Beispiel #1
0
        // Use this for initialization
        void Start()
        {
            instance = this;
            FutileParams fparams = new FutileParams(true,true,false,false);
            fparams.AddResolutionLevel(480.0f,	1.0f,	1.0f,	"");
            fparams.origin = new Vector2(0.5f, 0.5f);
            Futile.instance.Init(fparams);

            Futile.atlasManager.LoadAtlas("Atlases/SpriteSheets/MoveCharacterAtlas");

            char_container = new InGamePage();
            Futile.stage.AddChild(char_container);
        }
Beispiel #2
0
        // Use this for initialization
        void Start()
        {
            instance = this;
            FutileParams fparams = new FutileParams(true, true, false, false);

            fparams.AddResolutionLevel(480.0f, 1.0f, 1.0f, "");
            fparams.origin = new Vector2(0.5f, 0.5f);
            Futile.instance.Init(fparams);

            Futile.atlasManager.LoadAtlas("Atlases/SpriteSheets/MoveCharacterAtlas");

            char_container = new InGamePage();
            Futile.stage.AddChild(char_container);
        }