public void OnPlayButtonPressed()
        {
            LoadSceneMessage loadSceneMessage = GameContext.messageDispatcher.AddMessage <LoadSceneMessage>();

            loadSceneMessage.scene = GameHelper.GetSceneName(SceneType.Game);
            GameHelper.PlaySound(SfxId.Button);
        }
        private void HandleLoadSceneMessage(IMessageProvider provider)
        {
            LoadSceneMessage message = provider.GetMessage <LoadSceneMessage>();

            Load(message.scene);
        }