示例#1
0
 private void Complete(string abName)
 {
     UnityEngine.Object obj = ABMgr.Instance().LoadAsset("mainscene", "mainscene/prefabs.ab", "UI_Notice.prefab", false);
     if (null == obj)
     {
         Debug.Log("null ");
     }
     else
     {
         Instantiate(obj);
     }
 }
示例#2
0
 private void UpdateComplete()
 {
     ABMgr.Instance().LoadAssetBundlePack("mainscene", "mainscene/prefabs.ab", Complete);
 }