Send() public method

Send packet (thread-safe, async, priority queue). This is used for most packets (movement, chat, etc).
public Send ( Packet packet ) : void
packet Packet
return void
Example #1
0
        public static void GunMove( Player player )
        {
            World world = player.World;
            if ( null == world )
                return;
            try {
                if ( null == world.Map )
                    return;
                if ( player.IsOnline ) {
                    Position p = player.Position;
                    double ksi = 2.0 * Math.PI * ( -player.Position.L ) / 256.0;
                    double phi = 2.0 * Math.PI * ( player.Position.R - 64 ) / 256.0;
                    double sphi = Math.Sin( phi );
                    double cphi = Math.Cos( phi );
                    double sksi = Math.Sin( ksi );
                    double cksi = Math.Cos( ksi );

                    if ( player.GunCache.Values.Count > 0 ) {
                        foreach ( Vector3I block in player.GunCache.Values ) {
                            if ( player.IsOnline ) {
                                player.Send( PacketWriter.MakeSetBlock( block.X, block.Y, block.Z, world.Map.GetBlock( block ) ) );
                                Vector3I removed;
                                player.GunCache.TryRemove( block.ToString(), out removed );
                            }
                        }
                    }

                    for ( int y = -1; y < 2; ++y ) {
                        for ( int z = -1; z < 2; ++z ) {
                            if ( player.IsOnline ) {
                                //4 is the distance betwen the player and the glass wall
                                Vector3I glassBlockPos = new Vector3I( ( int )( cphi * cksi * 4 - sphi * ( 0.5 + y ) - cphi * sksi * ( 0.5 + z ) ),
                                      ( int )( sphi * cksi * 4 + cphi * ( 0.5 + y ) - sphi * sksi * ( 0.5 + z ) ),
                                      ( int )( sksi * 4 + cksi * ( 0.5 + z ) ) );
                                glassBlockPos += p.ToBlockCoords();
                                if ( world.Map.GetBlock( glassBlockPos ) == Block.Air ) {
                                    player.Send( PacketWriter.MakeSetBlock( glassBlockPos.X, glassBlockPos.Y, glassBlockPos.Z, Block.Glass ) );
                                    player.GunCache.TryAdd( glassBlockPos.ToString(), glassBlockPos );
                                }
                            }
                        }
                    }
                }
            } catch ( Exception ex ) {
                Logger.Log( LogType.SeriousError, "GunGlass: " + ex );
            }
        }
Example #2
0
 void SetSpawn(Player player, Command cmd)
 {
     if (player.Can(Permissions.SetSpawn))
     {
         world.map.spawn = player.pos;
         world.map.Save();
         world.map.changesSinceBackup++;
         player.Send(PacketWriter.MakeTeleport(255, world.map.spawn), true);
         player.Message("New spawn point saved.");
         world.log.Log("{0} changed the spawned point.", LogType.UserActivity, player.name);
     }
     else
     {
         world.NoAccessMessage(player);
     }
 }
Example #3
0
 void Bring(Player player, Command cmd)
 {
     if (player.Can(Permissions.Bring))
     {
         string name   = cmd.Next();
         Player target = world.FindPlayer(name);
         if (target != null)
         {
             Position pos = player.pos;
             pos.x += 1;
             pos.y += 1;
             pos.h += 1;
             target.Send(PacketWriter.MakeTeleport(255, pos));
         }
         else
         {
             world.NoPlayerMessage(player, name);
         }
     }
     else
     {
         world.NoAccessMessage(player);
     }
 }
Example #4
0
  public static void SendGlobalAdd(Player p, BlockDefinition def) {
     if (p.Supports(CpeExtension.BlockDefinitionsExt) && def.Shape != 0)
         p.Send(Packet.MakeDefineBlockExt(def));
     else
         p.Send(Packet.MakeDefineBlock(def));
     p.Send(Packet.MakeSetBlockPermission((Block)def.BlockID, true, true));
 }
        static void towerHandler(Player player, Command cmd)
        {
            string Param = cmd.Next();
            if (Param == null)
            {
                if (player.towerMode)
                {
                    player.towerMode = false;
                    player.Message("TowerMode has been turned off.");
                    return;
                }
                else
                {
                    player.towerMode = true;
                    player.Message("TowerMode has been turned on. " +
                        "All Iron blocks are now being replaced with Towers.");
                }
            }
            else if (Param.ToLower() == "remove")
            {
                if (player.TowerCache != null)
                {
                    World world = player.World;
                    if (world.Map != null)
                    {
                        player.World.Map.QueueUpdate(new BlockUpdate(null, player.towerOrigin, Block.Air));
                        foreach (Vector3I block in player.TowerCache.Values)
                        {
                            if (world.Map != null)
                            {
                                player.Send(PacketWriter.MakeSetBlock(block, player.WorldMap.GetBlock(block)));
                            }
                        }
                    }
                    player.TowerCache.Clear();
                    return;
                }
                else
                {
                    player.Message("&WThere is no Tower to remove");
                }
            }

            else CdTower.PrintUsage(player);
        }
Example #6
0
        // Parses message incoming from the player
        public void ParseMessage(string message, bool fromConsole)
        {
            if (DateTime.Now < mutedUntil)
            {
                return;
            }
            switch (Commands.GetMessageType(message))
            {
            case MessageType.Chat:
                if (CheckChatSpam())
                {
                    return;
                }
                info.linesWritten++;
                string displayedName = nick;
                if (world.config.GetBool("ClassPrefixesInChat"))
                {
                    displayedName = info.playerClass.prefix + displayedName;
                }
                if (world.config.GetBool("ClassColorsInChat") && info.playerClass.color != "" && info.playerClass.color != Color.White)
                {
                    displayedName = info.playerClass.color + displayedName + Color.White;
                }
                world.SendToAll(PacketWriter.MakeMessage(displayedName + ": " + message), null);
                world.log.Log("{0}: {1}", LogType.Chat, name, message);
                break;

            case MessageType.Command:
                world.log.Log("{0}: {1}", LogType.UserCommand, name, message);
                world.cmd.ParseCommand(this, message, fromConsole);
                break;

            case MessageType.PrivateChat:
                if (CheckChatSpam())
                {
                    return;
                }
                string otherPlayerName = message.Substring(1, message.IndexOf(' ') - 1);
                Player otherPlayer     = world.FindPlayer(otherPlayerName);
                if (otherPlayer != null)
                {
                    world.log.Log("{0} to {1}: {2}", LogType.Chat, name, otherPlayer.name, message);
                    otherPlayer.Send(PacketWriter.MakeMessage(Color.Gray + "from " + name + ": " + message.Substring(message.IndexOf(' ') + 1)));
                    Send(PacketWriter.MakeMessage(Color.Gray + "to " + otherPlayer.name + ": " + message.Substring(message.IndexOf(' ') + 1)));
                }
                else
                {
                    world.NoPlayerMessage(this, otherPlayerName);
                }
                break;

            case MessageType.ClassChat:
                if (CheckChatSpam())
                {
                    return;
                }
                string      className   = message.Substring(2, message.IndexOf(' ') - 2);
                PlayerClass playerClass = world.classes.FindClass(className);
                if (playerClass != null)
                {
                    world.log.Log("{0} to {1}: {2}", LogType.ClassChat, name, playerClass.name, message);
                    Packet classMsg = PacketWriter.MakeMessage(Color.Gray + "[" + playerClass.color + playerClass.name + Color.Gray + "]" + name + ": " + message.Substring(message.IndexOf(' ') + 1));
                    world.SendToClass(classMsg, playerClass);
                    if (info.playerClass != playerClass)
                    {
                        Send(classMsg);
                    }
                }
                else
                {
                    Message("No such class: \"" + className.Substring(1) + "\"");
                }
                break;
            }
        }
Example #7
0
 internal static void TP( Player player, Command cmd )
 {
     if( player.Can( Permissions.Teleport ) ) {
         string name = cmd.Next();
         if( name == null ) {
             player.Send( PacketWriter.MakeTeleport( 255, player.world.map.spawn ) );
         } else {
             Player target = player.world.FindPlayer( name );
             if( target != null ) {
                 Position pos = target.pos;
                 pos.x += 1;
                 pos.y += 1;
                 pos.h += 1;
                 player.Send( PacketWriter.MakeTeleport( 255, pos ) );
             } else if( cmd.Next() == null ) {
                 player.NoPlayerMessage( name );
             } else {
                 cmd.Rewind();
                 int x, y, h;
                 if( cmd.NextInt( out x ) && cmd.NextInt( out y ) && cmd.NextInt( out h ) ) {
                     if( x < 0 || x > player.world.map.widthX ||
                          y < 0 || y > player.world.map.widthY ||
                          y < 0 || y > player.world.map.height ) {
                         player.Message( "Specified coordinates are outside the map!" );
                     } else {
                         player.pos.Set( x * 32 + 16, y * 32 + 16, h * 32 + 16, player.pos.r, player.pos.l );
                         player.Send( PacketWriter.MakeTeleport( 255, player.pos ) );
                     }
                 } else {
                     player.Message( "See " + Color.Help + "/help tp" + Color.Sys + " for information on using /tp" );
                 }
             }
         }
     } else {
         player.NoAccessMessage( Permissions.Teleport );
     }
 }
Example #8
0
        //hitted? jonty I thought you were better than that :(
        public void HitPlayer(World world, Vector3I pos, Player hitted, Player by, ref int restDistance, IList<BlockUpdate> updates)
        {
            //Capture the flag
            if (by.Info.isPlayingCTF)
            {
                //Friendly fire
                if ((hitted.Info.CTFBlueTeam && by.Info.CTFBlueTeam) || (hitted.Info.CTFRedTeam && by.Info.CTFRedTeam))
                {
                    by.Message("{0} is on your team!", hitted.Name);
                    return;
                }

                if (hitted.Info.canDodge)
                {
                    int dodgeChance = (new Random()).Next(0, 2);
                    if (dodgeChance == 0)
                    {
                        by.Message("{0} dodged your attack!", hitted.Name);
                        return;
                    }
                }
                //Take the hit, one in ten chance of a critical hit which does 50 damage instead of 25
                int critical = (new Random()).Next(0, 9);

                if (critical == 0)
                {
                    if (by.Info.strengthened)//critical by a strengthened enemy instantly kills
                    {
                        hitted.Info.Health = 0;
                    }
                    else
                    {
                        hitted.Info.Health -= 50;
                    }
                    world.Players.Message("{0} landed a critical shot on {1}!", by.Name, hitted.Name);
                }
                else
                {
                    if (by.Info.strengthened)
                    {
                        hitted.Info.Health -= 50;
                    }
                    else
                    {
                        hitted.Info.Health -= 25;
                    }
                }

