// Use this for initialization void Start() { Instant = this; m_isWin = false; //GameObject[] g = GameObject.FindGameObjectsWithTag("Dot"); //foreach (var item in g) //{ // Destroy(item); //} }
void Start() { Instant = this; m_isWin = false; }
// Use this for initialization void Start() { Instant = this; m_isWin = false; //GameObject[] g = GameObject.FindGameObjectsWithTag("Dot"); //foreach (var item in g) //{ // Destroy(item); //} }
void Start() { Instant = this; m_isWin = false; }