public static void CreateReplaceShaderScript() { ABBuilderCommond.CreateReplaceShaderScript(); }
static void AssetBundleMarkNormal() { ABBuilderCommond.AssetBundleMark(false); AssetDatabase.Refresh(); Loger.Log("添加标记完毕"); }
static void AssetBundleClearMark() { ABBuilderCommond.AssetBundleClearMark(); AssetDatabase.Refresh(); Loger.Log("清理标记完毕"); }
public static void CreateShader() { ABBuilderCommond.CreateShader(); }