                //Create epic ASCII Health Bar

                string healthBar = "&f[&a--------&f]";
                if (hitted.Info.Health == 75)
                {
                    healthBar = "&f[&a------&8--&f]";
                }
                else if (hitted.Info.Health == 50)
                {
                    healthBar = "&f[&e----&8----&f]";
                }
                else if (hitted.Info.Health == 25)
                {
                    healthBar = "&f[&c--&8------&f]";
                }
                else if(hitted.Info.Health <= 0)
                {
                    healthBar = "&f[&8--------&f]";
                }

                if (hitted.ClassiCube && Heartbeat.ClassiCube())
                {
                    hitted.Send(PacketWriter.MakeSpecialMessage((byte)1, healthBar));
                }
                else
                {
                    hitted.Message("You have " + hitted.Info.Health.ToString() + " health.");
                }

                //If the hit player's health is 0 or less, they die
                if (hitted.Info.Health <= 0)
                {

                    hitted.KillCTF(world, String.Format("&f{0}&S was shot by &f{1}", hitted.Name, by.Name));
                    CTF.PowerUp(by);
                    hitted.Info.CTFKills++;

                    if (hitted.Info.hasRedFlag)
                    {
                        world.Players.Message("The red flag has been returned.");
                        hitted.Info.hasRedFlag = false;

                        //Put flag back
                        BlockUpdate blockUpdate = new BlockUpdate(null, world.redFlag, Block.Red);
                        foreach (Player p in world.Players)
                        {
                            p.World.Map.QueueUpdate(blockUpdate);
                        }
                        world.redFlagTaken = false;

                    }

                    if (hitted.Info.hasBlueFlag)
                    {
                        world.Players.Message("The blue flag has been returned.");
                        hitted.Info.hasBlueFlag = false;

                        //Put flag back
                        BlockUpdate blockUpdate = new BlockUpdate(null, world.blueFlag, Block.Blue);
                        foreach (Player p in world.Players)
                        {
                            p.World.Map.QueueUpdate(blockUpdate);
                        }
                        world.blueFlagTaken = false;
                    }

                    //revive dead players with 100% health
                    hitted.Info.Health = 100;

                    if (hitted.ClassiCube && Heartbeat.ClassiCube())
                    {
                        hitted.Send(PacketWriter.MakeSpecialMessage((byte)1, "&f[&a--------&f]"));
                    }
                    else
                    {
                        hitted.Message("You have 100 health.");
                    }
                }

                return;
            }

            //TDM and FFA
            if ((hitted.Info.isOnBlueTeam && by.Info.isOnBlueTeam) || (hitted.Info.isOnRedTeam && by.Info.isOnRedTeam))
            {
                by.Message("{0} is on your team!", hitted.ClassyName);
            }
            else
            {

                //Take the hit, one in ten chance of a critical hit which does 50 damage instead of 25
                int critical = (new Random()).Next(0, 9);

                if (critical == 0)
                {
                    hitted.Info.Health -= 50;
                    world.Players.Message("{0} landed a critical shot on {1}!", by.Name, hitted.Name);
                }
                else
                {
                    hitted.Info.Health -= 25;
                }

                if (hitted.Info.Health < 0)
                {
                    hitted.Info.Health = 0;
                }

                //Create epic ASCII Health Bar

                string healthBar = "&f[&a--------&f]";
                if (hitted.Info.Health == 75)
                {
                    healthBar = "&f[&a------&8--&f]";
                }
                else if (hitted.Info.Health == 50)
                {
                    healthBar = "&f[&e----&8----&f]";
                }
                else if (hitted.Info.Health == 25)
                {
                    healthBar = "&f[&c--&8------&f]";
                }
                else
                {
                    healthBar = "&f[&8--------&f]";
                }
                hitted.Send(PacketWriter.MakeSpecialMessage((byte)1, healthBar));
                if (hitted.ClassiCube && Heartbeat.ClassiCube())
                {
                    hitted.Send(PacketWriter.MakeSpecialMessage((byte)1, healthBar));
                }
                else
                {
                    hitted.Message("You have " + hitted.Info.Health.ToString() + " health.");
                }

                if (hitted.Info.Health == 0)
                {

                    hitted.Kill(world, String.Format("{0}&S was shot by {1}", hitted.ClassyName, hitted.ClassyName == by.ClassyName ? "theirself" : by.ClassyName));
                    updates.Add(new BlockUpdate(null, pos, Block.Air));
                    restDistance = 0;

                    //TDM
                    if (fCraft.TeamDeathMatch.isOn)
                    {
                        if (hitted.Info.isPlayingTD && hitted.Info.isOnBlueTeam && by.Info.isPlayingTD) //if the player is playing TD and on blue team, +1 for Red Team Score
                        {
                            fCraft.TeamDeathMatch.redScore++;
                            hitted.Info.gameDeaths++;
                            hitted.Info.totalDeathsTDM++;
                            by.Info.gameKills++;
                            by.Info.totalKillsTDM++;
                        }
                        if (hitted.Info.isPlayingTD && hitted.Info.isOnRedTeam && by.Info.isPlayingTD) //if the player is playing TD and on blue team, +1 for Red Team Score
                        {
                            fCraft.TeamDeathMatch.blueScore++;
                            hitted.Info.gameDeaths++;       //counts the individual players deaths
                            hitted.Info.totalDeathsTDM++;   //tallies total TDM deaths (never gets reset)
                            by.Info.gameKills++;            //counts the individual players amount of kills
                            by.Info.totalKillsTDM++;        //tallies total TDM kills
                        }

                        //update scoreboard for all players
                        foreach (Player p in hitted.World.Players)
                        {
                            if (p.ClassiCube && Heartbeat.ClassiCube())
                            {
                                p.Send(PacketWriter.MakeSpecialMessage((byte)2, "&cRed&f: " + fCraft.TeamDeathMatch.redScore + ",&1 Blue&f: " + fCraft.TeamDeathMatch.blueScore));
                            }
                            else
                            {
                                p.Message("The score is now &cRed&f: " + fCraft.TeamDeathMatch.redScore + ",&1 Blue&f: " + fCraft.TeamDeathMatch.blueScore);
                            }
                        }
                    }

                    //FFA
                    if (FFA.isOn())
                    {
                        if (hitted.Info.isPlayingFFA && by.Info.isPlayingFFA) //if the player is playing FFA and the person they hit is also playing
                        {
                            hitted.Info.gameDeathsFFA++;
                            hitted.Info.totalDeathsFFA++;
                            by.Info.gameKillsFFA++;
                            by.Info.totalKillsFFA++;
                        }

                        //find current kill leader
                        Player leader = new Player("");//create a temp pseudo player
                        int kills = 0;

                        foreach (Player p in hitted.World.Players)
                        {
                            if (p.Info.gameKillsFFA > kills)
                            {
                                kills = p.Info.gameKillsFFA;
                                leader = p;
                            }
                        }
                        foreach (Player p in hitted.World.Players)
                        {
                            if (p.ClassiCube && Heartbeat.ClassiCube())
                            {
                                p.Send(PacketWriter.MakeSpecialMessage((byte)2, "&eCurrent Leader&f: " + leader.Name + ", Kills: " + leader.Info.gameKillsFFA));
                            }
                        }
                    }

                    //revive dead players with 100% health
                    hitted.Info.Health = 100;

                    if (hitted.ClassiCube && Heartbeat.ClassiCube())
                    {
                        hitted.Send(PacketWriter.MakeSpecialMessage((byte)1, "&f[&a--------&f]"));
                    }
                    else
                    {
                        hitted.Message("You have " + hitted.Info.Health.ToString() + "health.");
                    }
                }
            }
        }
        public static void RevertNames()    //reverts names for online players. offline players get reverted upon leaving the game
        {
            List <PlayerInfo> TDPlayers = new List <PlayerInfo>(PlayerDB.PlayerInfoList.Where(r => (r.isOnBlueTeam || r.isOnRedTeam) && r.IsOnline).ToArray());

            for (int i = 0; i < TDPlayers.Count(); i++)
            {
                string     p1 = TDPlayers[i].Name.ToString();
                PlayerInfo pI = PlayerDB.FindPlayerInfoExact(p1);
                Player     p  = pI.PlayerObject;

                if (p != null)
                {
                    p.iName = null;
                    pI.tempDisplayedName = null;
                    pI.isOnRedTeam       = false;
                    pI.isOnBlueTeam      = false;
                    pI.isPlayingTD       = false;
                    pI.Health            = 100;
                    p.entityChanged      = true;

                    //reset all special messages
                    if (p.usesCPE)
                    {
                        p.Send(PacketWriter.MakeSpecialMessage((byte)100, "&f"));
                        p.Send(PacketWriter.MakeSpecialMessage((byte)1, "&f"));
                        p.Send(PacketWriter.MakeSpecialMessage((byte)2, "&f"));
                    }

