protected virtual void Start() { rend = this.GetComponent <Renderer>(); transitionManager = this.GetComponent <TransitionManager>(); transitionManager.UseMaterial(rend.material); checkResources(); }
// Use this for initialization protected void Start() { this.gameObject.name = SceneData.getId(); this.transitionManager = GetComponent <TransitionManager>(); RenderScene(); }
protected void Start() { started = true; GameState.OnGameResume(); uAdventureRaycaster = FindObjectOfType <uAdventureRaycaster>(); if (!uAdventureRaycaster) { Debug.LogError("No uAdventureRaycaster was found in the scene!"); } else { // When clicks are out, i capture them uAdventureRaycaster.Base = this.gameObject; } transitionManager = GetComponent <TransitionManager>(); if (!transitionManager) { Debug.LogError("No TransitionManager was found in the scene!"); } RunTarget(forceScene ? scene_name : GameState.CurrentTarget); gameExtensions.ForEach(g => g.OnAfterGameLoad()); uAdventureInputModule.LookingForTarget = null; TimerController.Instance.Timers = GameState.GetTimers(); TimerController.Instance.Run(); }
protected virtual void Start() { rend = this.GetComponent <Renderer>(); transitionManager = this.GetComponent <TransitionManager>(); transitionManager.UseMaterial(rend.material); Game.Instance.GameState.OnConditionChanged += OnConditionChanged; OnConditionChanged(null, 0); }
protected void Awake() { var comparer = new HeightLayerComparer(); heights = new Dictionary <ScenePositioner, float>(); finalOrder = new SortedList <ScenePositioner, float>(comparer); comparer.Heights = heights; this.transitionManager = GetComponent <TransitionManager>(); Game.Instance.GameState.OnConditionChanged += OnConditionChanged; }
public void CopyFrom(TransitionManager otherTransitionManager) { if (transitionRoutine != null || otherTransitionManager.transitionRoutine != null) { Debug.LogError("The other transition manager is already doing a transition!"); return; } this.transitionMaterial = otherTransitionManager.transitionMaterial; this.transitionTexture = otherTransitionManager.transitionTexture; this.renderTexture = otherTransitionManager.renderTexture; this.transitioning = otherTransitionManager.transitioning; this.transition = otherTransitionManager.transition; }
protected void Update() { if (waitingRunTarget && runnerTarget.IsReady) { waitingRunTarget = false; waitingTransition = true; System.Action <Transition, Texture> afterTransition = (transition, texture) => { waitingTransition = false; if (uAdventureRaycaster.Instance) { uAdventureRaycaster.Instance.Override = null; } Interacted(); }; if (TransitionManager) { TransitionManager.DoTransition(afterTransition); } else { afterTransition(null, null); } } if (doTimeOut) { elapsedTime += Time.deltaTime; } if (Input.GetMouseButtonDown(1)) { MenuMB.Instance.hide(); } else if (Input.GetKeyDown(KeyCode.Escape)) { if (Time.timeScale == 0) { Time.timeScale = 1; GUIManager.Instance.ShowConfigMenu(); } else if (!isSomethingRunning()) { Time.timeScale = 0; GUIManager.Instance.ShowConfigMenu(); } } }
protected void Update() { if (waitingRunTarget && runnerTarget.IsReady) { Debug.Log("[UPDATE] Target Ready!"); waitingRunTarget = false; waitingTransition = true; System.Action <Transition, Texture> afterTransition = (transition, texture) => { Debug.Log("[UPDATE] Transition done."); waitingTransition = false; if (uAdventureRaycaster.Instance) { uAdventureRaycaster.Instance.Override = null; } Debug.Log("[UPDATE] Continue execution..."); Interacted(); }; if (TransitionManager) { Debug.Log("[UPDATE] Doing transition..."); TransitionManager.DoTransition(afterTransition); } else { afterTransition(null, null); } } if (doTimeOut) { elapsedTime += Time.deltaTime; } if (Input.GetMouseButtonDown(1)) { MenuMB.Instance.hide(); } else if (Input.GetKeyDown(KeyCode.Escape) || (Input.touchCount != previousTouchCount && Input.touchCount == 4)) { if (!isSomethingRunning()) { GUIManager.Instance.ShowConfigMenu(); } } previousTouchCount = Input.touchCount; }
protected void Start() { uAdventureRaycaster = FindObjectOfType <uAdventureRaycaster>(); if (!uAdventureRaycaster) { Debug.LogError("No uAdventureRaycaster was found in the scene!"); } else { // When clicks are out, i capture them uAdventureRaycaster.Base = this.gameObject; } transitionManager = GetComponent <TransitionManager>(); if (!transitionManager) { Debug.LogError("No TransitionManager was found in the scene!"); } RunTarget(forceScene ? scene_name : GameState.InitialChapterTarget.getId()); TimerController.Instance.Timers = GameState.GetTimers(); TimerController.Instance.Run(); }
public IRunnerChapterTarget RunTarget(string scene_id, int transition_time = 0, TransitionType transition_type = 0, Interactuable notifyObject = null, bool trace = true) { Debug.Log("Run target: " + scene_id); if (GUIManager.Instance) { GUIManager.Instance.ShowHand(false); } if (MenuMB.Instance) { MenuMB.Instance.hide(true); } IChapterTarget target = GameState.GetChapterTarget(scene_id); if (TransitionManager != null) { var transition = new Transition(); transition.setTime(transition_time); transition.setType(transition_type); TransitionManager.PrepareTransition(transition); } if (runnerTarget != null && runnerTarget.Data == target && scene_id == GameState.CurrentTarget) { runnerTarget.RenderScene(); waitingRunTarget = true; } else { waitingTargetDestroy = true; System.Action runTarget = () => { waitingTargetDestroy = false; waitingRunTarget = true; if (trace) { GameState.CurrentTarget = target.getId(); } runnerTarget.RenderScene(); if (trace && OnTargetChanged != null) { OnTargetChanged(target); } }; var oldTarget = runnerTarget; // Here we connect with the IChapterTargetFactory and create an IRunnerChapterTarget runnerTarget = RunnerChapterTargetFactory.Instance.Instantiate(target); runnerTarget.Data = target; Debug.Log("Target gameobject: " + runnerTarget.gameObject); DontDestroyOnLoad(runnerTarget.gameObject); Debug.Log("Target creado: " + runnerTarget); System.Action afterChapterLoad = () => { if (oldTarget != null) { oldTarget.Destroy(0f, runTarget); } else { runTarget(); } }; if (loadedChapter != GameState.CurrentChapter) { LoadChapter(GameState.CurrentChapter) .Then(() => { loadedChapter = GameState.CurrentChapter; afterChapterLoad(); }) .Catch(ex => { Debug.LogError(ex); }); } else { afterChapterLoad(); } } if (notifyObject != null) { executeStack.Push(new KeyValuePair <Interactuable, ExecutionEvent>(notifyObject, null)); } if (uAdventureRaycaster.Instance) { uAdventureRaycaster.Instance.Override = this.gameObject; } return(runnerTarget); }