private void checkGibbonBounds() { if (game.isOffscreen(connectRectJoint.WorldAnchorA) && game.isOffscreen(rectBody1.WorldCenter) && game.isOffscreen(rectBody2.WorldCenter) && game.isOffscreen(clampedJoint.WorldAnchorA)) { Console.Write("Robot out of bounds.\n"); game.endGame(2); } }
public void changeHealth(float dH) { currentHealth += dH; if (currentHealth > 100) { currentHealth = 100; } if (currentHealth < 0) { currentHealth = 0; Console.Write("Out of energy!\n"); game.endGame(1); } }