                    //undo gunmode (taken from GunHandler.cs)
                    p.GunMode = false;
                    try
                    {
                        foreach (Vector3I block in p.GunCache.Values)
                        {
                            p.Send(PacketWriter.MakeSetBlock(block.X, block.Y, block.Z, p.WorldMap.GetBlock(block)));
                            Vector3I removed;
                            p.GunCache.TryRemove(block.ToString(), out removed);
                        }
                        if (p.bluePortal.Count > 0)
                        {
                            int j = 0;
                            foreach (Vector3I block in p.bluePortal)
                            {
                                if (p.WorldMap != null && p.World.IsLoaded)
                                {
                                    p.WorldMap.QueueUpdate(new BlockUpdate(null, block, p.blueOld[j]));
                                    j++;
                                }
                            }
                            p.blueOld.Clear();
                            p.bluePortal.Clear();
                        }
                        if (p.orangePortal.Count > 0)
                        {
                            int j = 0;
                            foreach (Vector3I block in p.orangePortal)
                            {
                                if (p.WorldMap != null && p.World.IsLoaded)
                                {
                                    p.WorldMap.QueueUpdate(new BlockUpdate(null, block, p.orangeOld[j]));
                                    j++;
                                }
                            }
                            p.orangeOld.Clear();
                            p.orangePortal.Clear();
                        }
                    }
                    catch (Exception ex)
                    {
                        Logger.Log(LogType.SeriousError, "" + ex);
                    }
                    if (p.IsOnline)
                    {
                        p.Message("Your status has been reverted.");
                    }
                }
            }
        }
Example #10
0
 static void WeatherHandler(Player player, CommandReader cmd) {
     if (cmd.Count == 1) {
         player.Message(Cdweather.Usage);
         return;
     }
     string name = cmd.Next();
     PlayerInfo p = PlayerDB.FindPlayerInfoOrPrintMatches(player, name, SearchOptions.IncludeSelf);
     if (p == null) {
         return;
     }
     string valueText = cmd.Next();
     byte weather;
     if (!byte.TryParse(valueText, out weather)) {
         if (valueText.Equals("sun", StringComparison.OrdinalIgnoreCase)) {
             weather = 0;
         } else if (valueText.Equals("rain", StringComparison.OrdinalIgnoreCase)) {
             weather = 1;
         } else if (valueText.Equals("snow", StringComparison.OrdinalIgnoreCase)) {
             weather = 2;
         }
     }
     if (weather < 0 || weather > 2) {
         player.Message("Please use a valid integer(0,1,2) or string(sun,rain,snow)");
         return;
     }
     if (p != player.Info) {
         if (p.IsOnline) {
             if (p.PlayerObject.Supports(CpeExtension.EnvWeatherType)) {
                 p.PlayerObject.Message("&a{0} set your weather to {1} ({2}&a)", player.Name, weather, weather == 0 ? "&sSun" : (weather == 1 ? "&1Rain" : "&fSnow"));
                 player.Message("&aSet weather for {0} to {1} ({2}&a)", p.Name, weather, weather == 0 ? "&sSun" : (weather == 1 ? "&1Rain" : "&fSnow"));
                 p.PlayerObject.Send(Packet.SetWeather((byte)weather));
             } else {
                 player.Message("That player does not support WeatherType packet");
             }
         } else if (p.IsOnline == false || !player.CanSee(p.PlayerObject)) {
             player.Message("That player is not online!");
         }
     } else {
         if (player.Supports(CpeExtension.EnvWeatherType)) {
             player.Message("&aSet weather to {0} ({1}&a)", weather, weather == 0 ? "&sSun" : (weather == 1 ? "&1Rain" : "&fSnow"));
             player.Send(Packet.SetWeather((byte)weather));
         } else {
             player.Message("You don't support WeatherType packet");
         }
     }
 }
Example #11
0
		public static void PrintCtfState(Player player) {
			if (player.IsPlayingCTF && player.Supports(CpeExtension.MessageType)) {
				player.Send(Packet.Message((byte)MessageType.BottomRight1, ""));
				string op = "&d<=>";
				if (CTF.RedTeam.TotalScore > CTF.BlueTeam.TotalScore) {
					op = "&S-->";
				} else if (CTF.RedTeam.TotalScore < CTF.BlueTeam.TotalScore) {
					op = "&S<--";
				}
				player.Message((byte)MessageType.BottomRight3, "{0}{1} &a{2}{0}:&f{3} {4} {5}{6} &a{7}{5}:&f{8}",
				               CTF.RedTeam.Color, CTF.RedTeam.Name, CTF.RedTeam.RoundsWon, CTF.RedTeam.Score, op,
				               CTF.BlueTeam.Color, CTF.BlueTeam.Name, CTF.BlueTeam.RoundsWon, CTF.BlueTeam.Score);
				
				var flagholder = player.World.Players.Where(p => p.IsHoldingFlag);
				if (flagholder.FirstOrDefault() == null) {
					player.Send(Packet.Message((byte)MessageType.BottomRight2, "&sNo one has the flag!"));
				} else if (CTF.RedTeam.HasFlag) {
					player.Message((byte)MessageType.BottomRight2, "{0} &shas the {1}&s flag!",
					               flagholder.First().ClassyName, CTF.BlueTeam.ClassyName);
				} else if (CTF.BlueTeam.HasFlag) {
					player.Message((byte)MessageType.BottomRight2,"{0} &shas the {1}&s flag!",
					               flagholder.First().ClassyName, CTF.RedTeam.ClassyName);
				}
				
				if (player.Team != null) {
					player.Send(Packet.Message((byte)MessageType.Status3,
					                           "&sTeam: " + player.Team.ClassyName));
				} else {
					player.Send(Packet.Message((byte)MessageType.Status3, "&sTeam: &0None"));
				}
			}
			
			if (player.IsPlayingCTF && player.Supports(CpeExtension.EnvColors)) {
				string color = null;
				if (CTF.RedTeam.Score > CTF.BlueTeam.Score) {
					color = CTF.RedTeam.EnvColor;
				} else if (CTF.BlueTeam.Score > CTF.RedTeam.Score) {
					color = CTF.BlueTeam.EnvColor;
				} else {
					color = Mix(CTF.RedTeam.EnvColor, CTF.BlueTeam.EnvColor);
				}
				player.Send(Packet.MakeEnvSetColor((byte)EnvVariable.SkyColor, color));
				player.Send(Packet.MakeEnvSetColor((byte)EnvVariable.FogColor, color));
			}
		}
Example #12
0
		static void RemovePlayerFromTeam(Player p, CtfTeam opposingTeam) {
			p.Team.Players.Remove(p);
			p.Message("&SRemoving you from the game");
			if (p.IsHoldingFlag) {
				world.Players.Message("&cFlag holder " + p.ClassyName + " &cleft CTF, " +
				                      "thus dropping the flag for the " + p.Team.ClassyName + " team!");
				p.Team.HasFlag = false;
				p.IsHoldingFlag = false;
				world.Map.QueueUpdate(new BlockUpdate(Player.Console, opposingTeam.FlagPos,
				                                      opposingTeam.FlagBlock));
			}	
			
			p.IsPlayingCTF = false;
			p.Team = null;		
			if (p.Supports(CpeExtension.HeldBlock))
				p.Send(Packet.MakeHoldThis(Block.Stone, false));
		}
Example #13
0
		public static void RemovePlayer(Player player, World world) {
			if (player.Supports(CpeExtension.MessageType))
				player.Send(Packet.Message((byte)MessageType.Status3, ""));
			
			if (BlueTeam.Has(player))
				RemovePlayerFromTeam(player, RedTeam);
			else if (RedTeam.Has(player))
				RemovePlayerFromTeam(player, BlueTeam);
			
			foreach (Player p in world.Players) {
				if (!p.Supports(CpeExtension.ExtPlayerList) && !p.Supports(CpeExtension.ExtPlayerList2))
					continue;
				p.Send(Packet.MakeExtRemovePlayerName(player.NameID));
			}
		}
Example #14
0
		static void AddPlayerToTeam(CtfTeam team, Player p) {
			team.Players.Add(p);
			p.Message("&SAdding you to the " + team.ClassyName + " team");
			p.TeleportTo(team.Spawn);
			p.Team = team;
			
			p.IsPlayingCTF = true;
			if (p.Supports(CpeExtension.HeldBlock))
				p.Send(Packet.MakeHoldThis(Block.TNT, false));
		}
Example #15
0
 static void chatHandler(Player player, CommandReader cmd)
 {
     byte type;
     byte.TryParse(cmd.Next(), out type);
     string message = cmd.NextAll();
     player.Send(Packet.Message(type, message));
 }
Example #16
0
        private static void textHotKeyHandler(Player player, CommandReader cmd) {
            string Label = cmd.Next();
            string Action = cmd.Next();
            string third = cmd.Next();
            string fourth = cmd.Next();
            if (Label == null || Action == null || third == null || fourth == null) {
                CdtextHotKey.PrintUsage(player);
                return;
            }

            int KeyCode;
            if (!int.TryParse(third, out KeyCode)) {
                player.Message("Error: Invalid Integer ({0})", third);
                return;
            }
            byte KeyMod = 0;
            if (null != fourth) {
                if (!Byte.TryParse(fourth, out KeyMod)) {
                    player.Message("Error: Invalid Byte ({0})", fourth);
                    return;
                }
            }
            if (player.Supports(CpeExtension.TextHotKey)) {
                player.Send(Packet.MakeSetTextHotKey(Label, Action, KeyCode, KeyMod));
            } else {
                player.Message("You do not support TextHotKey");
                return;
            }
        }
Example #17
0
 private static void SetPlayerDead( Player player )
 {
     try {
         if ( player.IsOnline ) {
             player.Send( Packets.MakeTeleport( 255, new Position( player.World.Map.Spawn.X, player.World.Map.Spawn.Y, player.World.Map.Height - 1 ) ) );
             StopWoMCrashBlocks( player );
             player.Position = new Position( player.World.Map.Spawn.X, player.World.Map.Spawn.Y, player.World.Map.Spawn.Z + 1000 );
             if ( !player.PublicAuxStateObjects.ContainsKey( "dead" ) ) {
                 player.PublicAuxStateObjects.Add( "dead", true );
                 int Seconds = 6 - GuildManager.PlayersGuild( player.Info ).DeadSaver;
                 player.Message( "You will respawn in {0} seconds", Seconds );
                 Scheduler.NewTask( t => SetPlayerNotDead( player ) ).RunOnce( TimeSpan.FromSeconds( Seconds ) );
             }
         }
     } catch ( Exception e ) {
         Logger.Log( LogType.Error, e.ToString() );
     }
 }
Example #18
0
 static void ClickDistanceHandler(Player player, CommandReader cmd) {
     PlayerInfo otherPlayer = InfoCommands.FindPlayerInfo(player, cmd, cmd.Next() ?? player.Name);
     if (otherPlayer == null) return;
     
