Exemple #1
0
        private IEnumerator TurnBossGrey(AIActor boss)
        {
            boss.RegisterOverrideColor(Color.grey, "AegisShield");
            yield return(new WaitForSeconds(15));

            boss.DeregisterOverrideColor("AegisShield");
        }
Exemple #2
0
        private void MakeCompanion(PlayerController owner, AIActor targetActor, bool makeBlackPhantom, AIActor sourceCompanionData = null)
        {
            if (sourceCompanionData == null)
            {
                sourceCompanionData = EnemyDatabase.GetOrLoadByGuid("3a077fa5872d462196bb9a3cb1af02a3");
            }

            targetActor.behaviorSpeculator.MovementBehaviors.Add(sourceCompanionData.behaviorSpeculator.MovementBehaviors[0]);

            targetActor.CanTargetPlayers   = false;
            targetActor.CanTargetEnemies   = true;
            targetActor.IgnoreForRoomClear = true;
            targetActor.HitByEnemyBullets  = true;
            targetActor.IsSignatureEnemy   = false;
            targetActor.IsHarmlessEnemy    = false;
            targetActor.RegisterOverrideColor(new Color(0.5f, 0, 0.5f), "Charm Effect");
            targetActor.name = "CompanionPet";
            targetActor.PreventAutoKillOnBossDeath = true;

            targetActor.gameObject.AddComponent <CompanionController>();
            CompanionController companionController = targetActor.gameObject.GetComponent <CompanionController>();

            companionController.CanInterceptBullets = true;
            companionController.IsCop                = false;
            companionController.IsCopDead            = false;
            companionController.CopDeathStatModifier = new StatModifier()
            {
                statToBoost = 0,
                modifyType  = StatModifier.ModifyMethod.ADDITIVE,
                amount      = 0
            };
            companionController.CurseOnCopDeath        = 2;
            companionController.CanCrossPits           = targetActor.IsFlying;
            companionController.BlanksOnActiveItemUsed = false;
            companionController.InternalBlankCooldown  = 10;
            companionController.HasStealthMode         = false;
            companionController.PredictsChests         = false;
            companionController.PredictsChestSynergy   = 0;
            companionController.CanBePet           = false;
            companionController.companionID        = CompanionController.CompanionIdentifier.NONE;
            companionController.TeaSynergyHeatRing = new HeatRingModule();
            companionController.m_petOffset        = new Vector2(0, 0);

            // Do needed setup for Companion system. (makes enemy able to go through sealed doors, not damage player, etc)
            companionController.Initialize(owner);
            // Make things that deal damage via contact damage more useful. (they normally don't damage other enemies on their own) :P
            if (ContactDamageDealers.Contains(targetActor.EnemyGuid))
            {
                targetActor.OverrideHitEnemies   = true;
                targetActor.CollisionDamage      = 1f;
                targetActor.CollisionDamageTypes = CoreDamageTypes.Electric;
            }
            if (makeBlackPhantom)
            {
                targetActor.BecomeBlackPhantom();
            }
        }
Exemple #3
0
        private IEnumerator DoEnemySpawn(string enemyGuid, IntVector2 position, bool isJammed, bool isDisplaced)
        {
            //ETGModConsole.Log("DoEnemySpawn triggered");
            yield return(new WaitForSeconds(1f));

            try
            {
                if (Owner.IsInCombat)
                {
                    var enemyToSpawn = EnemyDatabase.GetOrLoadByGuid(enemyGuid);
                    Instantiate <GameObject>(EasyVFXDatabase.BloodiedScarfPoofVFX, position.ToVector3(), Quaternion.identity);
                    AIActor TargetActor = AIActor.Spawn(enemyToSpawn, position, GameManager.Instance.Dungeon.data.GetAbsoluteRoomFromPosition(position), true, AIActor.AwakenAnimationType.Default, true);
                    PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(TargetActor.specRigidbody, null, false);
                    CustomEnemyTagsSystem tags = TargetActor.gameObject.GetOrAddComponent <CustomEnemyTagsSystem>();
                    tags.isKalibersEyeMinion = true;
                    tags.ignoreForGoodMimic  = true;

                    CompanionController orAddComponent = TargetActor.gameObject.GetOrAddComponent <CompanionController>();
                    orAddComponent.companionID = CompanionController.CompanionIdentifier.NONE;
                    orAddComponent.Initialize(Owner);

