Exemple #1
0
        /**
         * <summary>Performs what should happen when the element is clicked on.</summary>
         * <param name = "_menu">The element's parent Menu</param>
         * <param name = "_slot">The index number of ths slot that was clicked</param>
         * <param name = "_mouseState">The state of the mouse button</param>
         */
        public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)
        {
            if (KickStarter.stateHandler.gameState == GameState.Cutscene)
            {
                return;
            }

            base.ProcessClick(_menu, _slot, _mouseState);

            bool isSuccess = true;

            if (saveListType == AC_SaveListType.Save && autoHandle)
            {
                if (newSaveSlot && _slot == (numSlots - 1))
                {
                    isSuccess = SaveSystem.SaveNewGame();

                    if (KickStarter.settingsManager.orderSavesByUpdateTime)
                    {
                        offset = 0;
                    }
                    else
                    {
                        Shift(AC_ShiftInventory.ShiftRight, 1);
                    }
                }
                else
                {
                    isSuccess = SaveSystem.SaveGame(_slot + offset, optionToShow, fixedOption);
                }
            }
            else if (saveListType == AC_SaveListType.Load && autoHandle)
            {
                isSuccess = SaveSystem.LoadGame(_slot + offset, optionToShow, fixedOption);
            }
            else if (saveListType == AC_SaveListType.Import)
            {
                isSuccess = SaveSystem.ImportGame(_slot + offset, optionToShow, fixedOption);
            }

            if (isSuccess)
            {
                if (saveListType == AC_SaveListType.Save)
                {
                    _menu.TurnOff(true);
                }
                else if (saveListType == AC_SaveListType.Load)
                {
                    _menu.TurnOff(false);
                }

                AdvGame.RunActionListAsset(actionListOnSave, parameterID, _slot);
            }
            else if (!autoHandle && saveListType != AC_SaveListType.Import)
            {
                AdvGame.RunActionListAsset(actionListOnSave, parameterID, _slot);
            }
        }
Exemple #2
0
        public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)
        {
            if (KickStarter.stateHandler.gameState == GameState.Cutscene)
            {
                return;
            }

            bool isSuccess = true;

            if (saveListType == AC_SaveListType.Save)
            {
                if (newSaveSlot && _slot == (numSlots - 1))
                {
                    SaveSystem.SaveNewGame();
                }
                else
                {
                    SaveSystem.SaveGame(_slot, optionToShow, fixedOption);
                }
            }
            else if (saveListType == AC_SaveListType.Load)
            {
                if (fixedOption && newSaveSlot)
                {
                    isSuccess = false;
                }
                else
                {
                    isSuccess = SaveSystem.LoadGame(_slot, optionToShow, fixedOption);
                }
            }
            else if (saveListType == AC_SaveListType.Import)
            {
                if (fixedOption && newSaveSlot)
                {
                    isSuccess = false;
                }
                else
                {
                    isSuccess = SaveSystem.ImportGame(_slot, optionToShow, fixedOption);
                }
            }

            if (isSuccess)
            {
                if (saveListType == AC_SaveListType.Save)
                {
                    _menu.TurnOff(true);
                }
                else if (saveListType == AC_SaveListType.Load)
                {
                    _menu.TurnOff(false);
                }
                AdvGame.RunActionListAsset(actionListOnSave);
            }
        }
        override public float Run()
        {
            if (string.IsNullOrEmpty(inputName) && (KickStarter.settingsManager.inputMethod != InputMethod.TouchScreen || qteType == QTEType.SingleAxis))
            {
                isRunning = false;
                return(0f);
            }

            if (duration <= 0f)
            {
                isRunning = false;
                return(0f);
            }

            if (!isRunning)
            {
                isRunning = true;

