Example #1
0
        public List <GameKeyMeta> GetList(List <Dictionary <string, object> > dictList)
        {
            data.Clear();

            foreach (Dictionary <string, object> dict in dictList)
            {
                foreach (KeyValuePair <string, object> obj in dict)
                {
                    GameKeyMeta objectValue = (GameKeyMeta)obj.Value;
                    objectValue.FillFromDictionary(dict);
                    data.Add(objectValue);
                }
            }

            return(data);
        }
Example #2
0
 public virtual bool SetGameKeyMetaByUuid(GameKeyMeta obj)
 {
     return act.SetGameKeyMetaByUuid(DEFAULT_SET_TYPE, obj);
 }
Example #3
0
 public virtual bool SetGameKeyMetaByUuid(SetType set_type, GameKeyMeta obj)
 {
     return act.SetGameKeyMetaByUuid(ConvertSetTypeToString(set_type), obj);
 }
Example #4
0
 //------------------------------------------------------------------------------
 public virtual bool SetGameKeyMetaByUuid(string set_type, GameKeyMeta obj)
 {
     return act.SetGameKeyMetaByUuid(set_type, obj);
 }
Example #5
0
 public virtual bool SetGameKeyMetaByKeyByGameIdByLevel(GameKeyMeta obj)
 {
     return act.SetGameKeyMetaByKeyByGameIdByLevel(DEFAULT_SET_TYPE, obj);
 }
Example #6
0
 public virtual bool SetGameKeyMetaByKeyByGameIdByLevel(SetType set_type, GameKeyMeta obj)
 {
     return act.SetGameKeyMetaByKeyByGameIdByLevel(ConvertSetTypeToString(set_type), obj);
 }
Example #7
0
 //------------------------------------------------------------------------------
 public virtual bool SetGameKeyMetaByKeyByGameIdByLevel(string set_type, GameKeyMeta obj)
 {
     return act.SetGameKeyMetaByKeyByGameIdByLevel(set_type, obj);
 }
Example #8
0
        //------------------------------------------------------------------------------
        public virtual bool SetGameKeyMetaByUuid(string set_type, GameKeyMeta obj)
        {
            List<SqlParameter> parameters
                = new List<SqlParameter>();
            parameters.Add(new SqlParameter("@set_type", set_type));
            parameters.Add(new SqlParameter("@status", obj.status));
            parameters.Add(new SqlParameter("@sort", obj.sort));
            parameters.Add(new SqlParameter("@code", obj.code));
            parameters.Add(new SqlParameter("@display_name", obj.display_name));
            parameters.Add(new SqlParameter("@name", obj.name));
            parameters.Add(new SqlParameter("@date_modified", obj.date_modified));
            parameters.Add(new SqlParameter("@data", obj.data));
            parameters.Add(new SqlParameter("@level", obj.level));
            parameters.Add(new SqlParameter("@uuid", obj.uuid));
            parameters.Add(new SqlParameter("@key_level", obj.key_level));
            parameters.Add(new SqlParameter("@store_count", obj.store_count));
            parameters.Add(new SqlParameter("@key", obj.key));
            parameters.Add(new SqlParameter("@game_id", obj.game_id));
            parameters.Add(new SqlParameter("@active", obj.active));
            parameters.Add(new SqlParameter("@date_created", obj.date_created));
            parameters.Add(new SqlParameter("@type", obj.type));
            parameters.Add(new SqlParameter("@order", obj.order));
            parameters.Add(new SqlParameter("@key_stat", obj.key_stat));
            parameters.Add(new SqlParameter("@description", obj.description));