                    TargetActor.OverrideHitEnemies    = true;
                    TargetActor.CollisionDamage       = 0.5f;
                    TargetActor.CollisionDamageTypes |= CoreDamageTypes.Electric;

                    if (isJammed == true)
                    {
                        TargetActor.BecomeBlackPhantom();
                    }
                    CompanionisedEnemyBulletModifiers companionisedBullets = TargetActor.gameObject.GetOrAddComponent <CompanionisedEnemyBulletModifiers>();
                    companionisedBullets.jammedDamageMultiplier = 2f;
                    companionisedBullets.TintBullets            = true;
                    companionisedBullets.TintColor        = ExtendedColours.honeyYellow;
                    companionisedBullets.baseBulletDamage = 10f;
                    companionisedBullets.scaleSpeed       = true;
                    companionisedBullets.scaleDamage      = true;
                    companionisedBullets.scaleSize        = false;
                    companionisedBullets.doPostProcess    = false;
                    companionisedBullets.enemyOwner       = Owner;

                    TargetActor.ApplyEffect(GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultPermanentCharmEffect, 1f, null);
                    TargetActor.gameObject.AddComponent <KillOnRoomClear>();

                    if (isDisplaced)
                    {
                        DisplacedImageController displacedness = TargetActor.gameObject.AddComponent <DisplacedImageController>();
                        displacedness.Init();
                    }

                    if (EasyEnemyTypeLists.MultiPhaseEnemies.Contains(TargetActor.EnemyGuid) || EasyEnemyTypeLists.EnemiesWithInvulnerablePhases.Contains(TargetActor.EnemyGuid))
                    {
                        EraseFromExistenceOnRoomClear destroyTrickyEnemy = TargetActor.gameObject.AddComponent <EraseFromExistenceOnRoomClear>();
                        destroyTrickyEnemy.Delay = 1f;
                    }
                    TargetActor.IsHarmlessEnemy = true;
                    TargetActor.RegisterOverrideColor(Color.grey, "Ressurection");
                    TargetActor.IgnoreForRoomClear = true;
                    if (TargetActor.gameObject.GetComponent <SpawnEnemyOnDeath>())
                    {
                        Destroy(TargetActor.gameObject.GetComponent <SpawnEnemyOnDeath>());
                    }
                }
            }
            catch (Exception e)
            {
                ETGModConsole.Log(e.Message);
                ETGModConsole.Log(e.StackTrace);
            }
            yield break;
        }
Exemple #4
0
        public void EXPostProcessProjectile(Projectile projectile)
        {
            if (EnemyGUIDs == null | EnemyGUIDs.Count <= 0)
            {
                return;
            }

            AIActor sourceActor = EnemyDatabase.GetOrLoadByGuid(BraveUtility.RandomElement(EnemyGUIDs));

            if (!sourceActor)
            {
                return;
            }

            float damageMod = m_baseDamageMod;

            if (projectile.sprite && projectile.sprite.renderer)
            {
                projectile.sprite.renderer.enabled = false;
            }

            if (sourceActor.EnemyGuid == "128db2f0781141bcb505d8f00f9e4d47" | sourceActor.EnemyGuid == "b54d89f9e802455cbb2b8a96a31e8259")
            {
                damageMod += 0.35f;
            }

            if (m_FiresJammedEnemies)
            {
                damageMod += 0.25f;
            }

            projectile.baseData.damage *= damageMod;

            if (sourceActor.EnemyGuid == "76bc43539fc24648bff4568c75c686d1")
            {
                projectile.baseData.damage    /= 2f;
                projectile.AppliesStun         = true;
                projectile.AppliedStunDuration = 3f;
                projectile.StunApplyChance     = 0.4f;
            }

            if (!sourceActor.gameObject.GetComponent <ExplodeOnDeath>() && sourceActor.EnemyGuid != "76bc43539fc24648bff4568c75c686d1")
            {
                projectile.baseData.force += 5;
            }

            projectile.pierceMinorBreakables = true;

