public void OnPlayButtonPressed() { LoadSceneMessage loadSceneMessage = GameContext.messageDispatcher.AddMessage <LoadSceneMessage>(); loadSceneMessage.scene = GameHelper.GetSceneName(SceneType.Game); GameHelper.PlaySound(SfxId.Button); }
private void HandleLoadSceneMessage(IMessageProvider provider) { LoadSceneMessage message = provider.GetMessage <LoadSceneMessage>(); Load(message.scene); }