protected void ToggleCameraShakeComponent(bool flag) { m_cameraShake = MyCamera.gameObject.GetComponent <XftCameraShakeComp>(); if (m_cameraShake == null) { m_cameraShake = MyCamera.gameObject.AddComponent <XftCameraShakeComp>(); } m_cameraShake.enabled = flag; }
protected void ToggleCameraShakeComponent(bool flag) { m_cameraShake = MyCamera.gameObject.GetComponent<XftCameraShakeComp>(); if (m_cameraShake == null) { m_cameraShake = MyCamera.gameObject.AddComponent<XftCameraShakeComp>(); } if (m_cameraShake.PositionSpring == null || m_cameraShake.RotationSpring == null) m_cameraShake.Init(); m_cameraShake.enabled = flag; }
protected void ToggleCameraShakeComponent(bool flag) { m_cameraShake = MyCamera.gameObject.GetComponent <XftCameraShakeComp>(); if (m_cameraShake == null) { m_cameraShake = MyCamera.gameObject.AddComponent <XftCameraShakeComp>(); } if (m_cameraShake.PositionSpring == null || m_cameraShake.RotationSpring == null) { m_cameraShake.Init(); } m_cameraShake.enabled = flag; }
protected void ToggleCameraShakeComponent(bool flag) { //not init correctly, should init later. if (MyCamera == null) { return; } m_cameraShake = MyCamera.gameObject.GetComponent <XftCameraShakeComp>(); if (m_cameraShake == null) { m_cameraShake = MyCamera.gameObject.AddComponent <XftCameraShakeComp>(); } m_cameraShake.enabled = flag; }
protected void ToggleCameraShakeComponent(bool flag) { m_cameraShake = MyCamera.gameObject.GetComponent<XftCameraShakeComp>(); if (m_cameraShake == null) { m_cameraShake = MyCamera.gameObject.AddComponent<XftCameraShakeComp>(); } m_cameraShake.enabled = flag; }
protected void ToggleCameraShakeComponent(bool flag) { //not init correctly, should init later. if (MyCamera == null) return; m_cameraShake = MyCamera.gameObject.GetComponent<XftCameraShakeComp>(); if (m_cameraShake == null) { m_cameraShake = MyCamera.gameObject.AddComponent<XftCameraShakeComp>(); } m_cameraShake.enabled = flag; }