// Use this for initialization void Start() { instance = this; FutileParams fparams = new FutileParams(true,true,false,false); fparams.AddResolutionLevel(480.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f, 0.5f); Futile.instance.Init(fparams); Futile.atlasManager.LoadAtlas("Atlases/SpriteSheets/MoveCharacterAtlas"); char_container = new InGamePage(); Futile.stage.AddChild(char_container); }
// Use this for initialization void Start() { instance = this; FutileParams fparams = new FutileParams(true, true, false, false); fparams.AddResolutionLevel(480.0f, 1.0f, 1.0f, ""); fparams.origin = new Vector2(0.5f, 0.5f); Futile.instance.Init(fparams); Futile.atlasManager.LoadAtlas("Atlases/SpriteSheets/MoveCharacterAtlas"); char_container = new InGamePage(); Futile.stage.AddChild(char_container); }