public SpacecraftActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
 public CombatActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public DevActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public CameraRigActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
 public SceneChangeActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public GameControllerActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public GeneralActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
 public LensActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public TowerDefenseActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public RocketActionsActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public ClimbActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public UIActivateWorldActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public SettingActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
 public ExplorationActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
 public PlayerControlsActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public EndlessRunnerActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public SpectatorActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public TwinStickShooterActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
 public KeyboardActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public TestActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public UI_windowActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public GamePlayActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public TileBuilderActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public TetrominosActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public IngameActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public TouchActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public PlayerActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public SystemActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
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 public InMenuActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }
 public FreeCameraActions(@InputMaster wrapper)
 {
     m_Wrapper = wrapper;
 }