/// <summary>
        /// Repacks all of the spherical harmonics coefficients used by probes to be used in shaders
        /// </summary>
        /// <param name="rawCoefficients">The input spherical harmonic coefficients</param>
        /// <returns>The repacked coefficients, ready to be used in shaders</returns>
        public static SphericalHarmonicsCoefficients RepackForShaders(this SphericalHarmonicsL2 rawCoefficients)
        {
            // https://docs.unity3d.com/Manual/LightProbes-TechnicalInformation.html -> http://www.ppsloan.org/publications/StupidSH36.pdf -> Appendix A10 : "Shader/CPU code for Irradiance Environment Maps"

            SphericalHarmonicsCoefficients repackedCoefficients = new SphericalHarmonicsCoefficients();

            repackedCoefficients.firstBandCoefficients = rawCoefficients.RepackFirstBandForShaders();

            repackedCoefficients.shBr.x = rawCoefficients[0, 4];
            repackedCoefficients.shBr.y = rawCoefficients[0, 5];
            repackedCoefficients.shBr.z = rawCoefficients[0, 6] * 3.0f;
            repackedCoefficients.shBr.w = rawCoefficients[0, 7];
            repackedCoefficients.shBg.x = rawCoefficients[1, 4];
            repackedCoefficients.shBg.y = rawCoefficients[1, 5];
            repackedCoefficients.shBg.z = rawCoefficients[1, 6] * 3.0f;
            repackedCoefficients.shBg.w = rawCoefficients[1, 7];
            repackedCoefficients.shBb.x = rawCoefficients[2, 4];
            repackedCoefficients.shBb.y = rawCoefficients[2, 5];
            repackedCoefficients.shBb.z = rawCoefficients[2, 6] * 3.0f;
            repackedCoefficients.shBb.w = rawCoefficients[2, 7];

            repackedCoefficients.shC.x = rawCoefficients[0, 8];
            repackedCoefficients.shC.y = rawCoefficients[1, 8];
            repackedCoefficients.shC.z = rawCoefficients[2, 8];
            repackedCoefficients.shC.w = 1.0f;

            return(repackedCoefficients);
        }
 /// <summary>
 /// Updates the spherical harmonics coefficients
 /// </summary>
 public void Update()
 {
     _coefficients = RenderSettings.ambientProbe.RepackForShaders();
 }