Example #1
0
        public static void MainWeaponCollision(Canvas canvas)
        {
            for (int i = 0; i < lstMainWeaponCollider.Count; i++)
            {
                for (int j = 0; j < SpawnEnemy.lstEnemyData.Count; j++)
                {
                    if (!SpawnEnemy.lstEnemyData[j].isDamage)
                    {
                        Vector p1    = new Vector(lstMainWeaponCollider[i].X, lstMainWeaponCollider[i].Y);
                        Vector size1 = new Vector(32, 32);

                        Vector p2    = new Vector(SpawnEnemy.lstEnemyData[j].position.X, SpawnEnemy.lstEnemyData[j].position.Y);
                        Vector size2 = new Vector(SpawnEnemy.lstEnemyData[j].size.X, SpawnEnemy.lstEnemyData[j].size.Y);

                        if (CollisionCheck.Collision(p1, p2, size1, size2) &&
                            SpawnEnemy.lstEnemyData[j].state != EnemyState.Death)
                        {
                            SpawnEnemy.lstEnemyData[j].isDamage            = true;
                            SpawnEnemy.lstEnemyData[j].totalInvincibleTime = 0;

                            SpawnEnemy.lstEnemyData[j].coefficient    = 0;
                            SpawnEnemy.lstEnemyData[j].totalDistance  = new Vector(0, 0);
                            SpawnEnemy.lstEnemyData[j].bps            = new Vector(0, 0);
                            SpawnEnemy.lstEnemyData[j].targetDistance = new Vector(32, 32);
                            SpawnEnemy.lstEnemyData[j].isKnockBack    = true;


                            if (!Sound.seStop)
                            {
                                Sound.SoundEffectSelector(SeName.Shock);
                                Sound.SoundEffectPlayer(SeName.Shock);

                                Sound.seStop = true;
                            }

                            SpawnEnemy.lstEnemyData[j].life -= 1;

                            if (SpawnEnemy.lstEnemyData[j].life <= 0)
                            {
                                SpawnEnemy.lstEnemyData[j].isWaiting = false;
                                SpawnEnemy.lstEnemyData[j].state     = EnemyState.Death;

                                SpawnEnemy.EnemyDeathItemDrop(canvas, SpawnEnemy.lstEnemyData[j].position);
                            }
                        }
                    }
                }
            }
        }
Example #2
0
        public static void CollisionSubWeapon(Canvas canvas)
        {
            for (int i = 0; i < SpawnEnemy.lstEnemyData.Count; i++)
            {
                if (ImageData.imgSubWeapon.Count >= 1)
                {
                    Vector p1    = new Vector(Canvas.GetLeft(ImageData.imgSubWeapon[0]), Canvas.GetTop(ImageData.imgSubWeapon[0]));
                    Vector size1 = new Vector(32, 32);

                    Vector p2    = new Vector(Canvas.GetLeft(SpawnEnemy.lstEnemyData[i].imgEnemy), Canvas.GetTop(SpawnEnemy.lstEnemyData[i].imgEnemy));
                    Vector size2 = new Vector(SpawnEnemy.lstEnemyData[i].size.X, SpawnEnemy.lstEnemyData[i].size.Y);

                    if (CollisionCheck.Collision(p1, p2, size1, size2) &&
                        SpawnEnemy.lstEnemyData[i].state != EnemyState.Death)
                    {
                        canvas.Children.Remove(ImageData.imgSubWeapon[0]);
                        ImageData.imgSubWeapon.Remove(ImageData.imgSubWeapon[0]);

                        if (!Sound.seStop)
                        {
                            Sound.SoundEffectSelector(SeName.Fog);
                            Sound.SoundEffectPlayer(SeName.Fog);

                            Sound.seStop = true;
                        }

                        SpawnEnemy.lstEnemyData[i].life -= 1;

                        if (SpawnEnemy.lstEnemyData[i].life <= 0)
                        {
                            SpawnEnemy.lstEnemyData[i].isWaiting = false;
                            SpawnEnemy.lstEnemyData[i].state     = EnemyState.Death;

                            SpawnEnemy.EnemyDeathItemDrop(canvas, SpawnEnemy.lstEnemyData[i].position);
                        }