                Animator animator = null;
                if (!string.IsNullOrEmpty(menuName))
                {
                    AC.Menu menu = PlayerMenus.GetMenuWithName(menuName);
                    if (menu != null)
                    {
                        menu.TurnOn(true);
                        if (animateUI && menu.RuntimeCanvas != null && menu.RuntimeCanvas.GetComponent <Animator>())
                        {
                            animator = menu.RuntimeCanvas.GetComponent <Animator>();
                        }
                    }
                }

                if (qteType == QTEType.SingleKeypress)
                {
                    KickStarter.playerQTE.StartSinglePressQTE(inputName, duration, animator, wrongKeyFails);
                }
                else if (qteType == QTEType.SingleAxis)
                {
                    KickStarter.playerQTE.StartSingleAxisQTE(inputName, duration, axisThreshold, animator, wrongKeyFails);
                }
                else if (qteType == QTEType.HoldKey)
                {
                    KickStarter.playerQTE.StartHoldKeyQTE(inputName, duration, holdDuration, animator, wrongKeyFails);
                }
                else if (qteType == QTEType.ButtonMash)
                {
                    KickStarter.playerQTE.StartButtonMashQTE(inputName, duration, targetPresses, doCooldown, cooldownTime, animator, wrongKeyFails);
                }

                return(defaultPauseTime);
            }
            else
            {
                if (KickStarter.playerQTE.GetState() == QTEState.None)
                {
                    return(defaultPauseTime);
                }

                if (!string.IsNullOrEmpty(menuName))
                {
                    AC.Menu menu = PlayerMenus.GetMenuWithName(menuName);
                    if (menu != null)
                    {
                        menu.TurnOff(true);
                    }
                }

                isRunning = false;
                return(0f);
            }
        }
Exemple #4
0
        override public float Run()
        {
            if (!isRunning)
            {
                isRunning = true;
                AC.Menu _menu = PlayerMenus.GetMenuWithName(_menuToChange);

                if (_menu != null)
                {
                    if (changeType == MenuChangeType.TurnOnMenu)
                    {
                        if (_menu.IsManualControlled())
                        {
                            if (!_menu.TurnOn(doFade))
                            {
                                // Menu is already on
                                isRunning = false;
                                return(0f);
                            }

                            if (doFade && willWait)
                            {
                                return(_menu.fadeSpeed);
                            }
                        }
                        else
                        {
                            ACDebug.LogWarning("Can only turn on Menus with an Appear Type of Manual, OnInputKey, OnContainer or OnViewDocument - did you mean 'Unlock Menu'?");
                        }
                    }
                    else if (changeType == MenuChangeType.TurnOffMenu)
                    {
                        if (_menu.IsManualControlled() || _menu.appearType == AppearType.OnInteraction)
                        {
                            if (!_menu.TurnOff(doFade))
                            {
                                // Menu is already off
                                isRunning = false;
                                return(0f);
                            }

                            if (doFade && willWait)
                            {
                                return(_menu.fadeSpeed);
                            }
                        }
                        else
                        {
                            ACDebug.LogWarning("Can only turn off Menus with an Appear Type of Manual, OnInputKey, OnContainer or OnViewDocument - did you mean 'Lock Menu'?");
                        }
                    }
                    else if (changeType == MenuChangeType.LockMenu)
                    {
                        if (doFade)
                        {
                            _menu.TurnOff(true);
                        }
                        else
                        {
                            _menu.ForceOff();
                        }
                        _menu.isLocked = true;

                        if (doFade && willWait)
                        {
                            return(_menu.fadeSpeed);
                        }
                    }
                    else
                    {
                        RunInstant(_menu);
                    }
                }
                else if (menuToChange != "")
                {
                    ACDebug.LogWarning("Could not find menu of name '" + menuToChange + "'");
                }
            }
            else
            {
                isRunning = false;
                return(0f);
            }

            return(0f);
        }
Exemple #5
0
        /**
         * <summary>Performs what should happen when the element is clicked on.</summary>
         * <param name = "_menu">The element's parent Menu</param>
         * <param name = "_slot">Ignored by this subclass</param>
         * <param name = "_mouseState">The state of the mouse button</param>
         */
        public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)
        {
            if (KickStarter.stateHandler.gameState == GameState.Cutscene)
            {
                return;
            }

            base.ProcessClick(_menu, _slot, _mouseState);

