Example #1
0
 public void Start()
 {
     adapter = GetComponent <PlayerControlsAdapter>();
     if (adapter == null)
     {
         adapter = gameObject.AddComponent <PlayerControlsAdapter>();
     }
     adapter.target = GetComponent <IPlayerController>();
 }
Example #2
0
    public bool TryAssignPlayer(PlayerControlsAdapter adapter, PlayerInput playerInput)
    {
        var target = GetComponent <IPlayerController>();

        if (target == null || adapter.target != null)
        {
            return(false);
        }
        adapter.target = target;
        controller     = adapter;
        if (target is IMultiplayerDevice)
        {
            ((IMultiplayerDevice)target).OnControllerConnected(playerInput);
        }
        return(true);
    }
Example #3
0
    public void UnassignPlayer(PlayerControlsAdapter adapter, PlayerInput playerInput)
    {
        if (controller != null)
        {
            controller.target = null;
        }

        if (target != null)
        {
            if (target is IMultiplayerDevice)
            {
                ((IMultiplayerDevice)target).OnControllerDisconnected(playerInput);
            }
            target = null;
        }
    }