            try {
                return (bool)data.ExecuteScalar(
                BaseGamingData.connectionString
                , CommandType.StoredProcedure
                , "usp_game_key_meta_set_by_uuid"
                , parameters
                );
            }
            catch (Exception e){
                log.Error(e);
                return false;
            }
        }
Example #9
0
        //------------------------------------------------------------------------------
        public virtual bool SetGameKeyMetaByKeyByGameIdByLevel(string set_type, GameKeyMeta obj)
        {
            List<NpgsqlParameter> parameters
                = new List<NpgsqlParameter>();
            parameters.Add(new NpgsqlParameter("in_set_type", set_type));
            parameters.Add(new NpgsqlParameter("in_status", obj.status));
            parameters.Add(new NpgsqlParameter("in_sort", obj.sort));
            parameters.Add(new NpgsqlParameter("in_code", obj.code));
            parameters.Add(new NpgsqlParameter("in_display_name", obj.display_name));
            parameters.Add(new NpgsqlParameter("in_name", obj.name));
            parameters.Add(new NpgsqlParameter("in_date_modified", obj.date_modified));
            parameters.Add(new NpgsqlParameter("in_data", obj.data));
            parameters.Add(new NpgsqlParameter("in_level", obj.level));
            parameters.Add(new NpgsqlParameter("in_uuid", obj.uuid));
            parameters.Add(new NpgsqlParameter("in_key_level", obj.key_level));
            parameters.Add(new NpgsqlParameter("in_store_count", obj.store_count));
            parameters.Add(new NpgsqlParameter("in_key", obj.key));
            parameters.Add(new NpgsqlParameter("in_game_id", obj.game_id));
            parameters.Add(new NpgsqlParameter("in_active", obj.active));
            parameters.Add(new NpgsqlParameter("in_date_created", obj.date_created));
            parameters.Add(new NpgsqlParameter("in_type", obj.type));
            parameters.Add(new NpgsqlParameter("in_order", obj.order));
            parameters.Add(new NpgsqlParameter("in_key_stat", obj.key_stat));
            parameters.Add(new NpgsqlParameter("in_description", obj.description));

            try {
                return Convert.ToBoolean(data.ExecuteScalar(
                BaseGamingData.connectionString
                , CommandType.StoredProcedure
                , "usp_game_key_meta_set_key_game_id_level"
                , parameters
                ));
            }
            catch (Exception e){
                log.Error(e);
                return false;
            }
        }
Example #10
0
        public virtual GameKeyMeta FillGameKeyMeta(DataRow dr)
        {
            GameKeyMeta obj = new GameKeyMeta();

            if (dr["status"] != null)
                    obj.status = dataType.FillDataString(dr, "status");
            if (dr["sort"] != null)
                    obj.sort = dataType.FillDataInt(dr, "sort");
            if (dr["code"] != null)
                    obj.code = dataType.FillDataString(dr, "code");
            if (dr["display_name"] != null)
                    obj.display_name = dataType.FillDataString(dr, "display_name");
            if (dr["name"] != null)
                    obj.name = dataType.FillDataString(dr, "name");
            if (dr["date_modified"] != null)
                    obj.date_modified = dataType.FillDataDateTime(dr, "date_modified");
            if (dr["data"] != null)
                    obj.data = dataType.FillDataString(dr, "data");
            if (dr["level"] != null)
                    obj.level = dataType.FillDataString(dr, "level");
            if (dr["uuid"] != null)
                    obj.uuid = dataType.FillDataString(dr, "uuid");
            if (dr["key_level"] != null)
                    obj.key_level = dataType.FillDataString(dr, "key_level");
            if (dr["store_count"] != null)
                    obj.store_count = dataType.FillDataInt(dr, "store_count");
            if (dr["key"] != null)
                    obj.key = dataType.FillDataString(dr, "key");
            if (dr["game_id"] != null)
                    obj.game_id = dataType.FillDataString(dr, "game_id");
            if (dr["active"] != null)
                    obj.active = dataType.FillDataBool(dr, "active");
            if (dr["date_created"] != null)
                    obj.date_created = dataType.FillDataDateTime(dr, "date_created");
            if (dr["type"] != null)
                    obj.type = dataType.FillDataString(dr, "type");
            if (dr["order"] != null)
                    obj.order = dataType.FillDataString(dr, "order");
            if (dr["key_stat"] != null)
                    obj.key_stat = dataType.FillDataString(dr, "key_stat");
            if (dr["description"] != null)
                    obj.description = dataType.FillDataString(dr, "description");

