log() public static method

Log something to the debugger console in Visual Studio
public static log ( Object data ) : bool
data Object
return bool
Example #1
0
        /**
         * Call this function to give this object a path to follow.
         * If the path does not have at least one node in it, this function
         * will log a warning message and return.
         *
         * @param	Path		The <code>FlxPath</code> you want this object to follow.
         * @param	Speed		How fast to travel along the path in pixels per second.
         * @param	Mode		Optional, controls the behavior of the object following the path using the path behavior constants.  Can use multiple flags at once, for example PATH_YOYO|PATH_HORIZONTAL_ONLY will make an object move back and forth along the X axis of the path only.
         * @param	AutoRotate	Automatically point the object toward the next node.  Assumes the graphic is pointing upward.  Default behavior is false, or no automatic rotation.
         */
        public void followPath(FlxPath Path, float Speed = 100, uint Mode = PATH_FORWARD, bool AutoRotate = false)
        {
            if (Path.nodes.Count <= 0)
            {
                FlxG.log("WARNING: Paths need at least one node in them to be followed.");
                return;
            }

            path        = Path;
            pathSpeed   = FlxU.abs(Speed);
            _pathMode   = Mode;
            _pathRotate = AutoRotate;

            //get starting node
            if ((_pathMode == PATH_BACKWARD) || (_pathMode == PATH_LOOP_BACKWARD))
            {
                _pathNodeIndex = path.nodes.Count - 1;
                _pathInc       = -1;
            }
            else
            {
                _pathNodeIndex = 0;
                _pathInc       = 1;
            }
        }
Example #2
0
        public void play(String AnimName, Boolean Force = false)
        {
            if (!Force && (_curAnim != null) && (AnimName == _curAnim.name) && (_curAnim.looped || !finished))
            {
                return;
            }
            _curFrame   = 0;
            _curIndex   = 0;
            _frameTimer = 0;
            uint i = 0;
            uint l = (uint)_animations.Count;

            while (i < l)
            {
                if (_animations[(int)i].name == AnimName)
                {
                    _curAnim = _animations[(int)i];
                    if (_curAnim.delay <= 0)
                    {
                        finished = true;
                    }
                    else
                    {
                        finished = false;
                    }
                    _curIndex = _curAnim.frames[_curFrame];
                    dirty     = true;
                    return;
                }
                i++;
            }
            FlxG.log("WARNING: No animation called \"" + AnimName + "\"");
        }
Example #3
0
        static private FlxSound loadSound(SoundEffect EmbeddedSound, float Volume, bool Looped, bool AutoDestroy, bool AutoPlay)
        {
            if (EmbeddedSound == null)
            {
                FlxG.log("WARNING: FlxG.loadSound() requires an embedded sound to work.");
                return(null);
            }
            FlxSound sound = new FlxSound();

            if (EmbeddedSound != null)
            {
                sound.loadEmbedded(EmbeddedSound, Looped, AutoDestroy);
            }
            sound.volume = Volume;
            if (AutoPlay)
            {
                sound.play();
            }
            return(sound);
        }