protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();
            if (StartMeny.active)
            {
                StartMeny.draw(spriteBatch);
            }
            else if (buyMeny.active)     // För köpmeny
            {
                buyMeny.draw(spriteBatch);
            }
            else
            {
                ObjectManager.Draw(spriteBatch);
                RoundController.Draw(spriteBatch);
                spriteBatch.Draw(Assets.shoppcart, new Rectangle(new Point(750, 750), new Point(50)), Color.White);
                spriteBatch.DrawString(Assets.textfont, "HP: " + (ObjectManager.player as player).hp, new Vector2(0, 40), Color.Black);
                spriteBatch.DrawString(Assets.textfont, "Money: " + (ObjectManager.player as player).Money, new Vector2(0, 60), Color.Black);
            }



            spriteBatch.End();

            base.Draw(gameTime);
        }
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                buyMeny.active = true;
            }

            if (StartMeny.active)
            {
                if (Mouse.GetState().LeftButton == ButtonState.Pressed)
                {
                    StartMeny.klickCheck(Mouse.GetState().Position);
                }
            }
            else if (buyMeny.active)     // För köpmeny
            {
                if (Mouse.GetState().LeftButton == ButtonState.Pressed)
                {
                    buyMeny.klickCheck(Mouse.GetState().Position);
                }
            }
            else
            {
                ObjectManager.Update(gameTime);
                RoundController.Update(gameTime);

                //Kolla efter klick om den är på shop ikonen öppna shop menyn
                if (Mouse.GetState().LeftButton == ButtonState.Pressed)
                {
                    if (new Rectangle(Mouse.GetState().Position, new Point(5)).Intersects(new Rectangle(new Point(750, 750), new Point(50))))
                    {
                        buyMeny.active = true;
                    }
                }
            }



            base.Update(gameTime);
        }