public override void Init(AI.Runtime.AIRuntimeTaskData data) { base.Init(data); if (data.vars[0].val != null) { StringmAIArgSkillScript = (System.String)data.vars[0].val; } }
public override void Init(AI.Runtime.AIRuntimeTaskData data) { base.Init(data); if (data.vars[0].val != null) { mAIArgProb = (System.Int32)data.vars[0].val; } }
public override void Init(AI.Runtime.AIRuntimeTaskData data) { base.Init(data); if (data.vars[1].val != null) { floatmAIArgMaxDistance = (System.Single)data.vars[1].val; } }
public override void Init(AI.Runtime.AIRuntimeTaskData data) { base.Init(data); if (data.vars[0].val != null) { Int32mAIArgMaxHP = (System.Int32)data.vars[0].val; } if (data.vars[1].val != null) { Int32mAIArgMinHP = (System.Int32)data.vars[1].val; } }
public override void Init(AI.Runtime.AIRuntimeTaskData data) { base.Init(data); if (data.vars[0].val != null) { SinglemAIArgMax = (System.Single)data.vars[0].val; } if (data.vars[1].val != null) { SinglemAIArgMin = (System.Single)data.vars[1].val; } }
public override void Init(AI.Runtime.AIRuntimeTaskData data) { base.Init(data); if (data.vars[0].val != null) { stringtext = (System.String)data.vars[0].val; } if (data.vars[1].val != null) { boollogError = (System.Boolean)data.vars[1].val; } }
public override void Init(AI.Runtime.AIRuntimeTaskData data) { base.Init(data); if (data.vars[1].val != null) { GameObjectmAIArgNavTarget = (GameObject)data.vars[1].val; } if (data.vars[2].val != null) { Vector3mAIArgNavPos = (Vector3)data.vars[2].val; } }
public override void Init(AI.Runtime.AIRuntimeTaskData data) { base.Init(data); if (data.vars[0].val != null) { floatwaitTime = (System.Single)data.vars[0].val; } if (data.vars[1].val != null) { boolrandomWait = (System.Boolean)data.vars[1].val; } if (data.vars[2].val != null) { floatrandomWaitMin = (System.Single)data.vars[2].val; } if (data.vars[3].val != null) { floatrandomWaitMax = (System.Single)data.vars[3].val; } }
public override void Init(AI.Runtime.AIRuntimeTaskData data) { base.Init(data); }