Example #1
0
 /// <summary>
 /// Adds the given stencil.
 /// </summary>
 /// <param name="name"></param>
 /// <param name="stencil"></param>
 public static void AddStencil(string name, mxStencil stencil)
 {
     stencils[name] = stencil;
 }
Example #2
0
        /// <summary>
        /// Draws the given element.
        /// </summary>
        /// <param name="canvas"></param>
        /// <param name="state"></param>
        /// <param name="node"></param>
        /// <param name="aspect"></param>
        protected void DrawElement(mxGdiCanvas2D canvas, mxCellState state,
                                   XmlElement node, mxRectangle aspect)
        {
            string name     = node.Name;
            double x0       = aspect.X;
            double y0       = aspect.Y;
            double sx       = aspect.Width;
            double sy       = aspect.Height;
            double minScale = Math.Min(sx, sy);

            // LATER: Move to lookup table
            if (name.Equals("save"))
            {
                canvas.Save();
            }
            else if (name.Equals("restore"))
            {
                canvas.Restore();
            }
            else if (name.Equals("path"))
            {
                canvas.Begin();

                // Renders the elements inside the given path
                XmlNode childNode = node.FirstChild;

                while (childNode != null)
                {
                    if (childNode.NodeType == XmlNodeType.Element)
                    {
                        DrawElement(canvas, state, (XmlElement)childNode, aspect);
                    }

                    childNode = childNode.NextSibling;
                }
            }
            else if (name.Equals("close"))
            {
                canvas.Close();
            }
            else if (name.Equals("move"))
            {
                lastMoveX = x0 + GetDouble(node, "x") * sx;
                lastMoveY = y0 + GetDouble(node, "y") * sy;
                canvas.MoveTo(lastMoveX, lastMoveY);
            }
            else if (name.Equals("line"))
            {
                lastMoveX = x0 + GetDouble(node, "x") * sx;
                lastMoveY = y0 + GetDouble(node, "y") * sy;
                canvas.LineTo(lastMoveX, lastMoveY);
            }
            else if (name.Equals("quad"))
            {
                lastMoveX = x0 + GetDouble(node, "x2") * sx;
                lastMoveY = y0 + GetDouble(node, "y2") * sy;
                canvas.QuadTo(x0 + GetDouble(node, "x1") * sx,
                              y0 + GetDouble(node, "y1") * sy, lastMoveX, lastMoveY);
            }
            else if (name.Equals("curve"))
            {
                lastMoveX = x0 + GetDouble(node, "x3") * sx;
                lastMoveY = y0 + GetDouble(node, "y3") * sy;
                canvas.CurveTo(x0 + GetDouble(node, "x1") * sx,
                               y0 + GetDouble(node, "y1") * sy, x0 + GetDouble(node, "x2")
                               * sx, y0 + GetDouble(node, "y2") * sy, lastMoveX,
                               lastMoveY);
            }
            else if (name.Equals("arc"))
            {
                // Arc from stencil is turned into curves in image output
                double r1           = GetDouble(node, "rx") * sx;
                double r2           = GetDouble(node, "ry") * sy;
                double angle        = GetDouble(node, "x-axis-rotation");
                double largeArcFlag = GetDouble(node, "large-arc-flag");
                double sweepFlag    = GetDouble(node, "sweep-flag");
                double x            = x0 + GetDouble(node, "x") * sx;
                double y            = y0 + GetDouble(node, "y") * sy;

                double[] curves = mxUtils.ArcToCurves(this.lastMoveX,
                                                      this.lastMoveY, r1, r2, angle, largeArcFlag, sweepFlag, x,
                                                      y);

                for (int i = 0; i < curves.Length; i += 6)
                {
                    canvas.CurveTo(curves[i], curves[i + 1], curves[i + 2],
                                   curves[i + 3], curves[i + 4], curves[i + 5]);

                    lastMoveX = curves[i + 4];
                    lastMoveY = curves[i + 5];
                }
            }
            else if (name.Equals("rect"))
            {
                canvas.Rect(x0 + GetDouble(node, "x") * sx,
                            y0 + GetDouble(node, "y") * sy, GetDouble(node, "w") * sx,
                            GetDouble(node, "h") * sy);
            }
            else if (name.Equals("roundrect"))
            {
                double arcsize = GetDouble(node, "arcsize");

                if (arcsize == 0)
                {
                    arcsize = mxConstants.RECTANGLE_ROUNDING_FACTOR * 100;
                }

                double w      = GetDouble(node, "w") * sx;
                double h      = GetDouble(node, "h") * sy;
                double factor = arcsize / 100;
                double r      = Math.Min(w * factor, h * factor);