     if (!player.IsStaff && otherPlayer != player.Info) {
         Rank staffRank = RankManager.GetMinRankWithAnyPermission(Permission.ReadStaffChat);
         if (staffRank != null) {
             player.Message("You must be {0}&s+ to change another players reach distance", staffRank.ClassyName);
         } else {
             player.Message("No ranks have the ReadStaffChat permission so no one can change other players reachdistance, yell at the owner.");
         }
         return;
     }
     if (otherPlayer.Rank.Index < player.Info.Rank.Index) {
         player.Message("Cannot change the Reach Distance of someone higher rank than you.");
         return;
     }
     string second = cmd.Next();
     if (string.IsNullOrEmpty(second)) {
         if (otherPlayer == player.Info) {
             player.Message("Your current ReachDistance: {0} blocks [Units: {1}]", player.Info.ReachDistance / 32, player.Info.ReachDistance);
         } else {
             player.Message("Current ReachDistance for {2}: {0} blocks [Units: {1}]", otherPlayer.ReachDistance / 32, otherPlayer.ReachDistance, otherPlayer.Name);
         }
         return;
     }
     short distance;
     if (!short.TryParse(second, out distance)) {
         if (second != "reset") {
             player.Message("Please try something inbetween 0 and 32767");
             return;
         } else {
             distance = 160;
         }
     }
     if (distance < 0 || distance > 32767) {
         player.Message("Reach distance must be between 0 and 32767");
         return;
     }
     
     if (distance != otherPlayer.ReachDistance) {
         if (otherPlayer != player.Info) {
             if (otherPlayer.IsOnline == true) {
                 if (otherPlayer.PlayerObject.Supports(CpeExtension.ClickDistance)) {
                     otherPlayer.PlayerObject.Message("{0} set your reach distance from {1} to {2} blocks [Units: {3}]", player.Name, otherPlayer.ReachDistance / 32, distance / 32, distance);
                     player.Message("Set reach distance for {0} from {1} to {2} blocks [Units: {3}]", otherPlayer.Name, otherPlayer.ReachDistance / 32, distance / 32, distance);
                     otherPlayer.ReachDistance = distance;
                     otherPlayer.PlayerObject.Send(Packet.MakeSetClickDistance(distance));
                 } else {
                     player.Message("This player does not support ReachDistance packet");
                 }
             } else {
                 player.Message("Set reach distance for {0} from {1} to {2} blocks [Units: {3}]", otherPlayer.Name, otherPlayer.ReachDistance / 32, distance / 32, distance);
                 otherPlayer.ReachDistance = distance;
             }
         } else {
             if (player.Supports(CpeExtension.ClickDistance)) {
                 player.Message("Set own reach distance from {0} to {1} blocks [Units: {2}]", player.Info.ReachDistance / 32, distance / 32, distance);
                 player.Info.ReachDistance = distance;
                 player.Send(Packet.MakeSetClickDistance(distance));
             } else {
                 player.Message("You don't support ReachDistance packet");
             }
         }
     } else {
         if (otherPlayer != player.Info) {
             player.Message("{0}'s reach distance is already set to {1}", otherPlayer.ClassyName, otherPlayer.ReachDistance);
         } else {
             player.Message("Your reach distance is already set to {0}", otherPlayer.ReachDistance);
         }
         return;
     }
 }
Example #19
0
        public static void PowerUp(Player p)
        {
            int GetPowerUp = (new Random()).Next(1, 4);
            if (GetPowerUp < 3)
            {
                return;
            }

            int choosePowerUp = (new Random()).Next(1, 19);

            //decide which powerup to use, certain powerups have a higher chance such as first aid kit and dodge as opposed to rarer ones like holy blessing
            switch (choosePowerUp)
            {
                case 1:
                case 2:
                case 3:
                    //first aid kit - heal user for 50 hp
                    world_.Players.Message("&f{0} has discovered a &aFirst Aid Kit&f!", p.Name);
                    world_.Players.Message("&f{0} has been healed for 50 hp.", p.Name);

                    //set health to 100, make sure it doesn't overflow
                    p.Info.Health += 50;
                    if (p.Info.Health > 100)
                    {
                        p.Info.Health = 100;
                    }

                    string healthBar = "&f[&a--------&f]";
                    if (p.Info.Health == 75)
                    {
                        healthBar = "&f[&a------&8--&f]";
                    }
                    else if (p.Info.Health == 50)
                    {
                        healthBar = "&f[&e----&8----&f]";
                    }
                    else if (p.Info.Health == 25)
                    {
                        healthBar = "&f[&c--&8------&f]";
                    }
                    else
                    {
                        healthBar = "&f[&8--------&f]";
                    }

                    if (p.ClassiCube && Heartbeat.ClassiCube())
                    {
                        p.Send(PacketWriter.MakeSpecialMessage((byte)1, healthBar));
                    }
                    else
                    {
                        p.Message("You have " + p.Info.Health.ToString() + " health.");
                    }

                    break;
                case 4:
                case 5:
                    //penicillin - heal user for 100 hp
                    world_.Players.Message("&f{0} has discovered a &aPenicillin Case&f!", p.Name);
                    world_.Players.Message("&f{0} has been healed for 100 hp.", p.Name);
                    p.Info.Health = 100;

                    if (p.ClassiCube && Heartbeat.ClassiCube())
                    {
                        p.Send(PacketWriter.MakeSpecialMessage((byte)1, "&f[&8--------&f]"));
                    }
                    else
                    {
                        p.Message("You have " + p.Info.Health.ToString() + " health.");
                    }

                    break;
                case 6:
                case 7:
                    //disarm
                    world_.Players.Message("&f{0} has discovered a &aDisarm Spell&f!", p.Name);
                    if (p.Info.CTFBlueTeam)
                    {
                        world_.Players.Message("The red team has lost all weaponry for 30 seconds!");
                        foreach (Player pl in world_.Players)
                        {
                            if (pl.Info.CTFRedTeam)
                            {
                                pl.Info.gunDisarmed = true;
                                pl.Info.stabDisarmed = true;
                                pl.GunMode = false;
                            }
                        }
                        RedDisarmed = DateTime.Now;
                    }
                    else
                    {
                        world_.Players.Message("The blue team has lost all weaponry for 30 seconds!");
                        foreach (Player pl in world_.Players)
                        {
                            if (pl.Info.CTFBlueTeam)
                            {
                                pl.Info.gunDisarmed = true;
                                pl.Info.stabDisarmed = true;
                                pl.GunMode = false;
                            }
                        }
                        BlueDisarmed = DateTime.Now;
                    }

                    break;
                case 8:
                case 9:
                    //blades of fury
                    world_.Players.Message("&f{0} has discovered the &aBlades of Fury&f!", p.Name);
                    if (p.Info.CTFBlueTeam)
                    {
                        world_.Players.Message("The red team is unable to backstab for 1 minute!");
                        world_.Players.Message("The blue team can now stab the red team from any angle for 1 minute!");
                        foreach (Player pl in world_.Players)
                        {
                            if (pl.Info.CTFBlueTeam)
                            {
                                pl.Info.stabAnywhere = true;
                            }
                            else
                            {
                                pl.Info.stabDisarmed = true;
                            }
                        }
                        RedBOFdebuff = DateTime.Now;
                    }
                    else
                    {
                        world_.Players.Message("The blue team is unable to backstab for 1 minute!");
                        world_.Players.Message("The red team can now stab the blue team from any angle for 1 minute!");
                        foreach (Player pl in world_.Players)
                        {
                            if (pl.Info.CTFRedTeam)
                            {
                                pl.Info.stabAnywhere = true;
                            }
                            else
                            {
                                pl.Info.stabDisarmed = true;
                            }
                        }
                        RedBOFdebuff = DateTime.Now;
                    }
                    break;
                case 10:
                case 11:
                    //war cry
                    world_.Players.Message("&f{0} has discovered their &aWar Cry&f!", p.Name);
                    if (p.Info.CTFBlueTeam)
                    {
                        world_.Players.Message("The red team has been frightened back into their spawn!");
                        foreach (Player pl in world_.Players)
                        {
                            if (pl.Info.CTFRedTeam)
                            {
                                pl.TeleportTo(world_.redCTFSpawn.ToPlayerCoords());
                            }
                        }
                    }
                    else
                    {
                        world_.Players.Message("The blue team has been frightened back into their spawn!");
                        foreach (Player pl in world_.Players)
                        {
                            if (pl.Info.CTFBlueTeam)
                            {
                                pl.TeleportTo(world_.blueCTFSpawn.ToPlayerCoords());
                            }
                        }
                    }
                    break;
                case 12:
                case 13:
                case 14:
                    //strengthen
                    world_.Players.Message("&f{0} has discovered a &aStrength Pack&f!", p.Name);
                    world_.Players.Message("&f{0}'s gun now deals twice the damage for the next minute!", p.Name);
                    p.Info.strengthened = true;
                    p.Info.strengthTime = DateTime.Now;
                    break;
                case 15:
                case 16:
                case 17:
                    //dodge
                    world_.Players.Message("&f{0} has discovered a new &aDodging Technique&f!", p.Name);
                    world_.Players.Message("&f{0}'s has a 50% chance to dodge incomming gun attacks for the next minute!", p.Name);
                    p.Info.canDodge = true;
                    p.Info.dodgeTime = DateTime.Now;
                    break;
                case 18:
                    //holy blessing (rarest and most treasured power up, yet easiest to code :P )
                    world_.Players.Message("&f{0} has discovered the rare &aHoly Blessing&f!!!", p.Name);
                    if (p.Info.CTFBlueTeam)
                    {
                        world_.Players.Message("The Blue Team has been granted 1 point.");
                        redScore++;
                    }
                    else
                    {
                        world_.Players.Message("The Red Team has been granted 1 point.");
                        blueScore++;
                    }
                    foreach (Player pl in world_.Players)
                    {
                        if (pl.ClassiCube && Heartbeat.ClassiCube())
                        {
                            pl.Send(PacketWriter.MakeSpecialMessage((byte)2, "&cRed&f: " + redScore + ",&1 Blue&f: " + blueScore));
                        }
                        else
                        {
                            pl.Message("The score is now &cRed&f: {0} and &1Blue&f: {1}.", redScore, blueScore);
                        }
                    }
                    break;
                default:
                    //no power up 4 u
                    break;
            }
        }
Example #20
0
        public static void PowerUp(Player p)
        {
            int GetPowerUp = (new Random()).Next(1, 4);

