private void Complete(string abName) { UnityEngine.Object obj = ABMgr.Instance().LoadAsset("mainscene", "mainscene/prefabs.ab", "UI_Notice.prefab", false); if (null == obj) { Debug.Log("null "); } else { Instantiate(obj); } }
private void UpdateComplete() { ABMgr.Instance().LoadAssetBundlePack("mainscene", "mainscene/prefabs.ab", Complete); }