public void StartSound() { stopUpdate = false; //soundon = true; ALsetup.SLplayTone(300); Thread updateThread = new Thread(new ThreadStart(KeepPlaying)); updateThread.IsBackground = true; updateThread.Start(); }
private void StartSound() { float pitch; ALsetup.SLplayTone(); while (ALsetup.SLtoneupdate()) { pitch = (float)Foot.Frontfoot.CurrentMarker.xCoordinate / 100; ALsetup.SLchangepitch(pitch); } //update = new Thread(new ThreadStart(KeepPlaying)); //monitor = new Thread(new ThreadStart(Monitor)); }