                canvas.Roundrect(x0 + GetDouble(node, "x") * sx,
                                 y0 + GetDouble(node, "y") * sy, GetDouble(node, "w") * sx,
                                 GetDouble(node, "h") * sy, r, r);
            }
            else if (name.Equals("ellipse"))
            {
                canvas.Ellipse(x0 + GetDouble(node, "x") * sx,
                               y0 + GetDouble(node, "y") * sy, GetDouble(node, "w") * sx,
                               GetDouble(node, "h") * sy);
            }
            else if (name.Equals("image"))
            {
                string src = EvaluateAttribute(node, "src", state);

                canvas.Image(x0 + GetDouble(node, "x") * sx,
                             y0 + GetDouble(node, "y") * sy, GetDouble(node, "w") * sx,
                             GetDouble(node, "h") * sy, src, false,
                             GetString(node, "flipH", "0").Equals("1"),
                             GetString(node, "flipV", "0").Equals("1"));
            }
            else if (name.Equals("text"))
            {
                String str      = EvaluateAttribute(node, "str", state);
                double rotation = GetString(node, "vertical", "0").Equals("1") ? -90 : 0;

                canvas.Text(x0 + GetDouble(node, "x") * sx,
                            y0 + GetDouble(node, "y") * sy, 0, 0, str,
                            node.GetAttribute("align"), node.GetAttribute("valign"),
                            false, "", null, false, rotation, null);
            }
            else if (name.Equals("include-shape"))
            {
                mxStencil stencil = mxStencilRegistry.GetStencil(node
                                                                 .GetAttribute("name"));

                if (stencil != null)
                {
                    double x = x0 + GetDouble(node, "x") * sx;
                    double y = y0 + GetDouble(node, "y") * sy;
                    double w = GetDouble(node, "w") * sx;
                    double h = GetDouble(node, "h") * sy;

                    mxRectangle tmp = new mxRectangle(x, y, w, h);
                    stencil.DrawShape(canvas, state, tmp, true);
                    stencil.DrawShape(canvas, state, tmp, false);
                }
            }
            else if (name.Equals("fillstroke"))
            {
                canvas.FillAndStroke();
            }
            else if (name.Equals("fill"))
            {
                canvas.Fill();
            }
            else if (name.Equals("stroke"))
            {
                canvas.Stroke();
            }
            else if (name.Equals("strokewidth"))
            {
                canvas.StrokeWidth = GetDouble(node, "width") * minScale;
            }
            else if (name.Equals("dashed"))
            {
                canvas.Dashed = node.GetAttribute("dashed") == "1";
            }
            else if (name.Equals("dashpattern"))
            {
                string value = node.GetAttribute("pattern");

                if (value != null)
                {
                    string[]      tmp = value.Split(' ');
                    StringBuilder pat = new StringBuilder();

                    for (int i = 0; i < tmp.Length; i++)
                    {
                        if (tmp[i].Length > 0)
                        {
                            pat.Append(double.Parse(tmp[i]) * minScale);
                            pat.Append(" ");
                        }
                    }

                    value = pat.ToString();
                }

                canvas.DashPattern = value;
            }
            else if (name.Equals("strokecolor"))
            {
                canvas.StrokeColor = node.GetAttribute("color");
            }
            else if (name.Equals("linecap"))
            {
                canvas.LineCap = node.GetAttribute("cap");
            }
            else if (name.Equals("linejoin"))
            {
                canvas.LineJoin = node.GetAttribute("join");
            }
            else if (name.Equals("miterlimit"))
            {
                canvas.MiterLimit = GetDouble(node, "limit");
            }
            else if (name.Equals("fillcolor"))
            {
                canvas.FillColor = node.GetAttribute("color");
            }
            else if (name.Equals("fontcolor"))
            {
                canvas.FontColor = node.GetAttribute("color");
            }
            else if (name.Equals("fontstyle"))
            {
                canvas.FontStyle = GetInt(node, "style", 0);
            }
            else if (name.Equals("fontfamily"))
            {
                canvas.FontFamily = node.GetAttribute("family");
            }
            else if (name.Equals("fontsize"))
            {
                canvas.FontSize = GetDouble(node, "size") * minScale;
            }
        }
Example #3
0
 /// <summary>
 /// Adds the given stencil.
 /// </summary>
 /// <param name="name"></param>
 /// <param name="stencil"></param>
 public static void AddStencil(string name, mxStencil stencil)
 {
     stencils[name] = stencil;
 }