                        break;
                    }
                }
            }
        }
        public static void GameTransitionController(Canvas canvas, Canvas caLife, Canvas caMana)
        {
            switch (gameTransition)
            {
            case GameTransitionType.Title:

                if (!endSplashLogo)
                {
                    splashLogoPhase = 4;
                    switch (splashLogoPhase)
                    {
                    case 0:

                        if (splashWaitTotal < 1000)
                        {
                            splashWaitTotal += MainWindow.elapsedTime;
                        }
                        else
                        {
                            splashLogoPhase++;
                            splashWaitTotal = 0;
                        }
                        break;

                    case 1:
                        if (screenFadeTotal < 1)
                        {
                            double temp = (double)MainWindow.elapsedTime / 2000;
                            screenFadeTotal += Math.Round(temp, 2);

                            ImageData.imgTitle[0].Opacity = screenFadeTotal;
                        }
                        else
                        {
                            ImageData.imgTitle[0].Opacity = 1;
                            splashLogoPhase++;
                        }
                        break;

                    case 2:

                        if (splashWaitTotal < 2000)
                        {
                            splashWaitTotal += MainWindow.elapsedTime;
                        }
                        else
                        {
                            splashLogoPhase++;
                            splashWaitTotal = 0;
                        }
                        break;

                    case 3:
                        if (screenFadeTotal > 0)
                        {
                            double temp = (double)MainWindow.elapsedTime / 2000;
                            screenFadeTotal -= Math.Round(temp, 2);

                            ImageData.imgTitle[0].Opacity = screenFadeTotal;
                        }
                        else
                        {
                            ImageData.imgTitle[0].Opacity = 0;
                            splashLogoPhase++;
                        }
                        break;

                    case 4:
                        if (splashWaitTotal < 1000)
                        {
                            splashWaitTotal += MainWindow.elapsedTime;
                        }
                        else
                        {
                            endSplashLogo   = true;
                            screenFadeTotal = 0;

                            Sound.SoundBgmSelector(BgmName.Opening);
                            Sound.bgm.Play();

                            MainWindow.TitleOpen(canvas);
                        }
                        break;
                    }
                }
                else
                {
                    MainWindow.countTime += MainWindow.elapsedTime;

                    if (MainWindow.countTime >= 1000)
                    {
                        MainWindow.titleStrSwitch = !MainWindow.titleStrSwitch;
                        MainWindow.countTime      = 0;

                        if (!MainWindow.titleStrSwitch)
                        {
                            ImageData.imgTitle[1].Visibility = Visibility.Hidden;
                        }
                        else
                        {
                            ImageData.imgTitle[1].Visibility = Visibility.Visible;
                        }
                    }
                }

                break;

            case GameTransitionType.StageInit:

                StageInit.InitBlockData();
                StageDataSetting.SetData();

                StageInit.StageBlockSet(canvas);
                StageManager.StageObjectsSetting(canvas);

                MainWindow.lblMode.Content = "ゲームモード:ステージ開始";
                gameTransition             = GameTransitionType.StageStart;

                break;

            case GameTransitionType.StageStart:

                if (!eventStart)
                {
                    duringTransition = true;

                    StageEvent.InitEvent();
                    eventCount = 0;
                    eventStart = true;
                }

                break;

            case GameTransitionType.StageDuring:

                if (StageManager.StageClearCheck())
                {
                    gameTransition             = GameTransitionType.StageEnd;
                    MainWindow.lblMode.Content = "ゲームモード:ステージ終了";
                }
                else
                {
                    if (growthEnemy)
                    {
                        SpawnEnemy.SpawnSelect(canvas, "");
                        growthEnemy = false;
                    }
                }

                break;

            case GameTransitionType.StageEnd:

                if (!eventStart)
                {
                    duringTransition = true;
                    eventStart       = true;
                }

                break;

            case GameTransitionType.StageNext:

                if (!stageTestPlay)
                {
                    StageManager.stageNum++;
                    if (StageManager.stageNum >= StageOrder.lstStageOrder.Count)
                    {
                        MainWindow.timerFrameUpdate.Stop();

                        MessageBox.Show("すべてのステージが終わりました。ゲームを終了します。", "ゲームの終了", MessageBoxButton.OK, MessageBoxImage.Information);

                        Application.Current.Shutdown();
                    }

                    StageInit.StageBlockRemove(canvas);
                    StageInit.StageObjectsRemove(canvas);
                    StageInit.StageEnemyRemove(canvas);
                    growthEnemy = false;
                    StageInit.StageItemRemove(canvas);
                    MainWindow.canScreenFade.Visibility = Visibility.Hidden;