            if (GetPowerUp < 3)
            {
                return;
            }

            int choosePowerUp = (new Random()).Next(1, 19);

            //decide which powerup to use, certain powerups have a higher chance such as first aid kit and dodge as opposed to rarer ones like holy blessing
            switch (choosePowerUp)
            {
            case 1:
            case 2:
            case 3:
                //first aid kit - heal user for 50 hp
                world_.Players.Message("&f{0} has discovered a &aFirst Aid Kit&f!", p.Name);
                world_.Players.Message("&f{0} has been healed for 50 hp.", p.Name);

                //set health to 100, make sure it doesn't overflow
                p.Info.Health += 50;
                if (p.Info.Health > 100)
                {
                    p.Info.Health = 100;
                }

                string healthBar = "&f[&a--------&f]";
                if (p.Info.Health == 75)
                {
                    healthBar = "&f[&a------&8--&f]";
                }
                else if (p.Info.Health == 50)
                {
                    healthBar = "&f[&e----&8----&f]";
                }
                else if (p.Info.Health == 25)
                {
                    healthBar = "&f[&c--&8------&f]";
                }
                else
                {
                    healthBar = "&f[&8--------&f]";
                }

                if (p.ClassiCube && Heartbeat.ClassiCube())
                {
                    p.Send(PacketWriter.MakeSpecialMessage((byte)1, healthBar));
                }
                else
                {
                    p.Message("You have " + p.Info.Health.ToString() + " health.");
                }

                break;

            case 4:
            case 5:
                //penicillin - heal user for 100 hp
                world_.Players.Message("&f{0} has discovered a &aPenicillin Case&f!", p.Name);
                world_.Players.Message("&f{0} has been healed for 100 hp.", p.Name);
                p.Info.Health = 100;

                if (p.ClassiCube && Heartbeat.ClassiCube())
                {
                    p.Send(PacketWriter.MakeSpecialMessage((byte)1, "&f[&8--------&f]"));
                }
                else
                {
                    p.Message("You have " + p.Info.Health.ToString() + " health.");
                }

                break;

            case 6:
            case 7:
                //disarm
                world_.Players.Message("&f{0} has discovered a &aDisarm Spell&f!", p.Name);
                if (p.Info.CTFBlueTeam)
                {
                    world_.Players.Message("The red team has lost all weaponry for 30 seconds!");
                    foreach (Player pl in world_.Players)
                    {
                        if (pl.Info.CTFRedTeam)
                        {
                            pl.Info.gunDisarmed  = true;
                            pl.Info.stabDisarmed = true;
                            pl.GunMode           = false;
                        }
                    }
                    RedDisarmed = DateTime.Now;
                }
                else
                {
                    world_.Players.Message("The blue team has lost all weaponry for 30 seconds!");
                    foreach (Player pl in world_.Players)
                    {
                        if (pl.Info.CTFBlueTeam)
                        {
                            pl.Info.gunDisarmed  = true;
                            pl.Info.stabDisarmed = true;
                            pl.GunMode           = false;
                        }
                    }
                    BlueDisarmed = DateTime.Now;
                }

                break;

            case 8:
            case 9:
                //blades of fury
                world_.Players.Message("&f{0} has discovered the &aBlades of Fury&f!", p.Name);
                if (p.Info.CTFBlueTeam)
                {
                    world_.Players.Message("The red team is unable to backstab for 1 minute!");
                    world_.Players.Message("The blue team can now stab the red team from any angle for 1 minute!");
                    foreach (Player pl in world_.Players)
                    {
                        if (pl.Info.CTFBlueTeam)
                        {
                            pl.Info.stabAnywhere = true;
                        }
                        else
                        {
                            pl.Info.stabDisarmed = true;
                        }
                    }
                    RedBOFdebuff = DateTime.Now;
                }
                else
                {
                    world_.Players.Message("The blue team is unable to backstab for 1 minute!");
                    world_.Players.Message("The red team can now stab the blue team from any angle for 1 minute!");
                    foreach (Player pl in world_.Players)
                    {
                        if (pl.Info.CTFRedTeam)
                        {
                            pl.Info.stabAnywhere = true;
                        }
                        else
                        {
                            pl.Info.stabDisarmed = true;
                        }
                    }
                    RedBOFdebuff = DateTime.Now;
                }
                break;

            case 10:
            case 11:
                //war cry
                world_.Players.Message("&f{0} has discovered their &aWar Cry&f!", p.Name);
                if (p.Info.CTFBlueTeam)
                {
                    world_.Players.Message("The red team has been frightened back into their spawn!");
                    foreach (Player pl in world_.Players)
                    {
                        if (pl.Info.CTFRedTeam)
                        {
                            pl.TeleportTo(world_.redCTFSpawn.ToPlayerCoords());
                        }
                    }
                }
                else
                {
                    world_.Players.Message("The blue team has been frightened back into their spawn!");
                    foreach (Player pl in world_.Players)
                    {
                        if (pl.Info.CTFBlueTeam)
                        {
                            pl.TeleportTo(world_.blueCTFSpawn.ToPlayerCoords());
                        }
                    }
                }
                break;

            case 12:
            case 13:
            case 14:
                //strengthen
                world_.Players.Message("&f{0} has discovered a &aStrength Pack&f!", p.Name);
                world_.Players.Message("&f{0}'s gun now deals twice the damage for the next minute!", p.Name);
                p.Info.strengthened = true;
                p.Info.strengthTime = DateTime.Now;
                break;

            case 15:
            case 16:
            case 17:
                //dodge
                world_.Players.Message("&f{0} has discovered a new &aDodging Technique&f!", p.Name);
                world_.Players.Message("&f{0}'s has a 50% chance to dodge incomming gun attacks for the next minute!", p.Name);
                p.Info.canDodge  = true;
                p.Info.dodgeTime = DateTime.Now;
                break;

            case 18:
                //holy blessing (rarest and most treasured power up, yet easiest to code :P )
                world_.Players.Message("&f{0} has discovered the rare &aHoly Blessing&f!!!", p.Name);
                if (p.Info.CTFBlueTeam)
                {
                    world_.Players.Message("The Blue Team has been granted 1 point.");
                    redScore++;
                }
                else
                {
                    world_.Players.Message("The Red Team has been granted 1 point.");
                    blueScore++;
                }
                foreach (Player pl in world_.Players)
                {
                    if (pl.ClassiCube && Heartbeat.ClassiCube())
                    {
                        pl.Send(PacketWriter.MakeSpecialMessage((byte)2, "&cRed&f: " + redScore + ",&1 Blue&f: " + blueScore));
                    }
                    else
                    {
                        pl.Message("The score is now &cRed&f: {0} and &1Blue&f: {1}.", redScore, blueScore);
                    }
                }
                break;

            default:
                //no power up 4 u
                break;
            }
        }
Example #21
0
        // Change player class
        void ChangeClass(Player player, Command cmd)
        {
            string name         = cmd.Next();
            string newClassName = cmd.Next();

            if (name == null || newClassName == null)
            {
                player.Message("Usage: " + Color.Help + "/user PlayerName ClassName");
                player.Message("To see a list of classes and permissions, use " + Color.Help + "/class");
                return;
            }

            Player target = world.FindPlayer(name);

            if (target == null)
            {
                world.NoPlayerMessage(player, name);
                return;
            }

