Example #1
0
        public static void LineWithBuffer(vec2i p0, vec2i p1, Color color, Bitmap bitmap, int[] buffer)
        {
            if (p0.x > p1.x)
            {
                vec2i temp = p0;
                p0 = p1;
                p1 = temp;
            }

            for (int x = p0.x; x <= p1.x; x++)
            {
                float t         = (float)(x - p0.x) / (p1.x - p0.x);
                int   y         = (int)(p0.y + t * (p1.y - p0.y));
                int   previousX = buffer[x];

                if (buffer[x] < y)
                {
                    buffer[x] = y;
                    for (int yy = 0; yy < bitmap.Height; yy++)
                    {
                        SetPixel(x, yy, color, bitmap);
                    }
                }
            }
        }
Example #2
0
        static Tuple <vec2i, vec2i> GetBoundingBox(vec2i v0, vec2i v1, vec2i v2)
        {
            var xs = new List <int> {
                v0.x, v1.x, v2.x
            };
            var ys = new List <int> {
                v0.y, v1.y, v2.y
            };

            return(new Tuple <vec2i, vec2i>(new vec2i(xs.Min(), ys.Min()), new vec2i(xs.Max(), ys.Max())));
        }
Example #3
0
 public static void Line(vec2i p0, vec2i p1, Color color, Bitmap bitmap)
 {
     Line(p0.x, p0.y, p1.x, p1.y, color, bitmap);
 }