public Silverfish(Player tehPlayer) { thePlayer = tehPlayer; _Tag = SpriteType.kSilverfishType; _HP = 2; enemy = true; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here player = new Player(); gameObjectList = new List<Sprite>(); this.IsMouseVisible = true; graphics.PreferredBackBufferWidth += 32; graphics.PreferredBackBufferHeight += 32; graphics.ApplyChanges(); resolution = new Vector2(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight); base.Initialize(); }