            Vector3 targetPosition = projectile.transform.position;
            AIActor targetAIActor  = Instantiate(sourceActor, targetPosition, projectile.transform.rotation);

            if (projectile.Owner && projectile.Owner is PlayerController)
            {
                float ScaleMod = (projectile.Owner as PlayerController).BulletScaleModifier;
                targetAIActor.gameObject.layer = LayerMask.NameToLayer("Unpixelated");
                targetAIActor.EnemyScale       = new Vector2(ScaleMod, ScaleMod);
                SpriteOutlineManager.ChangeOutlineLayer(targetAIActor.sprite, LayerMask.NameToLayer("Unpixelated"));
                if (targetAIActor.EnemyScale != Vector2.one)
                {
                    targetAIActor.HasShadow = false;
                    Destroy(targetAIActor.ShadowObject);
                }
                ;
            }
            targetAIActor.specRigidbody.enabled = false;
            targetAIActor.IgnoreForRoomClear    = true;
            targetAIActor.IsHarmlessEnemy       = true;
            targetAIActor.CanTargetEnemies      = true;
            targetAIActor.CanTargetPlayers      = false;
            targetAIActor.procedurallyOutlined  = false;
            if (!m_FiresJammedEnemies && targetAIActor.EnemyGuid != "76bc43539fc24648bff4568c75c686d1")
            {
                if (targetAIActor.EnemyGuid == "01972dee89fc4404a5c408d50007dad5")
                {
                    targetAIActor.RegisterOverrideColor(new Color32(255, 240, 190, 220), "Pale BulletKin");
                }
                else if (targetAIActor.EnemyGuid == "4d37ce3d666b4ddda8039929225b7ede")
                {
                    targetAIActor.RegisterOverrideColor(new Color32(170, 170, 170, 190), "Pale Generic Enemy");
                }
                else
                {
                    targetAIActor.RegisterOverrideColor(new Color32(160, 160, 160, 170), "Pale Generic Enemy");
                }
            }

            if (targetAIActor.specRigidbody.GetPixelCollider(ColliderType.Ground) != null)
            {
                PixelCollider EnemyCollider   = targetAIActor.specRigidbody.GetPixelCollider(ColliderType.HitBox);
                PixelCollider NewProjCollider = ExpandUtility.DuplicatePixelCollider(EnemyCollider);
                NewProjCollider.CollisionLayer          = CollisionLayer.Projectile;
                projectile.specRigidbody.PixelColliders = new List <PixelCollider>()
                {
                    NewProjCollider
                };
                projectile.specRigidbody.Reinitialize();
            }

            targetAIActor.gameObject.transform.parent = projectile.transform;

            if (sourceActor.EnemyGuid == "01972dee89fc4404a5c408d50007dad5" | sourceActor.EnemyGuid == "4d37ce3d666b4ddda8039929225b7ede")
            {
                // targetPosition -= new Vector3(0.5f, 0.5f);
                targetAIActor.gameObject.transform.localPosition -= new Vector3(0.5f, 0.5f);
            }
            else if (sourceActor.EnemyGuid == "128db2f0781141bcb505d8f00f9e4d47" | sourceActor.EnemyGuid == "b54d89f9e802455cbb2b8a96a31e8259")
            {
                // targetPosition -= new Vector3(0.5f, 1);
                targetAIActor.gameObject.transform.localPosition -= new Vector3(0.5f, 1);
            }

            targetAIActor.sprite.UpdateZDepth();

            if (m_FiresJammedEnemies)
            {
                targetAIActor.BecomeBlackPhantom();
            }

            projectile.OnDestruction += OnDestruction;
        }
        private void DisplacedImageSpawnHook(Action <DisplaceBehavior> orig, DisplaceBehavior sourceBehaviour)
        {
            orig(sourceBehaviour);
            AIActor attkOwner = sourceBehaviour.GetAttackBehaviourOwner();

            if (attkOwner != null)
            {
                if (attkOwner.GetComponent <CustomEnemyTagsSystem>() != null && attkOwner.GetComponent <CustomEnemyTagsSystem>().isKalibersEyeMinion)
                {
                    AIActor image = OMITBReflectionHelpers.ReflectGetField <AIActor>(typeof(DisplaceBehavior), "m_image", sourceBehaviour);
                    if (image != null)
                    {
                        PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(image.specRigidbody, null, false);

                        CustomEnemyTagsSystem tags = image.gameObject.GetOrAddComponent <CustomEnemyTagsSystem>();
                        tags.isKalibersEyeMinion = true;
                        tags.ignoreForGoodMimic  = true;

