProjectileModifyByPlayerEvent(Player player, Projectile projectile, ProjectileData new_data, API.Server server) : base(projectile, server)
 {
     Player = player;
     NewData = new_data;
 }
Ejemplo n.º 20
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 public EntitySpawnEvent(Entity ent, API.Server server) : base(ent, server)
 {
 }
Ejemplo n.º 21
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 public ServerUpdateEvent(API.Server server) : base(server)
 {
 }
Ejemplo n.º 22
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 public WorldWireOperationEvent(Vector2D <int> start, Vector2D <int> end, WireToolMode mode, Player player, API.Server server, Worlds.World world) : base(server, world)
 {
     Start  = start;
     End    = end;
     Mode   = mode;
     Source = player;
 }
Ejemplo n.º 23
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 public EntityEvent(Entity ent, API.Server server) : base(server)
 {
     Entity = ent;
 }
Ejemplo n.º 24
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 public ChestOpenEvent(Player player, Chest chest, API.Server server) : base(chest, server)
 {
     Player = player;
 }
Ejemplo n.º 25
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 public ServerChatEvent(Player player, string message, string format, Color color, List <Player> audience, API.Server server) : base(server)
 {
     Player     = player;
     Message    = message;
     Format     = format;
     Color      = color;
     Recipients = audience;
 }
 public NPCDamageByPlayerEvent(NPC npc, Player attacker, int damage, float knockback, HorizontalDirection direction, bool crit, API.Server server) : base(npc, damage, knockback, direction, crit, server)
 {
     Attacker = attacker;
 }
Ejemplo n.º 27
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 public PlayerJoinEvent(Player player, API.Server server) : base(player, server)
 {
 }
Ejemplo n.º 28
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 protected ProjectileEvent(Projectile projectile, API.Server server) : base(server)
 {
     Projectile = projectile;
 }
Ejemplo n.º 29
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 public ServerWatchdogEvent(API.Server server) : base(server)
 {
 }
Ejemplo n.º 30
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 public PluginEvent(Plugin plugin, API.Server server) : base(server)
 {
     Plugin = plugin;
 }