            ShowClick();

            if (buttonClickType == AC_ButtonClickType.TurnOffMenu)
            {
                _menu.TurnOff(doFade);
            }
            else if (buttonClickType == AC_ButtonClickType.Crossfade)
            {
                AC.Menu menuToSwitchTo = PlayerMenus.GetMenuWithName(switchMenuTitle);

                if (menuToSwitchTo != null)
                {
                    KickStarter.playerMenus.CrossFade(menuToSwitchTo);
                }
                else
                {
                    ACDebug.LogWarning("Cannot find any menu of name '" + switchMenuTitle + "'");
                }
            }
            else if (buttonClickType == AC_ButtonClickType.OffsetElementSlot)
            {
                if (elementToShift != null)
                {
                    elementToShift.Shift(shiftInventory, shiftAmount);
                    elementToShift.RecalculateSize(_menu.menuSource);
                    _menu.Recalculate();
                }
                else
                {
                    ACDebug.LogWarning("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'");
                }
            }
            else if (buttonClickType == AC_ButtonClickType.OffsetJournal)
            {
                MenuJournal journalToShift = (MenuJournal)PlayerMenus.GetElementWithName(_menu.title, inventoryBoxTitle);

                if (journalToShift != null)
                {
                    journalToShift.Shift(shiftInventory, loopJournal, shiftAmount);
                    journalToShift.RecalculateSize(_menu.menuSource);
                    _menu.Recalculate();
                }
                else
                {
                    ACDebug.LogWarning("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'");
                }
            }
            else if (buttonClickType == AC_ButtonClickType.RunActionList)
            {
                if (actionList)
                {
                    AdvGame.RunActionListAsset(actionList, parameterID, parameterValue);
                }
            }
            else if (buttonClickType == AC_ButtonClickType.CustomScript)
            {
                MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState);
            }
            else if (buttonClickType == AC_ButtonClickType.SimulateInput)
            {
                KickStarter.playerInput.SimulateInput(simulateInput, inputAxis, simulateValue);
            }
        }
        public override float Run()
        {
            if (!isRunning)
            {
                AC.Menu _menu = PlayerMenus.GetMenuWithName(runtimeMenuToChange);

                if (_menu == null)
                {
                    if (!string.IsNullOrEmpty(runtimeMenuToChange))
                    {
                        ACDebug.LogWarning("Could not find menu of name '" + runtimeMenuToChange + "'", this);
                    }
                    return(0f);
                }

                isRunning = true;

                switch (changeType)
                {
                case MenuChangeType.TurnOnMenu:
                    if (_menu.IsManualControlled())
                    {
                        if (!_menu.TurnOn(doFade))
                        {
                            // Menu is already on
                            isRunning = false;
                            return(0f);
                        }

                        if (doFade && willWait)
                        {
                            return(_menu.fadeSpeed);
                        }
                    }
                    else
                    {
                        LogWarning("Can only turn on Menus with an Appear Type of Manual, OnInputKey, OnContainer or OnViewDocument - did you mean 'Unlock Menu'?");
                    }
                    break;

                case MenuChangeType.TurnOffMenu:
                    if (_menu.IsManualControlled() || _menu.appearType == AppearType.OnInteraction)
                    {
                        if (!_menu.TurnOff(doFade))
                        {
                            // Menu is already off
                            isRunning = false;
                            return(0f);
                        }

                        if (doFade && willWait)
                        {
                            return(_menu.fadeSpeed);
                        }
                    }
                    else
                    {
                        LogWarning("Can only turn off Menus with an Appear Type of Manual, OnInputKey, OnContainer or OnViewDocument - did you mean 'Lock Menu'?");
                    }
                    break;

                case MenuChangeType.LockMenu:
                    if (doFade)
                    {
                        _menu.TurnOff(true);
                    }
                    else
                    {
                        _menu.ForceOff();
                    }
                    _menu.isLocked = true;

                    if (doFade && willWait)
                    {
                        return(_menu.fadeSpeed);
                    }
                    break;

                default:
                    RunInstant(_menu);
                    break;
                }
            }
            else
            {
                isRunning = false;
                return(0f);
            }

            return(0f);
        }
Exemple #7
0
        public override bool ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)
        {
            if (!_menu.IsClickable() || _mouseState != MouseState.SingleClick)
            {
                return(false);
            }

