public override void Init(AI.Runtime.AIRuntimeTaskData data)
 {
     base.Init(data);
     if (data.vars[0].val != null)
     {
         StringmAIArgSkillScript = (System.String)data.vars[0].val;
     }
 }
Beispiel #2
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 public override void Init(AI.Runtime.AIRuntimeTaskData data)
 {
     base.Init(data);
     if (data.vars[0].val != null)
     {
         mAIArgProb = (System.Int32)data.vars[0].val;
     }
 }
Beispiel #3
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 public override void Init(AI.Runtime.AIRuntimeTaskData data)
 {
     base.Init(data);
     if (data.vars[1].val != null)
     {
         floatmAIArgMaxDistance = (System.Single)data.vars[1].val;
     }
 }
Beispiel #4
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 public override void Init(AI.Runtime.AIRuntimeTaskData data)
 {
     base.Init(data);
     if (data.vars[0].val != null)
     {
         Int32mAIArgMaxHP = (System.Int32)data.vars[0].val;
     }
     if (data.vars[1].val != null)
     {
         Int32mAIArgMinHP = (System.Int32)data.vars[1].val;
     }
 }
Beispiel #5
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 public override void Init(AI.Runtime.AIRuntimeTaskData data)
 {
     base.Init(data);
     if (data.vars[0].val != null)
     {
         SinglemAIArgMax = (System.Single)data.vars[0].val;
     }
     if (data.vars[1].val != null)
     {
         SinglemAIArgMin = (System.Single)data.vars[1].val;
     }
 }
Beispiel #6
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 public override void Init(AI.Runtime.AIRuntimeTaskData data)
 {
     base.Init(data);
     if (data.vars[0].val != null)
     {
         stringtext = (System.String)data.vars[0].val;
     }
     if (data.vars[1].val != null)
     {
         boollogError = (System.Boolean)data.vars[1].val;
     }
 }
Beispiel #7
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 public override void Init(AI.Runtime.AIRuntimeTaskData data)
 {
     base.Init(data);
     if (data.vars[1].val != null)
     {
         GameObjectmAIArgNavTarget = (GameObject)data.vars[1].val;
     }
     if (data.vars[2].val != null)
     {
         Vector3mAIArgNavPos = (Vector3)data.vars[2].val;
     }
 }
Beispiel #8
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 public override void Init(AI.Runtime.AIRuntimeTaskData data)
 {
     base.Init(data);
     if (data.vars[0].val != null)
     {
         floatwaitTime = (System.Single)data.vars[0].val;
     }
     if (data.vars[1].val != null)
     {
         boolrandomWait = (System.Boolean)data.vars[1].val;
     }
     if (data.vars[2].val != null)
     {
         floatrandomWaitMin = (System.Single)data.vars[2].val;
     }
     if (data.vars[3].val != null)
     {
         floatrandomWaitMax = (System.Single)data.vars[3].val;
     }
 }
 public override void Init(AI.Runtime.AIRuntimeTaskData data)
 {
     base.Init(data);
 }