/* goodG2B() - use GoodSource and BadSink */ private static void GoodG2B() { float data; /* FIX: Use a hardcoded number that won't a divide by zero */ data = 2.0f; Hashtable dataHashtable = new Hashtable(5); dataHashtable.Add(0, data); dataHashtable.Add(1, data); dataHashtable.Add(2, data); CWE369_Divide_by_Zero__float_random_divide_72b.GoodG2BSink(dataHashtable); }
/* goodB2G() - use BadSource and GoodSink */ private static void GoodB2G() { float data; /* POTENTIAL FLAW: Set data to a random value between 0.0f (inclusive) and 1.0f (exclusive) */ Random rand = new Random(); data = (float)rand.NextDouble(); Hashtable dataHashtable = new Hashtable(5); dataHashtable.Add(0, data); dataHashtable.Add(1, data); dataHashtable.Add(2, data); CWE369_Divide_by_Zero__float_random_divide_72b.GoodB2GSink(dataHashtable); }