Example #1
0
        void OnLostFocus(EventCallBack eventCall, UserAction action)
        {
            TextInput text = eventCall as TextInput;

            if (text == InputEvent)
            {
                if (InputEvent.OnSubmit != null)
                {
                    InputEvent.OnSubmit(InputEvent);
                }
                InputEvent = null;
            }
            Editing = false;
            SetShowText();
            ThreadMission.InvokeToMain((o) => { Keyboard.EndInput(); }, null);
        }
Example #2
0
 public static void SetCurrentInput(TextInput input, UserAction action)
 {
     if (input == null)
     {
         return;
     }
     if (InputEvent == input)
     {
         return;
     }
     if (InputEvent != null)
     {
         InputEvent.LostFocus(InputEvent, action);
     }
     InputEvent         = input;
     InputEvent.Editing = true;
 }
Example #3
0
        void OnClick(EventCallBack eventCall, UserAction action)
        {
            TextInput input = eventCall as TextInput;

            if (input == null)
            {
                return;
            }
            InputEvent           = input;
            textInfo.startSelect = GetPressIndex(textInfo, this, action, ref textInfo.startDock);
            textInfo.endSelect   = -1;
            textInfo.CaretStyle  = 1;
            ChangePoint(textInfo);
            bool pass = InputEvent.contentType == ContentType.Password ? true : false;

            Keyboard.OnInput(textInfo.text, InputEvent.touchType, InputEvent.multiLine, pass, CharacterLimit);
            InputCaret.SetParent(Target);
            InputCaret.ChangeCaret(textInfo);
        }
Example #4
0
        void OnClick(EventCallBack eventCall, UserAction action)
        {
            TextInput input = eventCall as TextInput;

            if (input == null)
            {
                return;
            }
            InputEvent           = input;
            textInfo.startSelect = GetPressIndex(textInfo, this, action, ref textInfo.startDock) + textInfo.StartIndex;
            textInfo.endSelect   = -1;
            textInfo.CaretStyle  = 1;
            selectChanged        = true;
            ThreadMission.InvokeToMain((o) => {
                bool pass = InputEvent.contentType == ContentType.Password ? true : false;
                Keyboard.OnInput(textInfo.text, InputEvent.touchType, InputEvent.multiLine, pass, CharacterLimit);
                InputCaret.SetParent(Context.Context);
                InputCaret.ChangeCaret(textInfo);
            }, null);
        }
Example #5
0
        static void ChangePoint(TextInfo info, TextInput input)
        {
            int index = info.startSelect - info.StartIndex;

            if (index < 0)
            {
                index = 0;
            }
            var text = info.buffer.FilterString;

            if (text == null | text == "")
            {
                index = 0;
            }
            else if (index > text.Length)
            {
                index = text.Length;
            }
            Vector3 Point = Vector3.zero;
            var     o     = GetIndexPoint(info, index, ref Point);
            var     vert  = info.selectVertex;
            var     tri   = info.selectTri;

            vert.Clear();
            tri.Clear();
            if (o)
            {
                float left  = Point.x - 1;
                float right = Point.x + 1;
                float h     = Point.z;
                h *= 0.4f;
                float top  = Point.y + h;
                float down = Point.y - h;
                var   v    = new UIVertex();
                v.position.x = left;
                v.position.y = down;
                v.color      = info.caretColor;
                vert.Add(v);
                v.position.x = left;
                v.position.y = top;
                v.color      = info.caretColor;
                vert.Add(v);
                v.position.x = right;
                v.position.y = down;
                v.color      = info.caretColor;
                vert.Add(v);
                v.position.x = right;
                v.position.y = top;
                v.color      = info.caretColor;
                vert.Add(v);
            }
            else
            {
                var v = new UIVertex();
                vert.Add(v);
                vert.Add(v);
                vert.Add(v);
                vert.Add(v);
            }
            tri.Add(0);
            tri.Add(1);
            tri.Add(2);
            tri.Add(2);
            tri.Add(1);
            tri.Add(3);
        }