            ShowClick();

            switch (buttonClickType)
            {
            case AC_ButtonClickType.TurnOffMenu:
                _menu.TurnOff(doFade);
                break;

            case AC_ButtonClickType.Crossfade:
                Menu menuToSwitchTo = PlayerMenus.GetMenuWithName(switchMenuTitle);
                if (menuToSwitchTo != null)
                {
                    KickStarter.playerMenus.CrossFade(menuToSwitchTo);
                }
                else
                {
                    ACDebug.LogWarning("Cannot find any menu of name '" + switchMenuTitle + "'");
                }
                break;

            case AC_ButtonClickType.OffsetElementSlot:
                if (elementToShift != null)
                {
                    elementToShift.Shift(shiftInventory, shiftAmount);
                    elementToShift.RecalculateSize(_menu.menuSource);
                    _menu.Recalculate();
                }
                else
                {
                    ACDebug.LogWarning("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'");
                }
                break;

            case AC_ButtonClickType.OffsetJournal:
                MenuJournal journalToShift = (MenuJournal)PlayerMenus.GetElementWithName(_menu.title, inventoryBoxTitle);
                if (journalToShift != null)
                {
                    journalToShift.Shift(shiftInventory, loopJournal, shiftAmount);
                    journalToShift.RecalculateSize(_menu.menuSource);
                    _menu.Recalculate();
                }
                else
                {
                    ACDebug.LogWarning("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'");
                }
                break;

            case AC_ButtonClickType.RunActionList:
                if (actionList)
                {
                    if (!actionList.canRunMultipleInstances)
                    {
                        KickStarter.actionListAssetManager.EndAssetList(actionList);
                    }
                    AdvGame.RunActionListAsset(actionList, parameterID, parameterValue);
                }
                break;

            case AC_ButtonClickType.CustomScript:
                MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState);
                break;

            case AC_ButtonClickType.SimulateInput:
                KickStarter.playerInput.SimulateInput(simulateInput, inputAxis, simulateValue);
                break;

            default:
                break;
            }

            return(base.ProcessClick(_menu, _slot, _mouseState));
        }
Exemple #8
0
        override public float Run()
        {
            if (!isRunning)
            {
                isRunning = true;
                AC.Menu _menu = PlayerMenus.GetMenuWithName(menuToChange);

                if (_menu != null)
                {
                    if (changeType == MenuChangeType.TurnOnMenu)
                    {
                        if (_menu.IsManualControlled())
                        {
                            if (!_menu.TurnOn(doFade))
                            {
                                // Menu is already on
                                isRunning = false;
                                return(0f);
                            }

                            if (doFade && willWait)
                            {
                                return(_menu.fadeSpeed);
                            }
                        }
                        else
                        {
                            ACDebug.LogWarning("Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?");
                        }
                    }
                    else if (changeType == MenuChangeType.TurnOffMenu)
                    {
                        if (_menu.IsManualControlled())
                        {
                            if (!_menu.TurnOff(doFade))
                            {
                                // Menu is already off
                                isRunning = false;
                                return(0f);
                            }

                            if (doFade && willWait)
                            {
                                return(_menu.fadeSpeed);
                            }
                        }
                        else
                        {
                            ACDebug.LogWarning("Can only turn off Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Lock Menu'?");
                        }
                    }
                    else if (changeType == MenuChangeType.HideMenuElement || changeType == MenuChangeType.ShowMenuElement)
                    {
                        MenuElement _element = PlayerMenus.GetElementWithName(menuToChange, elementToChange);
                        if (_element != null)
                        {
                            if (changeType == MenuChangeType.HideMenuElement)
                            {
                                _element.isVisible = false;
                            }
                            else
                            {
                                _element.isVisible = true;
                            }

                            _menu.ResetVisibleElements();
                            _menu.Recalculate();
                            KickStarter.playerMenus.FindFirstSelectedElement();
                        }
                        else
                        {
                            ACDebug.LogWarning("Could not find element of name '" + elementToChange + "' on menu '" + menuToChange + "'");
                        }
                    }
                    else if (changeType == MenuChangeType.LockMenu)
                    {
                        if (doFade)
                        {
                            _menu.TurnOff(true);
                        }
                        else
                        {
                            _menu.ForceOff();
                        }
                        _menu.isLocked = true;

