public void updateAI(GameObject sa) { AI_Controller ac = sa.GetComponent <AI_Controller>(); makepath mp = pf.GetComponent <makepath>(); ac.fp = mp.arr; ac.gp = mp.ret_path; if (ac.currentsec != null) { cs = ac.currentsec; } ac.startsec = cs; ac.currentsec = cs; ac.pr = pr; ac.Start(); ac.ac = this.gameObject; ac.audsor = this.aud; }