// G92 - Position register: Set the specified axes positions to the given position // Sets the position of the state machine and the bot. NB: There are two methods of forming the G92 command: private void set_position(GCodeLine line) { double x = 0, y = 0, z = 0, a = 0; if (GCodeUtil.TryFindParamNum(line.Parameters, "X", ref x)) { CurPosition.x = x; } if (GCodeUtil.TryFindParamNum(line.Parameters, "Y", ref y)) { CurPosition.y = y; } if (GCodeUtil.TryFindParamNum(line.Parameters, "Z", ref z)) { CurPosition.z = z; } if (GCodeUtil.TryFindParamNum(line.Parameters, "A", ref a)) { ExtrusionA = a; listener.CustomCommand( (int)CustomListenerCommands.ResetExtruder, GCodeUtil.Extrude(a)); // reset our state in_travel = in_extrude = in_retract = false; } // E is "current" stepper (A for single extruder) double e = 0; if (GCodeUtil.TryFindParamNum(line.Parameters, "E", ref e)) { ExtrusionA = e; listener.CustomCommand( (int)CustomListenerCommands.ResetExtruder, GCodeUtil.Extrude(e)); // reset our state in_travel = in_extrude = in_retract = false; } }
public void Calculate(Vector3d vStartPos, double fStartA, bool alreadyInRetract = false) { double curA = fStartA; Vector3d curPos = vStartPos; double curRate = 0; bool inRetract = alreadyInRetract; // filter paths List <IToolpath> allPaths = new List <IToolpath>(); foreach (IToolpath p in Paths) { if (p is LinearToolpath3 <T> || p is ResetExtruderPathHack) { allPaths.Add(p); } } int N = allPaths.Count; LinearToolpath3 <T> prev_path = null; for (int pi = 0; pi < N; ++pi) { if (allPaths[pi] is ResetExtruderPathHack) { curA = 0; continue; } var path = allPaths[pi] as LinearToolpath3 <T>; if (path == null) { throw new Exception("Invalid path type!"); } if (!(path.Type == ToolpathTypes.Deposition || path.Type == ToolpathTypes.PlaneChange || path.Type == ToolpathTypes.Travel)) { throw new Exception("Unknown path type!"); } // if we are travelling between two extrusion paths, and neither is support, // and the travel distance is very short,then we will skip the retract. // [TODO] should only do this on interior travels. We should determine that upstream and set a flag on travel path. bool skip_retract = false; if (path.Type == ToolpathTypes.Travel && path.Length < MinRetractTravelLength) { bool prev_is_model_deposition = (prev_path != null) && (prev_path.Type == ToolpathTypes.Deposition) && prev_path.FillType.IsPart(); var next_path = (pi < N - 1) ? (allPaths[pi + 1] as LinearToolpath3 <T>) : null; bool next_is_model_deposition = (next_path != null) && (next_path.Type == ToolpathTypes.Deposition) && next_path.FillType.IsPart(); skip_retract = prev_is_model_deposition && next_is_model_deposition; } if (EnableRetraction == false) { skip_retract = true; } // figure out volume scaling based on path type double vol_scale = 1.0; vol_scale = path.FillType.AdjustVolume(vol_scale); for (int i = 0; i < path.VertexCount; ++i) { bool last_vtx = (i == path.VertexCount - 1); Vector3d newPos = path[i].Position; double newRate = path[i].FeedRate; // default line thickness and height double path_width = Settings.Machine.NozzleDiamMM; double path_height = Settings.Part.LayerHeightMM; // override with custom dimensions if provided Vector2d vtx_dims = path[i].Dimensions; if (vtx_dims.x > 0 && vtx_dims.x < 1000.0) { path_width = vtx_dims.x; } if (vtx_dims.y > 0 && vtx_dims.y < 1000.0) { path_height = vtx_dims.y; } if (path.Type != ToolpathTypes.Deposition) { // [RMS] if we switched to a travel move we retract, unless we don't if (skip_retract == false) { if (!inRetract) { curA -= FixedRetractDistance; inRetract = true; } } curPos = newPos; curRate = newRate; } else { // for i == 0 this dist is always 0 !! double dist = (newPos - curPos).Length; if (i == 0) { Util.gDevAssert(dist < 1e-12); // next path starts at end of previous!! if (inRetract) { curA += FixedRetractDistance; inRetract = false; } } else { curPos = newPos; curRate = newRate; double segment_width = (path[i].Dimensions.x != GCodeUtil.UnspecifiedValue) ? path[i].Dimensions.x : path_width; double segment_height = (path[i].Dimensions.y != GCodeUtil.UnspecifiedValue) ? path[i].Dimensions.y : path_height; double feed = ExtrusionMath.PathLengthToFilamentLength( segment_height, segment_width, Settings.Material.FilamentDiamMM, dist, vol_scale); // Change the extrusion amount if a modifier is present. // TODO: This is a bit of a hack since the modifier acts on a Vector3d // and we're ignoring data in the second & third positions. var modifier = path[i]?.ExtendedData?.ExtrusionModifierF; if (modifier != null) { feed = modifier(new Vector3d(feed, 0, 0))[0]; } curA += feed; } } T v = path[i]; v.Extrusion = GCodeUtil.Extrude(curA); path.UpdateVertex(i, v); } prev_path = path; } NumPaths = N; ExtrusionLength = curA; } // Calculate()
protected virtual void EmitLinear(GCodeLine line) { Debug.Assert(line.Code == 0 || line.Code == 1); double x = GCodeUtil.UnspecifiedValue, y = GCodeUtil.UnspecifiedValue, z = GCodeUtil.UnspecifiedValue; bool found_x = GCodeUtil.TryFindParamNum(line.Parameters, "X", ref x); bool found_y = GCodeUtil.TryFindParamNum(line.Parameters, "Y", ref y); bool found_z = GCodeUtil.TryFindParamNum(line.Parameters, "Z", ref z); Vector3d newPos = (UseRelativePosition) ? Vector3d.Zero : CurPosition; if (found_x) { newPos.x = x; } if (found_y) { newPos.y = y; } if (found_z) { newPos.z = z; } if (UseRelativePosition) { CurPosition += newPos; } else { CurPosition = newPos; } // F is feed rate (this changes?) double f = 0; bool haveF = GCodeUtil.TryFindParamNum(line.Parameters, "F", ref f); // A is extrusion stepper. E is also "current" stepper. double a = 0; bool haveA = GCodeUtil.TryFindParamNum(line.Parameters, "A", ref a); if (haveA == false) { haveA = GCodeUtil.TryFindParamNum(line.Parameters, "E", ref a); } if (UseRelativeExtruder) { a = ExtrusionA + a; } LinearMoveData move = new LinearMoveData( newPos, (haveF) ? f : GCodeUtil.UnspecifiedValue, (haveA) ? GCodeUtil.Extrude(a) : GCodeUtil.UnspecifiedPosition); if (haveA == false) { // if we do not have extrusion, this is a travel move if (in_travel == false) { listener.BeginTravel(); in_travel = true; in_extrude = false; } } else if (in_retract) { // if we are in retract, we stay in until we see forward movement Debug.Assert(in_travel); Debug.Assert(a <= LastRetractA + 0.001); if (MathUtil.EpsilonEqual(a, LastRetractA, 0.00001)) { in_retract = false; listener.BeginDeposition(); in_extrude = true; in_travel = false; ExtrusionA = a; } } else if (a < ExtrusionA) { // if extrusion moved backwards, we need to enter travel in_retract = true; LastRetractA = ExtrusionA; ExtrusionA = a; if (in_travel == false) { listener.BeginTravel(); in_travel = true; in_extrude = false; } } else { // if we are in travel, we need to begin extruding if (in_travel) { listener.BeginDeposition(); in_travel = false; in_extrude = true; } if (in_extrude == false) { // handle initialization cases listener.BeginDeposition(); in_extrude = true; } ExtrusionA = a; } move.source = line; Debug.Assert(in_travel || in_extrude); listener.LinearMoveToAbsolute3d(move); }