            PlayerClass newClass = world.classes.FindClass(newClassName);

            if (newClass == null)
            {
                player.Message("Unrecognized player class: " + newClassName);
                return;
            }

            if (target.info.playerClass == newClass)
            {
                player.Message(target.name + "'s class is already " + newClass.color + newClass.name);
                return;
            }

            bool promote = target.info.playerClass.rank < newClass.rank;

            if ((promote && !player.Can(Permissions.Promote)) || !promote && !player.Can(Permissions.Demote))
            {
                world.NoAccessMessage(player);
                return;
            }

            if (promote && !player.info.playerClass.CanPromote(newClass))
            {
                PlayerClass maxRank = player.info.playerClass.maxPromote;
                if (maxRank == null)
                {
                    player.Message("You can only promote players up to " + player.info.playerClass.color + player.info.playerClass.name);
                }
                else
                {
                    player.Message("You can only promote players up to " + maxRank.color + maxRank.name);
                }
                return;
            }
            else if (!promote && !player.info.playerClass.CanDemote(target.info.playerClass))
            {
                PlayerClass maxRank = player.info.playerClass.maxDemote;
                if (maxRank == null)
                {
                    player.Message("You can only demote players that are " + player.info.playerClass.color + player.info.playerClass.name + Color.Sys + " or lower.");
                }
                else
                {
                    player.Message("You can only demote players that are " + maxRank.color + maxRank.name + Color.Sys + " or lower.");
                }
                return;
            }

            if (promote && target.info.playerClass.rank < newClass.rank ||
                target.info.playerClass.rank > newClass.rank)
            {
                world.log.Log("{0} changed the class of {1} from {2} to {3}.", LogType.UserActivity,
                              player.name, target.info.name, target.info.playerClass.name, newClass.name);
                target.info.playerClass     = newClass;
                target.info.classChangeDate = DateTime.Now;
                target.info.classChangedBy  = player.name;

                target.Send(PacketWriter.MakeSetPermission(target));

                if (promote)
                {
                    player.Message("You promoted " + target.name + " to " + newClass.color + newClass.name + ".");
                    target.Message("You have been promoted to " + newClass.color + newClass.name + Color.Sys + " by " + player.name + "!");
                }
                else
                {
                    player.Message("You demoted " + target.name + " to " + newClass.color + newClass.name + ".");
                    target.Message("You have been demoted to " + newClass.color + newClass.name + Color.Sys + " by " + player.name + "!");
                }
                if (world.config.GetBool("ClassPrefixesInList") || world.config.GetBool("ClassColorsInChat"))       // TODO: colors in player names
                {
                    world.UpdatePlayer(target);
                }
                target.mode = BlockPlacementMode.Normal;
            }
            else
            {
                if (promote)
                {
                    player.Message(target.name + " is already same or lower rank than " + newClass.name);
                }
                else
                {
                    player.Message(target.name + " is already same or higher rank than " + newClass.name);
                }
            }
        }
Example #22
0
        //hitted? jonty I thought you were better than that :(
        public void HitPlayer(World world, Vector3I pos, Player hitted, Player by, ref int restDistance, IList <BlockUpdate> updates)
        {
            //Capture the flag
            if (by.Info.isPlayingCTF)
            {
                //Friendly fire
                if ((hitted.Info.CTFBlueTeam && by.Info.CTFBlueTeam) || (hitted.Info.CTFRedTeam && by.Info.CTFRedTeam))
                {
                    by.Message("{0} is on your team!", hitted.Name);
                    return;
                }

                if (hitted.Info.canDodge)
                {
                    int dodgeChance = (new Random()).Next(0, 2);
                    if (dodgeChance == 0)
                    {
                        by.Message("{0} dodged your attack!", hitted.Name);
                        return;
                    }
                }
                //Take the hit, one in ten chance of a critical hit which does 50 damage instead of 25
                int critical = (new Random()).Next(0, 9);

                if (critical == 0)
                {
                    if (by.Info.strengthened)                   //critical by a strengthened enemy instantly kills
                    {
                        hitted.Info.Health = 0;
                    }
                    else
                    {
                        hitted.Info.Health -= 50;
                    }
                    world.Players.Message("{0} landed a critical shot on {1}!", by.Name, hitted.Name);
                }
                else
                {
                    if (by.Info.strengthened)
                    {
                        hitted.Info.Health -= 50;
                    }
                    else
                    {
                        hitted.Info.Health -= 25;
                    }
                }

                //Create epic ASCII Health Bar

                string healthBar = "&f[&a--------&f]";
                if (hitted.Info.Health == 75)
                {
                    healthBar = "&f[&a------&8--&f]";
                }
                else if (hitted.Info.Health == 50)
                {
                    healthBar = "&f[&e----&8----&f]";
                }
                else if (hitted.Info.Health == 25)
                {
                    healthBar = "&f[&c--&8------&f]";
                }
                else if (hitted.Info.Health <= 0)
                {
                    healthBar = "&f[&8--------&f]";
                }

                if (hitted.usesCPE)
                {
                    hitted.Send(PacketWriter.MakeSpecialMessage((byte)1, healthBar));
                }
                else
                {
                    hitted.Message("You have " + hitted.Info.Health.ToString() + " health.");
                }

                //If the hit player's health is 0 or less, they die
                if (hitted.Info.Health <= 0)
                {
                    hitted.KillCTF(world, String.Format("&f{0}&S was shot by &f{1}", hitted.Name, by.Name));
                    CTF.PowerUp(by);
                    hitted.Info.CTFKills++;

                    if (hitted.Info.hasRedFlag)
                    {
                        world.Players.Message("The red flag has been returned.");
                        hitted.Info.hasRedFlag = false;

                        //Put flag back
                        BlockUpdate blockUpdate = new BlockUpdate(null, world.redFlag, Block.Red);
                        foreach (Player p in world.Players)
                        {
                            p.World.Map.QueueUpdate(blockUpdate);
                        }
                        world.redFlagTaken = false;
                    }

                    if (hitted.Info.hasBlueFlag)
                    {
                        world.Players.Message("The blue flag has been returned.");
                        hitted.Info.hasBlueFlag = false;

                        //Put flag back
                        BlockUpdate blockUpdate = new BlockUpdate(null, world.blueFlag, Block.Blue);
                        foreach (Player p in world.Players)
                        {
                            p.World.Map.QueueUpdate(blockUpdate);
                        }
                        world.blueFlagTaken = false;
                    }

                    //revive dead players with 100% health
                    hitted.Info.Health = 100;

                    if (hitted.usesCPE)
                    {
                        hitted.Send(PacketWriter.MakeSpecialMessage((byte)1, "&f[&a--------&f]"));
                    }
                    else
                    {
                        hitted.Message("You have 100 health.");
                    }
                }

                return;
            }

            //TDM and FFA
            if ((hitted.Info.isOnBlueTeam && by.Info.isOnBlueTeam) || (hitted.Info.isOnRedTeam && by.Info.isOnRedTeam))
            {
                by.Message("{0} is on your team!", hitted.ClassyName);
            }
            else
            {
                //Take the hit, one in ten chance of a critical hit which does 50 damage instead of 25
                int critical = (new Random()).Next(0, 9);

                if (critical == 0)
                {
                    hitted.Info.Health -= 50;
                    world.Players.Message("{0} landed a critical shot on {1}!", by.Name, hitted.Name);
                }
                else
                {
                    hitted.Info.Health -= 25;
                }

                if (hitted.Info.Health < 0)
                {
                    hitted.Info.Health = 0;
                }

                //Create epic ASCII Health Bar

                string healthBar = "&f[&a--------&f]";
                if (hitted.Info.Health == 75)
                {
                    healthBar = "&f[&a------&8--&f]";
                }
                else if (hitted.Info.Health == 50)
                {
                    healthBar = "&f[&e----&8----&f]";
                }
                else if (hitted.Info.Health == 25)
                {
                    healthBar = "&f[&c--&8------&f]";
                }
                else
                {
                    healthBar = "&f[&8--------&f]";
                }
                hitted.Send(PacketWriter.MakeSpecialMessage((byte)1, healthBar));
                if (hitted.usesCPE)
                {
                    hitted.Send(PacketWriter.MakeSpecialMessage((byte)1, healthBar));
                }
                else
                {
                    hitted.Message("You have " + hitted.Info.Health.ToString() + " health.");
                }

                if (hitted.Info.Health == 0)
                {
                    hitted.Kill(world, String.Format("{0}&S was shot by {1}", hitted.ClassyName, hitted.ClassyName == by.ClassyName ? "theirself" : by.ClassyName));
                    updates.Add(new BlockUpdate(null, pos, Block.Air));
                    restDistance = 0;

                    //TDM
                    if (fCraft.TeamDeathMatch.isOn)
                    {
                        if (hitted.Info.isPlayingTD && hitted.Info.isOnBlueTeam && by.Info.isPlayingTD)                        //if the player is playing TD and on blue team, +1 for Red Team Score
                        {
                            fCraft.TeamDeathMatch.redScore++;
                            hitted.Info.gameDeaths++;
                            hitted.Info.totalDeathsTDM++;
                            by.Info.gameKills++;
                            by.Info.totalKillsTDM++;
                        }
                        if (hitted.Info.isPlayingTD && hitted.Info.isOnRedTeam && by.Info.isPlayingTD)                        //if the player is playing TD and on blue team, +1 for Red Team Score
                        {
                            fCraft.TeamDeathMatch.blueScore++;
                            hitted.Info.gameDeaths++;                                   //counts the individual players deaths
                            hitted.Info.totalDeathsTDM++;                               //tallies total TDM deaths(never gets reset)
                            by.Info.gameKills++;                                        //counts the individual players amount of kills
                            by.Info.totalKillsTDM++;                                    //tallies total TDM kills
                        }

                        //update scoreboard for all players
                        foreach (Player p in hitted.World.Players)
                        {
                            if (p.usesCPE)
                            {
                                p.Send(PacketWriter.MakeSpecialMessage((byte)2, "&cRed&f: " + fCraft.TeamDeathMatch.redScore + ",&1 Blue&f: " + fCraft.TeamDeathMatch.blueScore));
                            }
                            else
                            {
                                p.Message("The score is now &cRed&f: " + fCraft.TeamDeathMatch.redScore + ",&1 Blue&f: " + fCraft.TeamDeathMatch.blueScore);
                            }
                        }
                    }

                    //FFA
                    if (FFA.isOn())
                    {
                        if (hitted.Info.isPlayingFFA && by.Info.isPlayingFFA)                        //if the player is playing FFA and the person they hit is also playing
                        {
                            hitted.Info.gameDeathsFFA++;
                            hitted.Info.totalDeathsFFA++;
                            by.Info.gameKillsFFA++;
                            by.Info.totalKillsFFA++;
                        }

                        //find current kill leader
                        Player leader = new Player("");                        //create a temp pseudo player
                        int    kills  = 0;