                    StageManager.lstClearCondition.Clear();
                    StageManager.clearFlag = false;

                    MainWindow.lblMode.Content = "ゲームモード:ステージ準備";
                    gameTransition             = GameTransitionType.StageInit;
                }
                else
                {
                    MainWindow.timerFrameUpdate.Stop();
                    gameTransition         = GameTransitionType.EditMode;
                    stageTestPlay          = false;
                    StageManager.clearFlag = false;
                    MainWindow.canScreenFade.Visibility = Visibility.Hidden;

                    MainWindow.stageEditor.StageLoad();

                    MainWindow.stageEditor.StageEditorDataSetting();
                    StageEditorOperator.EditorPlayerPaletteSetting();

                    MainWindow.stageEditor.tbcEditSelect.IsEnabled       = true;
                    MainWindow.stageEditor.btnStageNumDecrease.IsEnabled = true;
                    MainWindow.stageEditor.btnStageNumIncrease.IsEnabled = true;
                    MainWindow.stageEditor.btnStageOrder.IsEnabled       = true;
                    MainWindow.stageEditor.btnStageTestPlay.IsEnabled    = true;
                    MainWindow.stageEditor.btnEventWindowOpen.IsEnabled  = true;
                }

                break;

            case GameTransitionType.EditMode:

                break;
            }
        }
//frameupdate
        protected void FrameUpdateTimer_Update(object sender, ElapsedEventArgs e)
        {
            try
            {
                this.Dispatcher.Invoke(() =>
                {
                    //TimeManagement
                    this.GetNowTime();
                    elapsedTime = nowTime - lastTime;

                    //debug
                    lblDebugA.Content = PlayerStatus.playerPos.X + "," + PlayerStatus.playerPos.Y;
                    lblDebugB.Content = SystemOperator.PixelPerSecond(PlayerStatus.weight);

                    if (elapsedTime < 0)
                    {
                        elapsedTime += 59999;
                    }


                    KeyController.KeyInterval();

                    //GameTransition
                    if (!GameTransition.duringTransition)
                    {
                        GameTransition.GameTransitionController(Canvas, CaLife, CaMana);
                    }

                    //EventAction



                    if (GameTransition.eventStart)
                    {
                        if (GameTransition.lstEventTask.Count > 0)
                        {
                            GameTransition.EventTaskCommander();
                        }


                        if (GameTransition.charaRenderStart)
                        {
                            GameTransition.CharaRender();
                        }

                        if (GameTransition.screenFadeStart)
                        {
                            GameTransition.ScreenFade(Canvas);
                        }

                        if (!GameTransition.eventBalloonIsOpen)
                        {
                            if (GameTransition.eventCount < StageEvent.listEvent.Count)
                            {
                                GameTransition.EventController(Canvas);
                            }
                        }
                        else
                        {
                            if (KeyController.keyReturn)
                            {
                                EnterKeyAction(Canvas);
                            }
                        }
                    }

                    if (KeyController.keyReturn)
                    {
                        EnterKeyAction(Canvas);
                    }

                    //got to Edit Mode
                    if (GameTransition.gameTransition == GameTransitionType.Title)
                    {
                        if (KeyController.keyE)
                        {
                            mainCanvas.Children.Remove(ImageData.imgTitle[0]); mainCanvas.Children.Remove(ImageData.imgTitle[1]);
                            countTime = 0;
                            GameTransition.gameTransition = GameTransitionType.EditMode;
                            timerFrameUpdate.Stop();
                            btnViewStageEditorWindow.IsEnabled = true;
                            btnViewMaterialBrowser.IsEnabled   = true;
                            btnViewImageManager.IsEnabled      = true;
                            btnViewDatabaseWindow.IsEnabled    = true;

                            lblMode.Content = "ゲームモード:エディット";
                        }
                    }

                    //StageDuring game play
                    if (GameTransition.gameTransition == GameTransitionType.StageDuring &&
                        !isDeactivated)
                    {
                        Animator.AnimationItem();
                        Animator.AnimationObject();

                        if (ObjectChecker.isTrigger && !TalkCommander.isTalk)
                        {
                            ObjectBehavior.OnTriggerTouchEvent();
                        }