                        if (doFade && willWait)
                        {
                            return(_menu.fadeSpeed);
                        }
                    }
                    else if (changeType == MenuChangeType.UnlockMenu)
                    {
                        _menu.isLocked = false;
                    }
                    else if (changeType == MenuChangeType.AddJournalPage)
                    {
                        MenuElement _element = PlayerMenus.GetElementWithName(menuToChange, elementToChange);
                        if (_element != null)
                        {
                            if (journalText != "")
                            {
                                if (_element is MenuJournal)
                                {
                                    MenuJournal journal = (MenuJournal)_element;
                                    JournalPage newPage = new JournalPage(lineID, journalText);
                                    journal.AddPage(newPage, onlyAddNewJournal);
                                }
                                else
                                {
                                    ACDebug.LogWarning(_element.title + " is not a journal!");
                                }
                            }
                            else
                            {
                                ACDebug.LogWarning("No journal text to add!");
                            }
                        }
                        else
                        {
                            ACDebug.LogWarning("Could not find menu element of name '" + elementToChange + "' inside '" + menuToChange + "'");
                        }
                    }
                }
                else if (menuToChange != "")
                {
                    ACDebug.LogWarning("Could not find menu of name '" + menuToChange + "'");
                }
            }
            else
            {
                isRunning = false;
                return(0f);
            }

            return(0f);
        }
Exemple #9
0
        public void ProcessInventoryBoxClick(AC.Menu _menu, MenuInventoryBox inventoryBox, int _slot, MouseState _mouseState)
        {
            if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.Default || inventoryBox.inventoryBoxType == AC_InventoryBoxType.DisplayLastSelected)
            {
                if (KickStarter.settingsManager.inventoryInteractions == InventoryInteractions.Multiple && KickStarter.playerInput.interactionMenuIsOn)
                {
                    KickStarter.playerMenus.SetInteractionMenus(false);
                    KickStarter.playerInteraction.ClickInvItemToInteract();
                }
                else if (KickStarter.settingsManager.inventoryInteractions == InventoryInteractions.Multiple && KickStarter.settingsManager.SelectInteractionMethod() == AC.SelectInteractions.CyclingCursorAndClickingHotspot)
                {
                    if (KickStarter.settingsManager.autoCycleWhenInteract && _mouseState == MouseState.SingleClick && (selectedItem == null || KickStarter.settingsManager.cycleInventoryCursors))
                    {
                        int originalIndex = KickStarter.playerInteraction.GetInteractionIndex();
                        KickStarter.playerInteraction.SetNextInteraction();
                        KickStarter.playerInteraction.SetInteractionIndex(originalIndex);
                    }

                    if (!KickStarter.settingsManager.cycleInventoryCursors && selectedItem != null)
                    {
                        inventoryBox.HandleDefaultClick(_mouseState, _slot, KickStarter.settingsManager.interactionMethod);
                    }
                    else if (_mouseState != MouseState.RightClick)
                    {
                        KickStarter.playerMenus.SetInteractionMenus(false);
                        KickStarter.playerInteraction.ClickInvItemToInteract();
                    }

                    if (KickStarter.settingsManager.autoCycleWhenInteract && _mouseState == MouseState.SingleClick)
                    {
                        KickStarter.playerInteraction.RestoreInventoryInteraction();
                    }
                }
                else if (KickStarter.settingsManager.interactionMethod != AC_InteractionMethod.ContextSensitive && KickStarter.settingsManager.inventoryInteractions == InventoryInteractions.Single)
                {
                    inventoryBox.HandleDefaultClick(_mouseState, _slot, AC_InteractionMethod.ContextSensitive);
                }
                else
                {
                    inventoryBox.HandleDefaultClick(_mouseState, _slot, KickStarter.settingsManager.interactionMethod);
                }

                _menu.Recalculate();
            }
            else if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.Container)
            {
                inventoryBox.ClickContainer(_mouseState, _slot, KickStarter.playerInput.activeContainer);
                _menu.Recalculate();
            }
            else if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.HostpotBased)
            {
                if (KickStarter.settingsManager.interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction)
                {
                    if (hoverItem != null)
                    {
                        Combine(hoverItem, inventoryBox.items [_slot]);
                    }
                    else if (KickStarter.playerInteraction.GetActiveHotspot())
                    {
                        InvItem _item = inventoryBox.items [_slot];
                        if (_item != null)
                        {
                            SelectItem(_item, SelectItemMode.Use);
                            _menu.TurnOff(false);
                            KickStarter.playerInteraction.ClickButton(InteractionType.Inventory, -2, _item.id);
                            KickStarter.playerCursor.ResetSelectedCursor();
                        }
                    }
                    else
                    {
                        Debug.LogWarning("Cannot handle inventory click since there is no active Hotspot.");
                    }
                }
                else
                {
                    Debug.LogWarning("This type of InventoryBox only works with the Choose Hotspot Then Interaction method of interaction.");
                }
            }
        }