Example #1
0
		public void PatternsAndImages (Context ctx, double x, double y)
		{
			ctx.Save ();
			ctx.Translate (x, y);
			
			ctx.SetColor (Colors.Black);
			// Dashed lines

			ctx.SetLineWidth (2);
			ctx.SetLineDash (15, 10, 10, 5, 5);
			ctx.Rectangle (10, 10, 100, 100);
			ctx.Stroke ();
			ctx.SetLineDash (0);
			
			// Image
			var arcColor = new Color (1, 0, 1);
			ImageBuilder ib = new ImageBuilder (30, 30);
			ib.Context.Arc (15, 15, 15, 0, 360);
			ib.Context.SetColor (arcColor);
			ib.Context.Fill ();
			ib.Context.SetColor (Colors.DarkKhaki);
			ib.Context.Rectangle (0, 0, 5, 5);
			ib.Context.Fill ();
			var img = ib.ToVectorImage ();
			ctx.DrawImage (img, 0, 0);
			ctx.DrawImage (img, 0, 50, 50, 10);
			
			ctx.Arc (100, 100, 15, 0, 360);
			arcColor.Alpha = 0.4;
			ctx.SetColor (arcColor);
			ctx.Fill ();
			
			// ImagePattern
			
			ctx.Save ();
			
			ctx.Translate (x + 130, y);
			ctx.Pattern = new ImagePattern (img);
			ctx.Rectangle (0, 0, 100, 100);
			ctx.Fill ();
			ctx.Restore ();
			
			ctx.Restore ();
			
			// Setting pixels
			
			ctx.SetLineWidth (1);
			for (int i=0; i<50;i++) {
				for (var j=0; j<50;j++) {
					Color c = Color.FromHsl (0.5, (double)i / 50d, (double)j / 50d);
					ctx.Rectangle (i, j, 1, 1);
					ctx.SetColor (c);
					ctx.Fill ();
				}
			}
		}	
Example #2
0
		public void Path (Context ctx, double px, double py)
		{
			ctx.Save ();
			ctx.Translate (px, py);

			var path = new DrawingPath ();

			path.MoveTo (0.44, 18);
			path.LineTo (-1, 18);
			path.LineTo (-1, 26);
			path.LineTo (0.44, 26);
			path.LineTo (0, 42);
			path.LineTo (29, 21.98);
			path.LineTo (29, 21.98);
			path.LineTo (0, 2);
			path.LineTo (0.44, 18);

			ctx.AppendPath (path);
			ctx.SetColor (Colors.Black);
			ctx.SetLineWidth (2);
			ctx.Stroke ();

			var path2 = path.CopyPath ();

			path2.LineTo (15, 8);
			path2.ClosePath ();

			ctx.Rotate (180);
			ctx.AppendPath (path2);
			ctx.SetColor (Colors.Red);
			ctx.SetLineDash (0, 5);
			ctx.Stroke ();

			ctx.Restore ();
		}
Example #3
0
        /// <summary>
        /// Draws the line plot using the Context and Physical Axes provided
        /// </summary>
        /// <param name="ctx">The Drawing Context with which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        /// <param name="drawShadow">If true draw the shadow for the line. If false, draw line.</param>
        public void DrawLineOrShadow(Context ctx, PhysicalAxis xAxis, PhysicalAxis yAxis, bool drawShadow)
        {
            SequenceAdapter data = new SequenceAdapter (DataSource, DataMember, OrdinateData, AbscissaData);

            ITransform2D t = Transform2D.GetTransformer (xAxis, yAxis);

            int numberPoints = data.Count;

            if (data.Count == 0) {
                return;
            }

            ctx.Save ();
            ctx.SetLineWidth (lineWidth);
            if (lineDash != null) {
                ctx.SetLineDash (0, lineDash);
            }

            if (numberPoints == 1) {
                Point physical = t.Transform (data[0]);

                if (drawShadow) {
                    ctx.SetColor (shadowColor);
                    ctx.MoveTo (physical.X - 0.5 + ShadowOffset.X, physical.Y + ShadowOffset.Y);
                    ctx.LineTo (physical.X + 0.5 + ShadowOffset.X, physical.Y + ShadowOffset.Y);
                    ctx.Stroke ();
                }
                else {
                    ctx.SetColor (lineColor);
                    ctx.MoveTo (physical.X-0.5, physical.Y);
                    ctx.LineTo (physical.X+0.5, physical.Y);
                    ctx.Stroke ();
                }
            }
            else {
                // prepare for clipping
                double leftCutoff = xAxis.PhysicalToWorld (xAxis.PhysicalMin, false);
                double rightCutoff = xAxis.PhysicalToWorld (xAxis.PhysicalMax, false);
                if (leftCutoff > rightCutoff) {
                    Utils.Swap (ref leftCutoff, ref rightCutoff);
                }
                if (drawShadow) {
                    // correct cut-offs
                    double shadowCorrection =
                        xAxis.PhysicalToWorld (ShadowOffset, false) - xAxis.PhysicalToWorld (new Point(0,0), false);
                    leftCutoff -= shadowCorrection;
                    rightCutoff -= shadowCorrection;
                }

                for (int i = 1; i < numberPoints; ++i) {
                    // check to see if any values null. If so, then continue.
                    double dx1 = data[i-1].X;
                    double dx2 = data[i].X;
                    double dy1 = data[i-1].Y;
                    double dy2 = data[i].Y;
                    if (Double.IsNaN(dx1) || Double.IsNaN(dy1) || Double.IsNaN(dx2) || Double.IsNaN(dy2)) {
                        continue;
                    }