                        if (TalkCommander.isTalk && !TalkCommander.isTalkOpenBalloon)
                        {
                            TalkCommander.TalkWithNpc(Canvas);
                        }

                        if (TalkCommander.isTalkSelecting)
                        {
                            TalkCommander.TalkSelecting(Canvas);
                        }

                        //first action,last Processing including deletion of list
                        SystemOperator.moveCommonAmountX = 0;
                        SystemOperator.moveCommonAmountY = 0;

                        ObjectChecker.CollisionPtoActionCollider();
                        PlayerBehavior.CollisionPtoE();

                        PlayerBehavior.MovePlayer(Canvas);
                        PlayerBehavior.FallingPlayer();

                        Item.FallingItems();

                        EnemyBehavior.EnemyAction();
                        Animator.AnimationEnemy();

                        SubWeapon.SubWeaponPosUpdate(Canvas);

                        if (PlayerStatus.isMainAttack)
                        {
                            MainWeapon.MainWeaponAttack(Canvas);
                            MainWeapon.MainWeaponCollision(Canvas);
                        }


                        SubWeapon.CollisionSubWeapon(Canvas);

                        PlayerStatus.PlayerStatusUpdate();
                        PlayerBehavior.DamageInvinsibleTimer();

                        SpawnEnemy.RemoveEnemy(Canvas);
                        SpawnEnemy.ReSpawnEnemy(Canvas);
                    }

                    if (Sound.seStop)
                    {
                        if (Sound.sePlayTime < 60)
                        {
                            Sound.sePlayTime++;
                        }
                        else
                        {
                            Sound.sePlayTime = 0;
                            Sound.seStop     = false;
                        }
                    }

                    lastTime = nowTime;
                });
            }
            catch (TaskCanceledException)
            {
            }
        }
        public static void EventController(Canvas canvas)
        {
            if (eventCount != StageEvent.listEvent.Count)
            {
                if (!eventWaiting && !screenFadeStart)
                {
                    switch (StageEvent.listEvent[eventCount].eventType)
                    {
                    case EventCommandEnum.Wait:
                        eventWaiting = true;
                        EventWaiting(StageEvent.listEvent[eventCount].eventValue);
                        Console.WriteLine("wait");
                        break;

                    case EventCommandEnum.Balloon:

                        Vector blpos    = StageEvent.listEvent[eventCount].balloonPos;
                        string blstring = StageEvent.listEvent[eventCount].balloonMsg;

                        if (StageEvent.listEvent[eventCount].targetImgType == TargetType.Player)
                        {
                            eventTargetImage = ImageData.imgPlayer;
                        }

                        if (StageEvent.listEvent[eventCount].targetImgType == TargetType.Object)
                        {
                            eventTargetImage = ObjectChecker.lstObject[StageEvent.listEvent[eventCount].targetId].imgObject;
                        }


                        BalloonMessage.OpenBalloon(eventCount, canvas, blpos, eventTargetImage, blstring, false);


                        eventBalloonIsOpen = true;

                        break;

                    case EventCommandEnum.UiVisibility:

                        if (!StageEvent.listEvent[eventCount].uiVisible)
                        {
                            MainWindow.stpPlayerStatus.Visibility = Visibility.Hidden;
                        }
                        else
                        {
                            MainWindow.stpPlayerStatus.Visibility = Visibility.Visible;
                        }
                        break;

                    case EventCommandEnum.KeyLock:
                        KeyController.keyControlLocking = StageEvent.listEvent[eventCount].flagKeyLock;
                        Console.WriteLine("keylock");
                        break;

                    case EventCommandEnum.Move:

                        lstEventTask.Add(new EventCommandTask {
                            name = EventCommandEnum.Move
                        });

                        if (StageEvent.listEvent[eventCount].targetImgType == TargetType.Player)
                        {
                            lstEventTask[lstEventTask.Count - 1].targetType   = TargetType.Player;
                            lstEventTask[lstEventTask.Count - 1].targetImage  = ImageData.imgPlayer;
                            lstEventTask[lstEventTask.Count - 1].moveDistance = StageEvent.listEvent[eventCount].moveDistance;
                        }
                        else