                        if (attkOwner.CompanionOwner != null)
                        {
                            CompanionController orAddComponent = image.gameObject.GetOrAddComponent <CompanionController>();
                            orAddComponent.companionID = CompanionController.CompanionIdentifier.NONE;
                            orAddComponent.Initialize(attkOwner.CompanionOwner);
                        }

                        image.OverrideHitEnemies    = true;
                        image.CollisionDamage       = 0.5f;
                        image.CollisionDamageTypes |= CoreDamageTypes.Electric;

                        CompanionisedEnemyBulletModifiers companionisedBullets = image.gameObject.GetOrAddComponent <CompanionisedEnemyBulletModifiers>();
                        companionisedBullets.jammedDamageMultiplier = 2f;
                        companionisedBullets.TintBullets            = true;
                        companionisedBullets.TintColor        = ExtendedColours.honeyYellow;
                        companionisedBullets.baseBulletDamage = 10f;
                        companionisedBullets.scaleSpeed       = true;
                        companionisedBullets.scaleDamage      = true;
                        companionisedBullets.scaleSize        = false;
                        companionisedBullets.doPostProcess    = false;
                        if (attkOwner.CompanionOwner != null)
                        {
                            companionisedBullets.enemyOwner = attkOwner.CompanionOwner;
                        }

                        image.ApplyEffect(GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultPermanentCharmEffect, 1f, null);
                        image.gameObject.AddComponent <KillOnRoomClear>();


                        if (EasyEnemyTypeLists.MultiPhaseEnemies.Contains(image.EnemyGuid) || EasyEnemyTypeLists.EnemiesWithInvulnerablePhases.Contains(image.EnemyGuid))
                        {
                            EraseFromExistenceOnRoomClear destroyTrickyEnemy = image.gameObject.AddComponent <EraseFromExistenceOnRoomClear>();
                            destroyTrickyEnemy.Delay = 1f;
                        }
                        image.IsHarmlessEnemy = true;
                        image.RegisterOverrideColor(Color.grey, "Ressurection");
                        image.IgnoreForRoomClear = true;
                        if (image.gameObject.GetComponent <SpawnEnemyOnDeath>())
                        {
                            UnityEngine.Object.Destroy(image.gameObject.GetComponent <SpawnEnemyOnDeath>());
                        }
                    }
                }
            }
        }
        public static AIActor SpawnCompanionisedEnemy(PlayerController owner, string enemyGuid, IntVector2 position, bool doTint, Color enemyTint, int baseDMG, int jammedDMGMult, bool shouldBeJammed, bool doFriendlyOverhead)
        {
            var enemyToSpawn = EnemyDatabase.GetOrLoadByGuid(enemyGuid);

            UnityEngine.Object.Instantiate <GameObject>(EasyVFXDatabase.BloodiedScarfPoofVFX, position.ToVector3(), Quaternion.identity);
            AIActor TargetActor = AIActor.Spawn(enemyToSpawn, position, GameManager.Instance.Dungeon.data.GetAbsoluteRoomFromPosition(position), true, AIActor.AwakenAnimationType.Default, true);

            PhysicsEngine.Instance.RegisterOverlappingGhostCollisionExceptions(TargetActor.specRigidbody, null, false);

            CompanionController orAddComponent = TargetActor.gameObject.GetOrAddComponent <CompanionController>();

            orAddComponent.companionID = CompanionController.CompanionIdentifier.NONE;
            orAddComponent.Initialize(owner);

            if (shouldBeJammed == true)
            {
                TargetActor.BecomeBlackPhantom();
            }
            CompanionisedEnemyBulletModifiers companionisedBullets = TargetActor.gameObject.GetOrAddComponent <CompanionisedEnemyBulletModifiers>();

            companionisedBullets.jammedDamageMultiplier = jammedDMGMult;
            companionisedBullets.TintBullets            = true;
            companionisedBullets.TintColor        = ExtendedColours.honeyYellow;
            companionisedBullets.baseBulletDamage = baseDMG;

