Exemple #1
0
    public void Set(AMJ.OtherUpgrade upgrade)
    {
        _type        = Type.Other;
        otherUpgrade = upgrade;
        switch (upgrade)
        {
        case AMJ.OtherUpgrade.GameTime:
            title.text = "Game Time";
            text.text  = "Add 30 seconds to the play time per player";
            break;

        case AMJ.OtherUpgrade.PointEarned:
            title.text = "Point earned";
            text.text  = "Every player after you will be able to get more point";
            break;

        case AMJ.OtherUpgrade.Shield:
            title.text = "Shield";
            text.text  = "Adds a shield";
            break;
        }
    }
Exemple #2
0
    static public void SetUpgradeCards(AMJ.GunUpgrade gunCard, AMJ.SwordUpgrade swordCard, AMJ.OtherUpgrade otherCard)
    {
        CharacterController.Instance.menuChoice.SetActive(true);
        instance          = CharacterController.Instance.menuChoice.GetComponent <ChoiceMenu>();
        instance.timeOpen = Time.unscaledTime;

        instance.cards[0].Set(gunCard);
        instance.cards[1].Set(swordCard);
        instance.cards[2].Set(otherCard);
    }