                        foreach (Player p in hitted.World.Players)
                        {
                            if (p.Info.gameKillsFFA > kills)
                            {
                                kills  = p.Info.gameKillsFFA;
                                leader = p;
                            }
                        }
                        foreach (Player p in hitted.World.Players)
                        {
                            if (p.usesCPE)
                            {
                                p.Send(PacketWriter.MakeSpecialMessage((byte)2, "&eCurrent Leader&f: " + leader.Name + ", Kills: " + leader.Info.gameKillsFFA));
                            }
                        }
                    }

                    //revive dead players with 100% health
                    hitted.Info.Health = 100;

                    if (hitted.usesCPE)
                    {
                        hitted.Send(PacketWriter.MakeSpecialMessage((byte)1, "&f[&a--------&f]"));
                    }
                    else
                    {
                        hitted.Message("You have " + hitted.Info.Health.ToString() + "health.");
                    }
                }
            }
        }
Example #23
0
        public static void GunHandler(Player player, Command cmd)
        {
            //to prevent players from doing /gun during a TDM game that arent actually playing in
            if (player.World.gameMode == GameMode.TeamDeathMatch && !player.Info.isPlayingTD)
            {
                player.Message("Players who are not playing Team DeathMatch can only spectate.");
                return;
            }

            if (player.Info.isPlayingCTF && player.Info.gunDisarmed)
            {
                player.Message("You are currently disarmed. You cannot use a gun until the disarm powerup has worn off.");
                return;
            }
            if (player.GunMode)
            {
                player.GunMode = false;
                try
                {
                    foreach (Vector3I block in player.GunCache.Values)
                    {
                        player.Send(PacketWriter.MakeSetBlock(block.X, block.Y, block.Z, player.WorldMap.GetBlock(block)));
                        Vector3I removed;
                        player.GunCache.TryRemove(block.ToString(), out removed);
                    }
                    if (player.bluePortal.Count > 0)
                    {
                        int i = 0;
                        foreach (Vector3I block in player.bluePortal)
                        {
                            if (player.WorldMap != null && player.World.IsLoaded)
                            {
                                player.WorldMap.QueueUpdate(new BlockUpdate(null, block, player.blueOld[i]));
                                i++;
                            }
                        }
                        player.blueOld.Clear();
                        player.bluePortal.Clear();
                    }
                    if (player.orangePortal.Count > 0)
                    {
                        int i = 0;
                        foreach (Vector3I block in player.orangePortal)
                        {
                            if (player.WorldMap != null && player.World.IsLoaded)
                            {
                                player.WorldMap.QueueUpdate(new BlockUpdate(null, block, player.orangeOld[i]));
                                i++;
                            }
                        }
                        player.orangeOld.Clear();
                        player.orangePortal.Clear();
                    }
                    player.Message("&SGunMode deactivated");
                }
                catch (Exception ex)
                {
                    Logger.Log(LogType.SeriousError, "" + ex);
                }
            }
            else
            {
                if (!player.World.gunPhysics)
                {
                    player.Message("&WGun physics are disabled on this world");
                    return;
                }
                player.GunMode = true;
                GunGlassTimer timer = new GunGlassTimer(player);
                timer.Start();
                player.Message("&SGunMode activated. Fire at will!");
            }
        }
Example #24
0
 internal static void SetSpawn( Player player, Command cmd )
 {
     if( player.Can( Permissions.SetSpawn ) ) {
         player.world.map.spawn = player.pos;
         player.world.map.changesSinceSave++;
         player.Send( PacketWriter.MakeTeleport( 255, player.world.map.spawn ), true );
         player.Message( "New spawn point saved." );
         Logger.Log( "{0} changed the spawned point.", LogType.UserActivity, player.GetLogName() );
     } else {
         player.NoAccessMessage( Permissions.SetSpawn );
     }
 }
Example #25
0
        public static void GunHandler(Player player, Command cmd)
        {
            //to prevent players from doing /gun during a TDM game that arent actually playing in
               	    if (player.World.gameMode == GameMode.TeamDeathMatch && !player.Info.isPlayingTD)
            {
                player.Message("Players who are not playing Team DeathMatch can only spectate.");
                return;
            }

            if (player.Info.isPlayingCTF && player.Info.gunDisarmed)
            {
                player.Message("You are currently disarmed. You cannot use a gun until the disarm powerup has worn off.");
                return;
            }
            if (player.GunMode)
            {
                player.GunMode = false;
                try
                {
                    foreach (Vector3I block in player.GunCache.Values)
                    {
                        player.Send(PacketWriter.MakeSetBlock(block.X, block.Y, block.Z, player.WorldMap.GetBlock(block)));
                        Vector3I removed;
                        player.GunCache.TryRemove(block.ToString(), out removed);
                    }
                    if (player.bluePortal.Count > 0)
                    {
                        int i = 0;
                        foreach (Vector3I block in player.bluePortal)
                        {
                            if (player.WorldMap != null && player.World.IsLoaded)
                            {
                                player.WorldMap.QueueUpdate(new BlockUpdate(null, block, player.blueOld[i]));
                                i++;
                            }
                        }
                        player.blueOld.Clear();
                        player.bluePortal.Clear();
                    }
                    if (player.orangePortal.Count > 0)
                    {
                        int i = 0;
                        foreach (Vector3I block in player.orangePortal)
                        {
                            if (player.WorldMap != null && player.World.IsLoaded)
                            {
                                player.WorldMap.QueueUpdate(new BlockUpdate(null, block, player.orangeOld[i]));
                                i++;
                            }
                        }
                        player.orangeOld.Clear();
                        player.orangePortal.Clear();
                    }
                    player.Message("&SGunMode deactivated");
                }
                catch (Exception ex)
                {
                    Logger.Log(LogType.SeriousError, "" + ex);
                }
            }
            else
            {
                if (!player.World.gunPhysics)
                {
                    player.Message("&WGun physics are disabled on this world");
                    return;
                }
                player.GunMode = true;
                GunGlassTimer timer = new GunGlassTimer(player);
                timer.Start();
                player.Message("&SGunMode activated. Fire at will!");
            }
        }
Example #26
0
 public static void GunHandler(Player player, Command cmd)
 {
     if (player.GunMode)
     {
         player.GunMode = false;
         try
         {
             foreach (Vector3I block in player.GunCache.Values)
             {
                 player.Send(PacketWriter.MakeSetBlock(block.X, block.Y, block.Z, player.WorldMap.GetBlock(block)));
                 Vector3I removed;
                 player.GunCache.TryRemove(block.ToString(), out removed);
             }
             if (player.bluePortal.Count > 0)
             {
                 int i = 0;
                 foreach (Vector3I block in player.bluePortal)
                 {
                     if (player.WorldMap != null && player.World.IsLoaded)
                     {
                         player.WorldMap.QueueUpdate(new BlockUpdate(null, block, player.blueOld[i]));
                         i++;
                     }
                 }
                 player.blueOld.Clear();
                 player.bluePortal.Clear();
             }
             if (player.orangePortal.Count > 0)
             {
                 int i = 0;
                 foreach (Vector3I block in player.orangePortal)
                 {
                     if (player.WorldMap != null && player.World.IsLoaded)
                     {
                         player.WorldMap.QueueUpdate(new BlockUpdate(null, block, player.orangeOld[i]));
                         i++;
                     }
                 }
                 player.orangeOld.Clear();
                 player.orangePortal.Clear();
             }
             player.Message("&SGunMode deactivated");
         }
         catch (Exception ex)
         {
             Logger.Log(LogType.SeriousError, "" + ex);
         }
     }
     else
     {
         if (!player.World.gunPhysics)
         {
             player.Message("&WGun physics are disabled on this world");
             return;
         }
         player.GunMode = true;
         GunGlassTimer timer = new GunGlassTimer(player);
         timer.Start();
         player.Message("&SGunMode activated. Fire at will!");
     }
 }
Example #27
0
 private static void StopWoMCrashBlocks( Player player )
 {
     List<Vector3I> blocks = new List<Vector3I>();
     Vector3I spawn = player.World.Map.Spawn.ToBlockCoords();
     for ( int x = spawn.X - 2; x <= spawn.X + 2; x++ ) {
         for ( int y = spawn.Y - 2; y <= spawn.Y + 2; y++ ) {
             for ( int z = player.World.Map.Height - 2; z <= player.World.Map.Height - 1; z++ ) {
                 if ( player.IsOnline ) {
                     if ( player.World != null ) {
                         if ( player.World.Map.GetBlock( x, y, z ) == Block.Air ) {
                             player.Send( Packets.MakeSetBlock( x, y, z, Block.Glass ) );
                             blocks.Add( new Vector3I( x, y, z ) );
                         }
                     }
                 }
             }
         }
     }
     Scheduler.NewTask( t => ResetBlocks( blocks, player ) ).RunOnce( TimeSpan.FromSeconds( 6 ) );
 }
Example #28
0
        public static void gunMove(Player player)
        {
            World world = player.World;

            if (null == world)
            {
                return;
            }
            try
            {
                lock (world.SyncRoot)
                {
                    if (null == world.Map)
                    {
                        return;
                    }
                    if (player.IsOnline)
                    {
                        Position p    = player.Position;
                        double   ksi  = 2.0 * Math.PI * (-player.Position.L) / 256.0;
                        double   phi  = 2.0 * Math.PI * (player.Position.R - 64) / 256.0;
                        double   sphi = Math.Sin(phi);
                        double   cphi = Math.Cos(phi);
                        double   sksi = Math.Sin(ksi);
                        double   cksi = Math.Cos(ksi);

                        if (player.IsOnline)
                        {
                            if (player.GunCache.Values.Count > 0)
                            {
                                foreach (Vector3I block in player.GunCache.Values)
                                {
                                    if (player.IsOnline)
                                    {
                                        player.Send(PacketWriter.MakeSetBlock(block.X, block.Y, block.Z, world.Map.GetBlock(block)));
                                        Vector3I removed;
                                        player.GunCache.TryRemove(block.ToString(), out removed);
                                    }
                                }
                            }
                        }

