public void StartClicked(SSOverviewManager ssom) { SceneManager.LoadScene(ssom.ss.stageSceneName); GameManager.Instance.nowScene = ssom.ss.stageSceneName; GameManager.Instance.InitializeGameFlg(); //ステージ情報格納 //GameManager.Instance.nowStageInfo = ssom.ss; if (ssom.ss.stageSceneName != "StageSelectScene" && ssom.ss.stageSceneName != "TitleScene") { SceneManager.LoadScene("PauseScene", LoadSceneMode.Additive); GameManager.Instance.isPlaying = true; } }
public void CancelClicked(SSOverviewManager ssom) { ssom.isSelect = false; }
public void ShowOverview(SSOverviewManager ssom) { ssom.isSelect = true; ssom.nowButton = EventSystem.current.currentSelectedGameObject.GetComponent <Button>(); ssom.ss = EventSystem.current.currentSelectedGameObject.GetComponent <StageSelector>(); }