                    // do horizontal clipping here, to speed up
                    if ((dx1 < leftCutoff && dx2 < leftCutoff) || (rightCutoff < dx1 && rightCutoff < dx2)) {
                        continue;
                    }

                    // else draw line.
                    Point p1 = t.Transform (data[i-1]);
                    Point p2 = t.Transform (data[i]);

                    // when very far zoomed in, points can fall ontop of each other,
                    // and g.DrawLine throws an overflow exception
                    if (p1.Equals(p2)) {
                        continue;
                    }

                    if (drawShadow) {
                        ctx.SetColor (shadowColor);
                        ctx.MoveTo (p1.X + ShadowOffset.X, p1.Y + ShadowOffset.Y);
                        ctx.LineTo (p2.X + ShadowOffset.X, p2.Y + ShadowOffset.Y);
                        ctx.Stroke ();
                    }
                    else {
                        ctx.SetColor (lineColor);
                        ctx.MoveTo (p1.X, p1.Y);
                        ctx.LineTo (p2.X, p2.Y);
                        ctx.Stroke ();
                    }
                }
            }
            ctx.Restore ();
        }
Example #4
0
        protected override void OnDraw(Xwt.Drawing.Context ctx)
        {
            base.OnDraw(ctx);

            // Simple rectangles

            ctx.SetLineWidth(1);
            ctx.Rectangle(100, 5, 10, 10);
            ctx.SetColor(Color.Black);
            ctx.Fill();

            ctx.Rectangle(115, 5, 10, 10);
            ctx.SetColor(Color.Black);
            ctx.Stroke();

            //

            ctx.SetLineWidth(3);
            ctx.Rectangle(100, 20, 10, 10);
            ctx.SetColor(Color.Black);
            ctx.Fill();

            ctx.Rectangle(115, 20, 10, 10);
            ctx.SetColor(Color.Black);
            ctx.Stroke();

            // Rectangle with hole

            ctx.Rectangle(10, 100, 40, 40);
            ctx.MoveTo(45, 135);
            ctx.RelLineTo(0, -20);
            ctx.RelLineTo(-20, 0);
            ctx.RelLineTo(0, 20);
            ctx.ClosePath();
            ctx.SetColor(Color.Black);
            ctx.Fill();

            // Dashed lines

            ctx.SetLineDash(15, 10, 10, 5, 5);
            ctx.Rectangle(100, 100, 100, 100);
            ctx.Stroke();
            ctx.SetLineDash(0);

            ImageBuilder ib = new ImageBuilder(30, 30, ImageFormat.ARGB32);

            ib.Context.Arc(15, 15, 15, 0, 360);
            ib.Context.SetColor(new Color(1, 0, 1));
            ib.Context.Rectangle(0, 0, 5, 5);
            ib.Context.Fill();
            var img = ib.ToImage();

            ctx.DrawImage(img, 90, 90);
            ctx.DrawImage(img, 90, 140, 50, 10);

            ctx.Arc(190, 190, 15, 0, 360);
            ctx.SetColor(new Color(1, 0, 1, 0.4));
            ctx.Fill();

            ctx.Save();
            ctx.Translate(90, 220);
            ctx.Pattern = new ImagePattern(img);
            ctx.Rectangle(0, 0, 100, 70);
            ctx.Fill();
            ctx.Restore();

            ctx.Translate(30, 30);
            double end = 270;

            for (double n = 0; n <= end; n += 5)
            {
                ctx.Save();
                ctx.Rotate(n);
                ctx.MoveTo(0, 0);
                ctx.RelLineTo(30, 0);
                double c = n / end;
                ctx.SetColor(new Color(c, c, c));
                ctx.Stroke();
                ctx.Restore();
            }

            ctx.ResetTransform();
        }
Example #5
0
        /// <summary>
        /// Does all the work in drawing grid lines.
        /// </summary>
        /// <param name="ctx">The graphics context with which to draw</param>
        /// <param name="axis">TODO</param>
        /// <param name="orthogonalAxis">TODO</param>
        /// <param name="a">the list of world values to draw grid lines at.</param>
        /// <param name="horizontal">true if want horizontal lines, false otherwise.</param>
        /// <param name="color">the color to draw the grid lines.</param>
        private void DrawGridLines(Context ctx,
			PhysicalAxis axis, PhysicalAxis orthogonalAxis,
			System.Collections.ArrayList a, bool horizontal)
        {
            for (int i=0; i<a.Count; ++i) {
                Point p1 = axis.WorldToPhysical ((double)a[i], true);
                Point p2 = p1;
                Point p3 = orthogonalAxis.PhysicalMax;
                Point p4 = orthogonalAxis.PhysicalMin;
                if (horizontal) {
                    p1.Y = p4.Y;
                    p2.Y = p3.Y;
                }
                else {
                    p1.X = p4.X;
                    p2.X = p3.X;
                }
                ctx.MoveTo (p1);
                ctx.LineTo (p2);
            }
            ctx.SetLineWidth (1);
            ctx.SetColor (gridColor);
            ctx.SetLineDash (0, gridDash);
            ctx.Stroke ();
        }