protected void _SetActiveBrowser(Browser browser) { if (ActiveBrowser) { if (activeBrowserUI && forcingFocus) { activeBrowserUI.ForceKeyboardHasFocus(false); forcingFocus = false; } } _activeBrowser = browser; activeBrowserUI = ActiveBrowser.GetComponent <PointerUIBase>(); if (!activeBrowserUI) { //We can't focus the browser when we type, so the typed letters won't appear as we type. Debug.LogWarning("Browser does not have a PointerUI, external keyboard may not work properly."); } }
private void InitCursor() { pointerUI = GetComponent <PointerUIBase>(); cursorHolder = new GameObject("Cursor for " + name); cursorHolder.transform.localScale = new Vector3(size, size, size); //If we place it in the parent, the scale can get wonky in some cases. //so don't cursorHolder.transform.parent = transform; cursorImage = GameObject.CreatePrimitive(PrimitiveType.Quad); cursorImage.name = "Cursor Image"; cursorImage.transform.parent = cursorHolder.transform; var mr = cursorImage.GetComponent <MeshRenderer>(); mr.sharedMaterial = Resources.Load <Material>("Browser/CursorDecal"); Destroy(cursorImage.GetComponent <Collider>()); cursorImage.transform.SetParent(cursorHolder.transform, false); cursorImage.transform.localPosition = Vector3.zero; cursorImage.transform.localScale = new Vector3(cursorSize, cursorSize, cursorSize); cursorHolder.SetActive(false); }