            TargetActor.ApplyEffect(GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultPermanentCharmEffect, 1f, null);
            TargetActor.gameObject.AddComponent <KillOnRoomClear>();
            ContinualKillOnRoomClear contKill = TargetActor.gameObject.AddComponent <ContinualKillOnRoomClear>();

            if (EasyEnemyTypeLists.MultiPhaseEnemies.Contains(TargetActor.EnemyGuid))
            {
                contKill.forceExplode       = true;
                contKill.eraseInsteadOfKill = true;
            }
            TargetActor.IsHarmlessEnemy = true;
            if (doTint)
            {
                TargetActor.RegisterOverrideColor(enemyTint, "CompanionisedEnemyTint");
            }
            TargetActor.IgnoreForRoomClear = true;

            if (doFriendlyOverhead)
            {
                GameObject     gameObject = UnityEngine.Object.Instantiate <GameObject>(FriendlyVFX);
                tk2dBaseSprite component  = gameObject.GetComponent <tk2dBaseSprite>();
                gameObject.transform.parent = TargetActor.transform;
                if (TargetActor.healthHaver.IsBoss)
                {
                    gameObject.transform.position = TargetActor.specRigidbody.HitboxPixelCollider.UnitTopCenter;
                }
                else
                {
                    Bounds  bounds = TargetActor.sprite.GetBounds();
                    Vector3 vector = TargetActor.transform.position + new Vector3((bounds.max.x + bounds.min.x) / 2f, bounds.max.y, 0f).Quantize(0.0625f);
                    gameObject.transform.position = TargetActor.sprite.WorldCenter.ToVector3ZUp(0f).WithY(vector.y);
                }
                component.HeightOffGround = 0.5f;
                TargetActor.sprite.AttachRenderer(component);
            }

            return(TargetActor);
        }
        private void Update()
        {
            RoomHandler    currentRoom   = GameManager.Instance.PrimaryPlayer.CurrentRoom;
            List <AIActor> activeEnemies = currentRoom.GetActiveEnemies(RoomHandler.ActiveEnemyType.All);
            Vector2        vector        = Vector2.zero;
            Vector2        b             = Vector2.zero;
            float          num;

            if (GameManager.Instance.PrimaryPlayer.CurrentGun && !GameManager.Instance.PrimaryPlayer.IsGhost)
            {
                num = GameManager.Instance.PrimaryPlayer.CurrentGun.CurrentAngle;
            }
            else
            {
                num = BraveMathCollege.Atan2Degrees(GameManager.Instance.PrimaryPlayer.unadjustedAimPoint.XY());
            }
            vector = GameManager.Instance.PrimaryPlayer.CenterPosition;
            float a;

            if (GameManager.Instance.CurrentGameType == GameManager.GameType.COOP_2_PLAYER)
            {
                if (GameManager.Instance.SecondaryPlayer.CurrentGun && !GameManager.Instance.SecondaryPlayer.IsGhost)
                {
                    a = GameManager.Instance.SecondaryPlayer.CurrentGun.CurrentAngle;
                }
                else
                {
                    a = BraveMathCollege.Atan2Degrees(GameManager.Instance.SecondaryPlayer.unadjustedAimPoint.XY());
                }
                b = GameManager.Instance.SecondaryPlayer.CenterPosition;
            }
            else
            {
                b = vector;
                a = num;
            }
            for (int i = 0; i < activeEnemies.Count; i++)
            {
                AIActor aiactor = activeEnemies[i];
                if (aiactor && aiactor.healthHaver && aiactor.IsNormalEnemy && !aiactor.healthHaver.IsBoss && !aiactor.healthHaver.IsDead)
                {
                    Vector2 centerPosition = aiactor.CenterPosition;
                    float   b2             = BraveMathCollege.Atan2Degrees(centerPosition - vector);
                    float   b3             = BraveMathCollege.Atan2Degrees(centerPosition - b);
                    bool    flag           = BraveMathCollege.AbsAngleBetween(num, b2) < ConeAngle || BraveMathCollege.AbsAngleBetween(a, b3) < ConeAngle;
                    if (flag)
                    {
                        if (aiactor.behaviorSpeculator)
                        {
                            aiactor.behaviorSpeculator.Stun(0.25f, false);
                        }
                        if (aiactor.IsBlackPhantom)
                        {
                            aiactor.UnbecomeBlackPhantom();
                        }
                        aiactor.RegisterOverrideColor(new Color(0.4f, 0.4f, 0.33f, 1), "Turn to Stone");
                    }
                    else if (!aiactor.IsBlackPhantom)
                    {
                        aiactor.DeregisterOverrideColor("Turn to Stone");
                        aiactor.BecomeBlackPhantom();
                    }
                }
            }
        }