static public int LoadSync(IntPtr l) { try { mg.org.GameObjCache self = (mg.org.GameObjCache)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.LoadSync(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int CreateGo(IntPtr l) { try { mg.org.GameObjCache self = (mg.org.GameObjCache)checkSelf(l); System.String a1; checkType(l, 2, out a1); mg.org.CALLBACK_GO a2; checkDelegate(l, 3, out a2); var ret = self.CreateGo(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int LoadAsync(IntPtr l) { try { mg.org.GameObjCache self = (mg.org.GameObjCache)checkSelf(l); System.String a1; checkType(l, 2, out a1); mg.org.CALLBACK_GO a2; checkDelegate(l, 3, out a2); System.Object a3; checkType(l, 4, out a3); self.LoadAsync(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }