protected virtual void Start() { rend = this.GetComponent <Renderer>(); transitionManager = this.GetComponent <TransitionManager>(); transitionManager.UseMaterial(rend.material); checkResources(); }
protected virtual void Start() { rend = this.GetComponent <Renderer>(); transitionManager = this.GetComponent <TransitionManager>(); transitionManager.UseMaterial(rend.material); Game.Instance.GameState.OnConditionChanged += OnConditionChanged; OnConditionChanged(null, 0); }