                        if (StageEvent.listEvent[eventCount].targetImgType == TargetType.Object)
                        {
                            lstEventTask[lstEventTask.Count - 1].targetType   = TargetType.Object;
                            lstEventTask[lstEventTask.Count - 1].targetImage  = ObjectChecker.lstObject[StageEvent.listEvent[eventCount].targetId].imgObject;
                            lstEventTask[lstEventTask.Count - 1].targetID     = StageEvent.listEvent[eventCount].targetId;
                            lstEventTask[lstEventTask.Count - 1].moveDistance = StageEvent.listEvent[eventCount].moveDistance;
                        }
                        lstEventTask[lstEventTask.Count - 1].direction = StageEvent.listEvent[eventCount].direction;

                        charaMoveStart = true;

                        break;

                    case EventCommandEnum.BgmPlay:

                        Sound.SoundBgmSelector(StageEvent.listEvent[eventCount].bgmName);
                        Sound.bgm.Play();

                        Console.WriteLine("bgm");
                        break;

                    case EventCommandEnum.SePlay:

                        Sound.SoundEffectSelector(StageEvent.listEvent[eventCount].seName);

                        Sound.SoundEffectPlayer(StageEvent.listEvent[eventCount].seName);

                        Console.WriteLine("se");
                        break;

                    case EventCommandEnum.CharaFadeIn:

                        ImageData.imgPlayer.Opacity = 0;
                        ImageData.imgPlayer.Width   = 32;
                        ImageData.imgPlayer.Height  = 64;

                        renderRateTotal = 0;

                        charaRenderIndex = eventCount;
                        charaRenderStart = true;

                        break;

                    case EventCommandEnum.CharaImageChange:

                        switch (StageEvent.listEvent[eventCount].targetImgType)
                        {
                        case TargetType.Player:
                            ImageData.imgPlayer.Source =
                                ImageData.ImageSourceSelector(StageEvent.listEvent[eventCount].categoryName,
                                                              StageEvent.listEvent[eventCount].patternName);
                            break;

                        case TargetType.Enemy:

                            //
                            SpawnEnemy.lstEnemyData[0].imgEnemy.Source =
                                ImageData.ImageSourceSelector(StageEvent.listEvent[eventCount].categoryName,
                                                              StageEvent.listEvent[eventCount].patternName);
                            break;

                        case TargetType.Object:
                            ObjectChecker.lstObject[StageEvent.listEvent[eventCount].targetId].imgObject.Source =

                                ImageData.ImageSourceSelector(StageEvent.listEvent[eventCount].categoryName,
                                                              StageEvent.listEvent[eventCount].patternName);

                            break;

                        case TargetType.Item:
                            break;
                        }

                        break;

                    case EventCommandEnum.ScreenFadeIn:



                        switch (StageEvent.listEvent[eventCount].color)
                        {
                        case ColorEnum.White:
                            MainWindow.canScreenFade.Background = new SolidColorBrush(Colors.White);
                            break;

                        case ColorEnum.Black:
                            MainWindow.canScreenFade.Background = new SolidColorBrush(Colors.Black);
                            break;
                        }

                        MainWindow.canScreenFade.Opacity = 0;

                        MainWindow.canScreenFade.Visibility = Visibility.Visible;

                        screenFadeTotal = 0;
                        screenFadeIndex = eventCount;
                        screenFadeStart = true;

                        break;

                    case EventCommandEnum.ScreenFadeOut:

                        screenFadeTotal = 1;
                        screenFadeIndex = eventCount;
                        screenFadeStart = true;
                        break;

                    case EventCommandEnum.GenerateEnemy:

                        SpawnEnemy.GenerateEnemy(canvas, 0, StageEvent.listEvent[eventCount].setPosition);

                        break;

                    case EventCommandEnum.EventEnd:

                        duringTransition = false;
                        eventStart       = false;

                        if (gameTransition == GameTransitionType.StageStart)
                        {
                            if (!StageEvent.listEvent[eventCount].eventOnly)
                            {
                                MainWindow.lblMode.Content = "ゲームモード:ステージプレイ";
                                gameTransition             = GameTransitionType.StageDuring;
                            }
                            else
                            {
                                MainWindow.lblMode.Content = "ゲームモード:ステージ初期化";
                                gameTransition             = GameTransitionType.StageNext;
                            }
                        }
                        else if (gameTransition == GameTransitionType.StageEnd)
                        {
                            MainWindow.lblMode.Content = "ゲームモード:ステージ初期化";
                            gameTransition             = GameTransitionType.StageNext;
                        }

                        Console.WriteLine("end");

                        break;
                    }

                    eventCount++;
                }
            }
        }