// Update is called once per frame
    void Update()
    {
        //make mock states that you can set with different key stokes and then call the action in the ai
        //make the ai in the function a global variable

        gameState mock;

        if (Input.GetKeyDown(KeyCode.V))
        {
            mock = new gameState(0);
            testAI.actAI(mock);
        }
        else if (Input.GetKeyDown(KeyCode.B))
        {
            mock = new gameState(513);
            testAI.actAI(mock);
        }
    }