public void Calculate(Vector3d vStartPos, double fStartA, bool alreadyInRetract = false) { double curA = fStartA; Vector3d curPos = vStartPos; double curRate = 0; bool inRetract = alreadyInRetract; // filter paths List <IToolpath> allPaths = new List <IToolpath>(); foreach (IToolpath ipath in Paths) { ToolpathUtil.ApplyToLeafPaths(ipath, (p) => { if (p is LinearToolpath3 <PrintVertex> || p is ResetExtruderPathHack) { allPaths.Add(p); } }); } int N = allPaths.Count; LinearToolpath3 <PrintVertex> prev_path = null; for (int pi = 0; pi < N; ++pi) { if (allPaths[pi] is ResetExtruderPathHack) { curA = 0; continue; } LinearToolpath3 <PrintVertex> path = allPaths[pi] as LinearToolpath3 <PrintVertex>; if (path == null) { throw new Exception("Invalid path type!"); } if (!(path.Type == ToolpathTypes.Deposition || path.Type == ToolpathTypes.PlaneChange || path.Type == ToolpathTypes.Travel)) { throw new Exception("Unknown path type!"); } // if we are travelling between two extrusion paths, and neither is support, // and the travel distance is very short,then we will skip the retract. // [TODO] should only do this on interior travels. We should determine that upstream and set a flag on travel path. bool skip_retract = false; if (path.Type == ToolpathTypes.Travel && path.Length < MinRetractTravelLength) { bool prev_is_model_deposition = (prev_path != null) && (prev_path.Type == ToolpathTypes.Deposition) && ((prev_path.TypeModifiers & FillTypeFlags.SupportMaterial) == 0); LinearToolpath3 <PrintVertex> next_path = (pi < N - 1) ? (allPaths[pi + 1] as LinearToolpath3 <PrintVertex>) : null; bool next_is_model_deposition = (next_path != null) && (next_path.Type == ToolpathTypes.Deposition) && ((next_path.TypeModifiers & FillTypeFlags.SupportMaterial) == 0); skip_retract = prev_is_model_deposition && next_is_model_deposition; } if (EnableRetraction == false) { skip_retract = true; } // figure out volume scaling based on path type double vol_scale = 1.0; if ((path.TypeModifiers & FillTypeFlags.SupportMaterial) != 0) { vol_scale *= SupportExtrudeScale; } else if ((path.TypeModifiers & FillTypeFlags.BridgeSupport) != 0) { vol_scale *= Settings.BridgeVolumeScale; } for (int i = 0; i < path.VertexCount; ++i) { bool last_vtx = (i == path.VertexCount - 1); Vector3d newPos = path[i].Position; double newRate = path[i].FeedRate; // default line thickness and height double path_width = Settings.Machine.NozzleDiamMM; double path_height = Settings.LayerHeightMM; // override with custom dimensions if provided Vector2d vtx_dims = path[i].Dimensions; if (vtx_dims.x > 0 && vtx_dims.x < 1000.0) { path_width = vtx_dims.x; } if (vtx_dims.y > 0 && vtx_dims.y < 1000.0) { path_height = vtx_dims.y; } if (path.Type != ToolpathTypes.Deposition) { // [RMS] if we switched to a travel move we retract, unless we don't if (skip_retract == false) { if (!inRetract) { curA -= FixedRetractDistance; inRetract = true; } } curPos = newPos; curRate = newRate; } else { // for i == 0 this dist is always 0 !! double dist = (newPos - curPos).Length; if (i == 0) { Util.gDevAssert(dist == 0); // next path starts at end of previous!! if (inRetract) { curA += FixedRetractDistance; inRetract = false; } } else { curPos = newPos; curRate = newRate; double feed = ExtrusionMath.PathLengthToFilamentLength( path_height, path_width, Settings.Machine.FilamentDiamMM, dist, vol_scale); curA += feed; } } PrintVertex v = path[i]; v.Extrusion = GCodeUtil.Extrude(curA); path.UpdateVertex(i, v); } prev_path = path; } NumPaths = N; ExtrusionLength = curA; } // Calculate()