                        for (int y = -1; y < 2; ++y)
                        {
                            for (int z = -1; z < 2; ++z)
                            {
                                if (player.IsOnline)
                                {
                                    //4 is the distance betwen the player and the glass wall
                                    Vector3I glassBlockPos = new Vector3I((int)(cphi * cksi * 4 - sphi * (0.5 + y) - cphi * sksi * (0.5 + z)),
                                                                          (int)(sphi * cksi * 4 + cphi * (0.5 + y) - sphi * sksi * (0.5 + z)),
                                                                          (int)(sksi * 4 + cksi * (0.5 + z)));
                                    glassBlockPos += p.ToBlockCoords();
                                    if (world.Map.GetBlock(glassBlockPos) == Block.Air)
                                    {
                                        player.Send(PacketWriter.MakeSetBlock(glassBlockPos, Block.Glass));
                                        player.GunCache.TryAdd(glassBlockPos.ToString(), glassBlockPos);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.Log(LogType.SeriousError, "GunGlass: " + ex);
            }
        }
Example #29
0
 public static void GunHandler(Player player, Command cmd)
 {
     if (player.GunMode)
     {
         player.GunMode = false;
         try
         {
             foreach (Vector3I block in player.GunCache.Values)
             {
                 player.Send(PacketWriter.MakeSetBlock(block.X, block.Y, block.Z, player.WorldMap.GetBlock(block)));
                 Vector3I removed;
                 player.GunCache.TryRemove(block.ToString(), out removed);
             }
             if (player.bluePortal.Count > 0)
             {
                 int i = 0;
                 foreach (Vector3I block in player.bluePortal)
                 {
                     if (player.WorldMap != null && player.World.IsLoaded)
                     {
                         player.WorldMap.QueueUpdate(new BlockUpdate(null, block, player.blueOld[i]));
                         i++;
                     }
                 }
                 player.blueOld.Clear();
                 player.bluePortal.Clear();
             }
             if (player.orangePortal.Count > 0)
             {
                 int i = 0;
                 foreach (Vector3I block in player.orangePortal)
                 {
                     if (player.WorldMap != null && player.World.IsLoaded)
                     {
                         player.WorldMap.QueueUpdate(new BlockUpdate(null, block, player.orangeOld[i]));
                         i++;
                     }
                 }
                 player.orangeOld.Clear();
                 player.orangePortal.Clear();
             }
             player.Message("&SGunMode deactivated");
         }
         catch (Exception ex)
         {
             Logger.Log(LogType.SeriousError, "" + ex);
         }
     }
     else
     {
         if (!player.World.gunPhysics)
         {
             player.Message("&WGun physics are disabled on this world");
             return;
         }
         player.GunMode = true;
         GunGlassTimer timer = new GunGlassTimer(player);
         timer.Start();
         player.Message("&SGunMode activated. Fire at will!");
     }
 }
Example #30
0
        public static void RevertGun()    //Reverts names for online players. Offline players get reverted upon leaving the game
        {
            List <PlayerInfo> FFAPlayers = new List <PlayerInfo>(PlayerDB.PlayerInfoList.Where(r => (r.isPlayingFFA) && r.IsOnline).ToArray());

            foreach (PlayerInfo pI in FFAPlayers)
            {
                Player p = pI.PlayerObject;
                p.JoinWorld(p.World, WorldChangeReason.Rejoin);

                //reset all special messages
                if (p.SupportsMessageTypes)
                {
                    p.Send(PacketWriter.MakeSpecialMessage((byte)100, "&f"));
                    p.Send(PacketWriter.MakeSpecialMessage((byte)1, "&f"));
                    p.Send(PacketWriter.MakeSpecialMessage((byte)2, "&f"));
                }

                pI.isPlayingFFA = false;
                if (pI != null)
                {
                    //undo gunmode (taken from GunHandler.cs)
                    p.GunMode = false;
                    try
                    {
                        foreach (Vector3I block in p.GunCache.Values)
                        {
                            p.Send(PacketWriter.MakeSetBlock(block.X, block.Y, block.Z, p.WorldMap.GetBlock(block)));
                            Vector3I removed;
                            p.GunCache.TryRemove(block.ToString(), out removed);
                        }
                        if (p.bluePortal.Count > 0)
                        {
                            int j = 0;
                            foreach (Vector3I block in p.bluePortal)
                            {
                                if (p.WorldMap != null && p.World.IsLoaded)
                                {
                                    p.WorldMap.QueueUpdate(new BlockUpdate(null, block, p.blueOld[j]));
                                    j++;
                                }
                            }
                            p.blueOld.Clear();
                            p.bluePortal.Clear();
                        }
                        if (p.orangePortal.Count > 0)
                        {
                            int j = 0;
                            foreach (Vector3I block in p.orangePortal)
                            {
                                if (p.WorldMap != null && p.World.IsLoaded)
                                {
                                    p.WorldMap.QueueUpdate(new BlockUpdate(null, block, p.orangeOld[j]));
                                    j++;
                                }
                            }
                            p.orangeOld.Clear();
                            p.orangePortal.Clear();
                        }
                    }
                    catch (Exception ex)
                    {
                        Logger.Log(LogType.SeriousError, "" + ex);
                    }
                    if (p.IsOnline)
                    {
                        p.Message("Your status has been reverted.");
                    }
                }
            }
        }
Example #31
0
 void SetSpawn( Player player, Command cmd ) {
     if( player.Can( Permissions.SetSpawn ) ) {
         world.map.spawn = player.pos;
         world.map.Save();
         world.map.changesSinceBackup++;
         player.Send( PacketWriter.MakeTeleport( 255, world.map.spawn ), true );
         player.Message( "New spawn point saved." );
         world.log.Log( "{0} changed the spawned point.", LogType.UserActivity, player.name );
     } else {
         world.NoAccessMessage( player );
     }
 }
Example #32
0
 public static void SendGlobalRemove(Player p, BlockDefinition def) {
     p.Send(Packet.MakeRemoveBlockDefinition(def.BlockID));
     p.Send(Packet.MakeSetBlockPermission((Block)def.BlockID, false, false));
 }
Example #33
0
        static void SetSpawnHandler(Player player, Command cmd)
        {
            string playerName = cmd.Next();
            if (playerName == null)
            {
                player.World.Map.Spawn = player.Position;
                player.TeleportTo(player.World.Map.Spawn);
                player.Send(PacketWriter.MakeAddEntity(255, player.ListName, player.Position));
                player.Message("New spawn point saved.");
                Logger.Log(LogType.UserActivity, "{0} changed the spawned point.",
                            player.Name);

            }
            else if (player.Can(Permission.Bring))
            {
                Player[] infos = player.World.FindPlayers(player, playerName);
                if (infos.Length == 1)
                {
                    Player target = infos[0];
                    if (player.Can(Permission.Bring, target.Info.Rank))
                    {
                        target.Send(PacketWriter.MakeAddEntity(255, target.ListName, player.Position));
                    }
                    else
                    {
                        player.Message("You can only set spawn of players ranked {0}&S or lower.",
                                        player.Info.Rank.GetLimit(Permission.Bring).ClassyName);
                        player.Message("{0}&S is ranked {1}", target.ClassyName, target.Info.Rank.ClassyName);
                    }

                }
                else if (infos.Length > 0)
                {
                    player.MessageManyMatches("player", infos);

                }
                else
                {
                    infos = Server.FindPlayers(player, playerName, true);
                    if (infos.Length > 0)
                    {
                        player.Message("You can only set spawn of players on the same world as you.");
                    }
                    else
                    {
                        player.MessageNoPlayer(playerName);
                    }
                }
            }
            else
            {
                player.MessageNoAccess(CdRealm);
            }
        }
Example #34
0
        static void SetSpawnHandler( Player player, CommandReader cmd ) {
            World playerWorld = player.World;
            if( playerWorld == null ) PlayerOpException.ThrowNoWorld( player );


            string playerName = cmd.Next();
            if( playerName == null ) {
                Map map = player.WorldMap;
                map.Spawn = player.Position;
                player.TeleportTo( map.Spawn );
                player.Send( Packet.MakeAddEntity( Packet.SelfID, player.ListName, player.Position ) );
                player.Message( "New spawn point saved." );
                Logger.Log( LogType.UserActivity,
                            "{0} changed the spawned point.",
                            player.Name );

            } else if( player.Can( Permission.Bring ) ) {
                Player[] infos = playerWorld.FindPlayers( player, playerName );
                if( infos.Length == 1 ) {
                    Player target = infos[0];
                    player.LastUsedPlayerName = target.Name;
                    if( player.Can( Permission.Bring, target.Info.Rank ) ) {
                        target.Send( Packet.MakeAddEntity( Packet.SelfID, target.ListName, player.Position ) );
                    } else {
                        player.Message( "You may only set spawn of players ranked {0}&S or lower.",
                                        player.Info.Rank.GetLimit( Permission.Bring ).ClassyName );
                        player.Message( "{0}&S is ranked {1}", target.ClassyName, target.Info.Rank.ClassyName );
                    }

                } else if( infos.Length > 0 ) {
                    player.MessageManyMatches( "player", infos );

                } else {
                    infos = Server.FindPlayers( player, playerName, true, false, true );
                    if( infos.Length > 0 ) {
                        player.Message( "You may only set spawn of players on the same world as you." );
                    } else {
                        player.MessageNoPlayer( playerName );
                    }
                }
            } else {
                player.MessageNoAccess( CdSetSpawn );
            }
        }
Example #35
0
 private static void ResetBlocks( List<Vector3I> Blocks, Player player )
 {
     foreach ( Vector3I b in Blocks ) {
         if ( player.IsOnline ) {
             player.Send( Packets.MakeSetBlock( b, Block.Air ) );
         }
     }
 }