            return obj;
        }
Example #11
0
 public virtual bool SetGameKeyMetaByKeyByGameId(string set_type, GameKeyMeta obj)
 {
     return data.SetGameKeyMetaByKeyByGameId(set_type, obj);
 }
Example #12
0
        //------------------------------------------------------------------------------
        public virtual void SetGameKeyMetaByUuid()
        {
            ResponseGameKeyMetaBool wrapper = new ResponseGameKeyMetaBool();
            wrapper.message = "Success";
            wrapper.code = 0;
            wrapper.action = "game-key-meta/set/by-uuid";

            GameKeyMeta obj = new GameKeyMeta();

            string _status = util.GetParamValue(_context, "status");
            if(!String.IsNullOrEmpty(_status))
                obj.status = (string)_status;

            string _sort = util.GetParamValue(_context, "sort");
            if(!String.IsNullOrEmpty(_sort))
                obj.sort = Convert.ToInt32(_sort);

            string _code = util.GetParamValue(_context, "code");
            if(!String.IsNullOrEmpty(_code))
                obj.code = (string)_code;

            string _display_name = util.GetParamValue(_context, "display_name");
            if(!String.IsNullOrEmpty(_display_name))
                obj.display_name = (string)_display_name;

            string _name = util.GetParamValue(_context, "name");
            if(!String.IsNullOrEmpty(_name))
                obj.name = (string)_name;

            string _date_modified = util.GetParamValue(_context, "date_modified");
            if(!String.IsNullOrEmpty(_date_modified))
                obj.date_modified = Convert.ToDateTime(_date_modified);
            else
                obj.date_modified = DateTime.Now;

            string _data = util.GetParamValue(_context, "data");
            if(!String.IsNullOrEmpty(_data))
                obj.data = (string)_data;

            string _level = util.GetParamValue(_context, "level");
            if(!String.IsNullOrEmpty(_level))
                obj.level = (string)_level;

            string _uuid = util.GetParamValue(_context, "uuid");
            if(!String.IsNullOrEmpty(_uuid))
                obj.uuid = (string)_uuid;

            string _key_level = util.GetParamValue(_context, "key_level");
            if(!String.IsNullOrEmpty(_key_level))
                obj.key_level = (string)_key_level;

            string _store_count = util.GetParamValue(_context, "store_count");
            if(!String.IsNullOrEmpty(_store_count))
                obj.store_count = Convert.ToInt32(_store_count);

            string _key = util.GetParamValue(_context, "key");
            if(!String.IsNullOrEmpty(_key))
                obj.key = (string)_key;

            string _game_id = util.GetParamValue(_context, "game_id");
            if(!String.IsNullOrEmpty(_game_id))
                obj.game_id = (string)_game_id;

            string _active = util.GetParamValue(_context, "active");
            if(!String.IsNullOrEmpty(_active))
                obj.active = Convert.ToBoolean(_active);

            string _date_created = util.GetParamValue(_context, "date_created");
            if(!String.IsNullOrEmpty(_date_created))
                obj.date_created = Convert.ToDateTime(_date_created);
            else
                obj.date_created = DateTime.Now;

            string _type = util.GetParamValue(_context, "type");
            if(!String.IsNullOrEmpty(_type))
                obj.type = (string)_type;

            string _order = util.GetParamValue(_context, "order");
            if(!String.IsNullOrEmpty(_order))
                obj.order = (string)_order;

            string _key_stat = util.GetParamValue(_context, "key_stat");
            if(!String.IsNullOrEmpty(_key_stat))
                obj.key_stat = (string)_key_stat;

            string _description = util.GetParamValue(_context, "description");
            if(!String.IsNullOrEmpty(_description))
                obj.description = (string)_description;

            // get data
            wrapper.data = api.SetGameKeyMetaByUuid(obj);

            util.SerializeTypeJSONToResponse(_context, wrapper);
        }