public SpacecraftActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public CombatActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public DevActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public CameraRigActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public SceneChangeActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public GameControllerActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public GeneralActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public LensActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public TowerDefenseActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public RocketActionsActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public ClimbActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public UIActivateWorldActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public SettingActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public ExplorationActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public PlayerControlsActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public EndlessRunnerActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public SpectatorActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public TwinStickShooterActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public KeyboardActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public TestActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public UI_windowActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public GamePlayActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public TileBuilderActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public TetrominosActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public IngameActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public TouchActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public PlayerActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public SystemActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public InMenuActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
public FreeCameraActions(@InputMaster wrapper) { m_Wrapper = wrapper; }