update() static private method

Internal function for updating Camera, State, Console, and Elapsed Time
static private update ( GameTime dt ) : void
dt Microsoft.Xna.Framework.GameTime
return void
Example #1
0
 /// <summary>
 /// Update FlxG which updates important mechanics such as cameras and time elapsed.
 /// </summary>
 protected override void Update(GameTime gameTime)
 {
     base.Update(gameTime);
     //FlxG.gametime(gameTime);
     FlxG.update(gameTime);
 }